Compare commits
8 Commits
41ceb7a01c
...
feature-en
Author | SHA1 | Date | |
---|---|---|---|
5667884f75 | |||
c5e0375731 | |||
ec2ede72ed | |||
db7559cd16 | |||
ad725ee518 | |||
7b48612c4b | |||
a67aee24aa | |||
81c1c0de0e |
8
Assets/Prefabs.meta
generated
Normal file
8
Assets/Prefabs.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a3945a1a19aebe41a5bb5f9188d6fce
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
158
Assets/Prefabs/Hero.prefab
generated
Normal file
158
Assets/Prefabs/Hero.prefab
generated
Normal file
@@ -0,0 +1,158 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &4266554956241441996
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8131132593237417405}
|
||||
- component: {fileID: 7347972816793018538}
|
||||
m_Layer: 0
|
||||
m_Name: Hero
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &8131132593237417405
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4266554956241441996}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 4157508313357080045}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &7347972816793018538
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4266554956241441996}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 583304b24f3e6394f9e4d49747e22193, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
name:
|
||||
class_: {fileID: 0}
|
||||
level: 0
|
||||
xp: 0
|
||||
attrs: {fileID: 0}
|
||||
_party: {fileID: 11400000, guid: 2fdb3d0bb73994d4ba32eb41950b8f15, type: 2}
|
||||
--- !u!1 &4632618406133265053
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4157508313357080045}
|
||||
- component: {fileID: 4035501944472890363}
|
||||
- component: {fileID: 6674764498643525653}
|
||||
- component: {fileID: 8501611724909554060}
|
||||
m_Layer: 0
|
||||
m_Name: Cube
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &4157508313357080045
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4632618406133265053}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0.5}
|
||||
m_LocalScale: {x: 0.1, y: 0.1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8131132593237417405}
|
||||
m_RootOrder: -1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &4035501944472890363
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4632618406133265053}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &6674764498643525653
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4632618406133265053}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!65 &8501611724909554060
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4632618406133265053}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
7
Assets/Prefabs/Hero.prefab.meta
generated
Normal file
7
Assets/Prefabs/Hero.prefab.meta
generated
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d11d2f36660d2b2449892cb25c074616
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
15
Assets/Runtime Sets/PlayerParty.asset
generated
Normal file
15
Assets/Runtime Sets/PlayerParty.asset
generated
Normal file
@@ -0,0 +1,15 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 0ec1a0df7a5949a2959596c722680f76, type: 3}
|
||||
m_Name: PlayerParty
|
||||
m_EditorClassIdentifier:
|
||||
items: []
|
8
Assets/Runtime Sets/PlayerParty.asset.meta
generated
Normal file
8
Assets/Runtime Sets/PlayerParty.asset.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2fdb3d0bb73994d4ba32eb41950b8f15
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
311
Assets/Scenes/ZephyrDev.unity
generated
Normal file
311
Assets/Scenes/ZephyrDev.unity
generated
Normal file
@@ -0,0 +1,311 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 9
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 0
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641275, b: 0.5748172, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 12
|
||||
m_GIWorkflowMode: 1
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 12
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 40
|
||||
m_AtlasSize: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
|
||||
m_CompAOExponentDirect: 0
|
||||
m_ExtractAmbientOcclusion: 0
|
||||
m_Padding: 2
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_FinalGather: 0
|
||||
m_FinalGatherFiltering: 1
|
||||
m_FinalGatherRayCount: 256
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 1
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 512
|
||||
m_PVRBounces: 2
|
||||
m_PVREnvironmentSampleCount: 256
|
||||
m_PVREnvironmentReferencePointCount: 2048
|
||||
m_PVRFilteringMode: 1
|
||||
m_PVRDenoiserTypeDirect: 1
|
||||
m_PVRDenoiserTypeIndirect: 1
|
||||
m_PVRDenoiserTypeAO: 1
|
||||
m_PVRFilterTypeDirect: 0
|
||||
m_PVRFilterTypeIndirect: 0
|
||||
m_PVRFilterTypeAO: 0
|
||||
m_PVREnvironmentMIS: 1
|
||||
m_PVRCulling: 1
|
||||
m_PVRFilteringGaussRadiusDirect: 1
|
||||
m_PVRFilteringGaussRadiusIndirect: 5
|
||||
