refactor: unify runtime sets, update naming of event channels #17
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Some general refactors:
Turns HeroPartySO into a runtime set class.
Make runtime set an IEnumerable
Simplify name of events
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using UnityEngine;
[CreateAssetMenu(fileName = "HeroParty", menuName = "Hero Party")]
public class HeroPartySO : ScriptableObject
Just FYI, I made the hero party a separate class rather than a generic RuntimeSetSO because the hero party will have other constraints, e.g. on size.
test
srtinky
test
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namespace Events
{
[CreateAssetMenu(menuName = "Events/Spawn Wave Event")]
test
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namespace Events
{
[CreateAssetMenu(menuName = "Events/Spawn Wave Event")]
public class SpawnWaveEventSO : ScriptableObject
testtest
test