m_PVRFilteringGaussRadiusAO: 2
|
||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_ExportTrainingData: 0
|
||||
m_TrainingDataDestination: TrainingData
|
||||
m_LightProbeSampleCountMultiplier: 4
|
||||
m_LightingDataAsset: {fileID: 0}
|
||||
m_LightingSettings: {fileID: 0}
|
||||
--- !u!196 &4
|
||||
NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.4
|
||||
ledgeDropHeight: 0
|
||||
maxJumpAcrossDistance: 0
|
||||
minRegionArea: 2
|
||||
manualCellSize: 0
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &908666545
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 908666548}
|
||||
- component: {fileID: 908666547}
|
||||
- component: {fileID: 908666546}
|
||||
m_Layer: 0
|
||||
m_Name: Main Camera
|
||||
m_TagString: MainCamera
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!81 &908666546
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 908666545}
|
||||
m_Enabled: 1
|
||||
--- !u!20 &908666547
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 908666545}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
m_Iso: 200
|
||||
m_ShutterSpeed: 0.005
|
||||
m_Aperture: 16
|
||||
m_FocusDistance: 10
|
||||
m_FocalLength: 50
|
||||
m_BladeCount: 5
|
||||
m_Curvature: {x: 2, y: 11}
|
||||
m_BarrelClipping: 0.25
|
||||
m_Anamorphism: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
m_Depth: -1
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!4 &908666548
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 908666545}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 1, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1497259212
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1497259214}
|
||||
- component: {fileID: 1497259213}
|
||||
m_Layer: 0
|
||||
m_Name: Directional Light
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!108 &1497259213
|
||||
Light:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1497259212}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 10
|
||||
m_Type: 1
|
||||
m_Shape: 0
|
||||
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||
m_Intensity: 1
|
||||
m_Range: 10
|
||||
m_SpotAngle: 30
|
||||
m_InnerSpotAngle: 21.80208
|
||||
m_CookieSize: 10
|
||||
m_Shadows:
|
||||
m_Type: 2
|
||||
m_Resolution: -1
|
||||
m_CustomResolution: -1
|
||||
m_Strength: 1
|
||||
m_Bias: 0.05
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
m_CullingMatrixOverride:
|
||||
e00: 1
|
||||
e01: 0
|
||||
e02: 0
|
||||
e03: 0
|
||||
e10: 0
|
||||
e11: 1
|
||||
e12: 0
|
||||
e13: 0
|
||||
e20: 0
|
||||
e21: 0
|
||||
e22: 1
|
||||
e23: 0
|
||||
e30: 0
|
||||
e31: 0
|
||||
e32: 0
|
||||
e33: 1
|
||||
m_UseCullingMatrixOverride: 0
|
||||
m_Cookie: {fileID: 0}
|
||||
m_DrawHalo: 0
|
||||
m_Flare: {fileID: 0}
|
||||
m_RenderMode: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingLayerMask: 1
|
||||
m_Lightmapping: 4
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
m_ColorTemperature: 6570
|
||||
m_UseColorTemperature: 0
|
||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_UseBoundingSphereOverride: 0
|
||||
m_UseViewFrustumForShadowCasterCull: 1
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
||||
--- !u!4 &1497259214
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1497259212}
|
||||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
7
Assets/Scenes/ZephyrDev.unity.meta
generated
Normal file
7
Assets/Scenes/ZephyrDev.unity.meta
generated
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d308f2ef17118e4fa742eb845bbad04
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
6
Assets/Scenes/test.unity
generated
6
Assets/Scenes/test.unity
generated
@@ -527,9 +527,9 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: bb718e52728142e4a8db081fd6a36a70, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
startNewSpawnWaveEventChannel: {fileID: 11400000, guid: 3f9039af54fd5d240b144e1ab3bbeb72, type: 2}
|
||||
endSpawnWaveEventChannel: {fileID: 11400000, guid: b8a8049e92364834ebac76909a03324b, type: 2}
|
||||
enemyRuntimeSet: {fileID: 11400000, guid: 7c32c32e039cdda409e8a56d2e320f2d, type: 2}
|
||||
startNewSpawnWaveEvent: {fileID: 11400000, guid: 3f9039af54fd5d240b144e1ab3bbeb72, type: 2}
|
||||
endSpawnWaveEventEvent: {fileID: 11400000, guid: b8a8049e92364834ebac76909a03324b, type: 2}
|
||||
activeEnemies: {fileID: 11400000, guid: 7c32c32e039cdda409e8a56d2e320f2d, type: 2}
|
||||
spawnCenter: {fileID: 19609788}
|
||||
minimumSpawnRadius: 10
|
||||
timeBetweenClearedWaves: 0
|
||||
|
16
Assets/Scriptables/HeroClass.asset
generated
Normal file
16
Assets/Scriptables/HeroClass.asset
generated
Normal file
@@ -0,0 +1,16 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: b153bf1124e797a4ca8a1c4acd0e787d, type: 3}
|
||||
m_Name: HeroClass
|
||||
m_EditorClassIdentifier:
|
||||
Name: Example
|
||||
Help: This is an example class that a hero could have.
|
8
Assets/Scriptables/HeroClass.asset.meta
generated
Normal file
8
Assets/Scriptables/HeroClass.asset.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b690599e540c0c442ad13de1827e7cd6
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
15
Assets/Scriptables/HeroParty.asset
generated
Normal file
15
Assets/Scriptables/HeroParty.asset
generated
Normal file
@@ -0,0 +1,15 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f0603cf6e7f1d884e89c3eb6a478a96c, type: 3}
|
||||
m_Name: HeroParty
|
||||
m_EditorClassIdentifier:
|
||||
unitList: []
|
8
Assets/Scriptables/HeroParty.asset.meta
generated
Normal file
8
Assets/Scriptables/HeroParty.asset.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c9a46588e6ec04d4d91bb80fdffd7869
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
3
Assets/Scriptables/StatEffect.asset
generated
3
Assets/Scriptables/StatEffect.asset
generated
@@ -12,3 +12,6 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 494a21c06960ec442a7a6806f8aefedb, type: 3}
|
||||
m_Name: StatEffect
|
||||
m_EditorClassIdentifier:
|
||||
Base: 0
|
||||
Permyriad: 0
|
||||
Flat: 0
|
||||
|
@@ -1,11 +1,181 @@
|
||||
using RuntimeSet;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace DefaultNamespace
|
||||
{
|
||||
// TODO (Michael): Empty behavior until we decide more on how enemies should be structured. Mainly being used for
|
||||
// other systems to have something to reference.
|
||||
public class Enemy : MonoBehaviour
|
||||
{
|
||||
|
||||
private enum BehaviorState
|
||||
{
|
||||
Create,
|
||||
Spawning,
|
||||
Chasing,
|
||||
Attacking,
|
||||
Feared,
|
||||
Dead,
|
||||
}
|
||||
|
||||
[SerializeField] private EnemyAttributesSO attributes;
|
||||
[SerializeField] private EnemyRuntimeSetSO enemySet;
|
||||
[SerializeField] private HeroUnitRuntimeSetSO heroSet;
|
||||
[SerializeField] private GameObject target;
|
||||
// TODO(zeph): Having behavior as a serialized member is convenient for
|
||||
// experimentation early on so we can change it mid-play through the
|
||||
// inspector, but later we'll more likely want it to be a property.
|
||||
[SerializeField] private BehaviorState _behavior = BehaviorState.Spawning;
|
||||
[SerializeField] private float _behaviorTime = 0;
|
||||
[SerializeField] private float _fear = 0;
|
||||
[SerializeField] private long _hp;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// When the current behavior indicates movement, we do it in Update
|
||||
// to ensure it is smooth at all framerates.
|
||||
if (_behavior != BehaviorState.Chasing && _behavior != BehaviorState.Feared)
|
||||
{
|
||||
// No movement.
|
||||
return;
|
||||
}
|
||||
if (target == null)
|
||||
{
|
||||
// No target. Find a new one.
|
||||
Retarget();
|
||||
return;
|
||||
}
|
||||
// TODO(zeph): how do we actually,, get SPD attribute
|
||||
var spd = SpaceSpeed(1000, Time.deltaTime);
|
||||
var to = Vector3.MoveTowards(transform.position, target.transform.position, spd);
|
||||
if (_behavior == BehaviorState.Feared)
|
||||
{
|
||||
// Move away rather than toward.
|
||||
// TODO(zeph): this will limit speed moving away by distance
|
||||
// to target if we're close
|
||||
to = transform.position - 2 * (transform.position - to);
|
||||
}
|
||||
transform.position = to;
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
// We do behavior changes in the fixed update so that enemy actions
|
||||
// do not depend on the framerate. Since movement happens in
|
||||
// Update, the overall effect as framerate varies is that enemies
|
||||
// might change their behaviors at slightly different distances,
|
||||
// but they'll always be in a given state for the same duration.
|
||||
// TODO(zeph): we could probably do this with coroutines instead,
|
||||
// also i still haven't read anything about the actual fsm system
|
||||
_behaviorTime += Time.fixedDeltaTime;
|
||||
float dd;
|
||||
switch (_behavior)
|
||||
{
|
||||
case BehaviorState.Create:
|
||||
// TODO(zeph): calculate starting hp from CON attribute
|
||||
_hp = 1;
|
||||
SetBehavior(BehaviorState.Spawning);
|
||||
break;
|
||||
case BehaviorState.Spawning:
|
||||
// TODO(zeph): move spawn time to an asset
|
||||
if (_behaviorTime >= 0.5)
|
||||
{
|
||||
Retarget();
|
||||
SetBehavior(BehaviorState.Chasing);
|
||||
}
|
||||
break;
|
||||
case BehaviorState.Chasing:
|
||||
dd = SquareDistanceToTarget();
|
||||
// TODO(zeph): RNG attribute
|
||||
if (dd <= SpaceRange(20000))
|
||||
{
|
||||
SetBehavior(BehaviorState.Attacking);
|
||||
}
|
||||
break;
|
||||
case BehaviorState.Attacking:
|
||||
dd = SquareDistanceToTarget();
|
||||
if (dd > SpaceRange(20000))
|
||||
{
|
||||
SetBehavior(BehaviorState.Chasing);
|
||||
}
|
||||
break;
|
||||
case BehaviorState.Feared:
|
||||
if (_behaviorTime > _fear)
|
||||
{
|
||||
SetBehavior(BehaviorState.Chasing);
|
||||
}
|
||||
break;
|
||||
case BehaviorState.Dead:
|
||||
// do nothing
|
||||
break;
|
||||
default:
|
||||
// TODO(zeph): unreachable
|
||||
break;
|
||||
}
|
||||
if (_behavior != BehaviorState.Dead && _hp == 0)
|
||||
{
|
||||
SetBehavior(BehaviorState.Dead);
|
||||
// TODO(zeph): put a dead time constant somewhere
|
||||
Destroy(gameObject, 10f);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Assert.IsNotNull(enemySet);
|
||||
enemySet.Add(this);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
enemySet.Remove(this);
|
||||
}
|
||||
|
||||
private void Retarget()
|
||||
{
|
||||
if (heroSet.IsEmpty)
|
||||
{
|
||||
// No heroes to target.
|
||||
// TODO(zeph): switch to a special behavior?
|
||||
target = null;
|
||||
return;
|
||||
}
|
||||
// TODO(zeph): target based on threat, once threat exists
|
||||
var k = Random.Range(0, heroSet.Count);
|
||||
target = heroSet[k].gameObject;
|
||||
}
|
||||
|
||||
private void SetBehavior(BehaviorState behavior)
|
||||
{
|
||||
_behavior = behavior;
|
||||
_behaviorTime = 0;
|
||||
}
|
||||
|
||||
private float SquareDistanceToTarget()
|
||||
{
|
||||
return Vector3.Magnitude(transform.position - target.transform.position);
|
||||
}
|
||||
|
||||
public void Fear(float dur)
|
||||
{
|
||||
// If the enemy is already feared for a longer duration, don't
|
||||
// shorten it.
|
||||
if (_behavior == BehaviorState.Feared && _fear - _behaviorTime >= dur)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_fear = dur;
|
||||
SetBehavior(BehaviorState.Feared);
|
||||
}
|
||||
|
||||
private static float SpaceSpeed(long spd, float dt)
|
||||
{
|
||||
// For now, treat SPD as units of ten thousandths of a unit per second.
|
||||
return (spd / 10000) * dt;
|
||||
}
|
||||
|
||||
private static float SpaceRange(long rng)
|
||||
{
|
||||
// Treat RNG as units of ten thousandths of a sqrt-meter.
|
||||
return rng / 10000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,11 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace DefaultNamespace
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Enemy Runtime Set", fileName =
|
||||
"EnemyRuntimeSet")]
|
||||
public class EnemyRuntimeSetSO : RuntimeSetSO<Enemy>
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@@ -4,8 +4,8 @@ using Wave;
|
||||
|
||||
namespace Events
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Events/Spawn Wave SO Event Channel")]
|
||||
public class SpawnWaveSOEventChannelSO : ScriptableObject
|
||||
[CreateAssetMenu(menuName = "Events/Spawn Wave Event")]
|
||||
public class SpawnWaveEventSO : ScriptableObject
|
||||
{
|
||||
public event UnityAction<SpawnWaveSO> OnEventRaised;
|
||||
|
8
Assets/Scripts/HeroClassSO.cs
Normal file
8
Assets/Scripts/HeroClassSO.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "HeroClass", menuName = "Hero Class")]
|
||||
public class HeroClassSO : ScriptableObject
|
||||
{
|
||||
[SerializeField] private new string name;
|
||||
[SerializeField] private string help;
|
||||
}
|
11
Assets/Scripts/HeroClassSO.cs.meta
generated
Normal file
11
Assets/Scripts/HeroClassSO.cs.meta
generated
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b153bf1124e797a4ca8a1c4acd0e787d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
32
Assets/Scripts/HeroUnit.cs
Normal file
32
Assets/Scripts/HeroUnit.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
using RuntimeSet;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
[assembly: InternalsVisibleTo("TestsPlaymode")]
|
||||
|
||||
/// <summary>
|
||||
/// Component that makes a duder a duder.
|
||||
/// Manages class, skills, level, attrs, and AI.
|
||||
/// </summary>
|
||||
public class HeroUnit : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private new string name;
|
||||
[SerializeField] private HeroClassSO class_;
|
||||
[SerializeField] private long level;
|
||||
[SerializeField] private long xp;
|
||||
[SerializeField] private HeroAttributesSO attrs;
|
||||
[SerializeField] private HeroUnitRuntimeSetSO _party;
|
||||
internal HeroUnitRuntimeSetSO party => _party;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Assert.IsNotNull(_party);
|
||||
_party.Add(this);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
_party.Remove(this);
|
||||
}
|
||||
}
|
11
Assets/Scripts/HeroUnit.cs.meta
generated
Normal file
11
Assets/Scripts/HeroUnit.cs.meta
generated
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 583304b24f3e6394f9e4d49747e22193
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
3
Assets/Scripts/RuntimeSet.meta
generated
Normal file
3
Assets/Scripts/RuntimeSet.meta
generated
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9f6f30f3d8e4445a4a25d03245b2645
|
||||
timeCreated: 1691632737
|
10
Assets/Scripts/RuntimeSet/EnemyRuntimeSetSO.cs
Normal file
10
Assets/Scripts/RuntimeSet/EnemyRuntimeSetSO.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using DefaultNamespace;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RuntimeSet
|
||||
{
|
||||
[CreateAssetMenu(fileName = "EnemyRuntimeSet",menuName = "Runtime Set/Enemy")]
|
||||
public class EnemyRuntimeSetSO : RuntimeSetSO<Enemy>
|
||||
{
|
||||
}
|
||||
}
|
9
Assets/Scripts/RuntimeSet/HeroUnitRuntimeSet.cs
Normal file
9
Assets/Scripts/RuntimeSet/HeroUnitRuntimeSet.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace RuntimeSet
|
||||
{
|
||||
[CreateAssetMenu(fileName = "EnemyRuntimeSet",menuName = "Runtime Set/Hero Unit")]
|
||||
public class HeroUnitRuntimeSetSO : RuntimeSetSO<HeroUnit>
|
||||
{
|
||||
}
|
||||
}
|
3
Assets/Scripts/RuntimeSet/HeroUnitRuntimeSet.cs.meta
generated
Normal file
3
Assets/Scripts/RuntimeSet/HeroUnitRuntimeSet.cs.meta
generated
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ec1a0df7a5949a2959596c722680f76
|
||||
timeCreated: 1691632762
|
43
Assets/Scripts/RuntimeSet/RuntimeSetSO.cs
Normal file
43
Assets/Scripts/RuntimeSet/RuntimeSetSO.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RuntimeSet
|
||||
{
|
||||
public abstract class RuntimeSetSO<T> : ScriptableObject, IEnumerable<T>
|
||||
{
|
||||
[HideInInspector] [SerializeField] private List<T> items = new();
|
||||
|
||||
protected IReadOnlyCollection<T> Items => items;
|
||||
public bool IsEmpty => items.Count == 0;
|
||||
public int Count => items.Count;
|
||||
|
||||
public void Add(T item)
|
||||
{
|
||||
if (!items.Contains(item))
|
||||
{
|
||||
items.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove(T item)
|
||||
{
|
||||
if (items.Contains(item))
|
||||
{
|
||||
items.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
return items.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public T this[int index] { get { return items[index]; } }
|
||||
}
|
||||
}
|
@@ -1,26 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class RuntimeSetSO<T> : ScriptableObject
|
||||
{
|
||||
[HideInInspector] [SerializeField] private List<T> items = new();
|
||||
|
||||
public IReadOnlyCollection<T> Items => items;
|
||||
public bool IsEmpty => items.Count == 0;
|
||||
|
||||
public void Add(T thing)
|
||||
{
|
||||
if (!items.Contains(thing))
|
||||
{
|
||||
items.Add(thing);
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove(T thing)
|
||||
{
|
||||
if (items.Contains(thing))
|
||||
{
|
||||
items.Remove(thing);
|
||||
}
|
||||
}
|
||||
}
|
@@ -4,7 +4,7 @@ using UnityEngine.Serialization;
|
||||
|
||||
namespace Wave
|
||||
{
|
||||
[CreateAssetMenu(fileName = "SpawnWave", menuName = "Spawn Wave", order = 0)]
|
||||
[CreateAssetMenu(fileName = "SpawnWave", menuName = "Spawn/Wave", order = 0)]
|
||||
public class SpawnWaveSO : ScriptableObject
|
||||
{
|
||||
[SerializeField] private List<SpawnPackSO> packs;
|
||||
|
@@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using DefaultNamespace;
|
||||
using Events;
|
||||
using RuntimeSet;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using Random = UnityEngine.Random;
|
||||
@@ -12,8 +13,8 @@ namespace Wave
|
||||
{
|
||||
public class WaveSpawner : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private SpawnWaveSOEventChannelSO startNewSpawnWaveEventChannel;
|
||||
[SerializeField] private SpawnWaveSOEventChannelSO endSpawnWaveEventChannel;
|
||||
[SerializeField] private SpawnWaveEventSO startNewSpawnWaveEventChannel;
|
||||
[SerializeField] private SpawnWaveEventSO endSpawnWaveEventChannel;
|
||||
|
||||
[SerializeField] private EnemyRuntimeSetSO enemyRuntimeSet;
|
||||
[SerializeField] private Transform spawnCenter;
|
||||
|
8
Assets/TestsPlaymode.meta
generated
Normal file
8
Assets/TestsPlaymode.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 761a28b9566afe848955bfe8200ff125
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
Assets/TestsPlaymode/HeroPartyTest.cs
Normal file
22
Assets/TestsPlaymode/HeroPartyTest.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
public class HeroPartyTest
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator HeroPartyGetsAllTheHeroes()
|
||||
{
|
||||
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Prefabs/Hero.prefab");
|
||||
Assert.IsNotNull(prefab);
|
||||
var instance = Object.Instantiate(prefab);
|
||||
var hero = instance.GetComponent<HeroUnit>();
|
||||
yield return null;
|
||||
Assert.AreEqual(1, hero.party.Count);
|
||||
Object.Destroy(instance);
|
||||
yield return null;
|
||||
Assert.IsEmpty(hero.party);
|
||||
}
|
||||
}
|
11
Assets/TestsPlaymode/HeroPartyTest.cs.meta
generated
Normal file
11
Assets/TestsPlaymode/HeroPartyTest.cs.meta
generated
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12e575ff764956245a428c77cced4e48
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
Assets/TestsPlaymode/TestsPlaymode.asmdef
Normal file
22
Assets/TestsPlaymode/TestsPlaymode.asmdef
Normal file
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"name": "TestsPlaymode",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"UnityEngine.TestRunner",
|
||||
"UnityEditor.TestRunner",
|
||||
"IdleSurvivors"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [
|
||||
"nunit.framework.dll"
|
||||
],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [
|
||||
"UNITY_INCLUDE_TESTS"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
7
Assets/TestsPlaymode/TestsPlaymode.asmdef.meta
generated
Normal file
7
Assets/TestsPlaymode/TestsPlaymode.asmdef.meta
generated
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da0ac170c269d9342b202cf3000da737
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
@@ -0,0 +1,121 @@
|
||||
{
|
||||
"templatePinStates": [],
|
||||
"dependencyTypeInfos": [
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.AnimationClip",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.Animations.AnimatorController",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.AnimatorOverrideController",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.Audio.AudioMixerController",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ComputeShader",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Cubemap",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.GameObject",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.LightingDataAsset",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.LightingSettings",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Material",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.MonoScript",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.PhysicMaterial",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.PhysicsMaterial2D",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.SceneAsset",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Shader",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ShaderVariantCollection",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture2D",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||
"defaultInstantiationMode": 0
|
||||
}
|
||||
],
|
||||
"defaultDependencyTypeInfo": {
|
||||
"userAdded": false,
|
||||
"type": "<default_scene_template_dependencies>",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
"newSceneOverride": 0
|
||||
}
|
Reference in New Issue
Block a user