We want enemies to periodically spawn in around the player's party. These enemies should, generally, spawn in waves (ala vampire survivors). Enemies should spawn away far away from the player's party.
Acceptance Criteria:
The ability to define a "spawnable" enemy
The ability to define "waves" of enemies
Takes in a list of spawnable enemies
Defines spawn radius
Defines wave time limit (how long the player has to defeat wave before next one spawns)
A enemy spawner that takes in sets of waves
Enemy spawner will wait the wave's time limit before spawning next wave
If wave is defeated, enemy spawner will instantly start next wave (?)
We want enemies to periodically spawn in around the player's party. These enemies should, generally, spawn in waves (ala vampire survivors). Enemies should spawn away far away from the player's party.
Acceptance Criteria:
- [ ] The ability to define a "spawnable" enemy
- [ ] The ability to define "waves" of enemies
- [ ] Takes in a list of spawnable enemies
- [ ] Defines spawn radius
- [ ] Defines wave time limit (how long the player has to defeat wave before next one spawns)
- [ ] A enemy spawner that takes in sets of waves
- [ ] Enemy spawner will wait the wave's time limit before spawning next wave
- [ ] If wave is defeated, enemy spawner will instantly start next wave (?)
madxmike
self-assigned this 2023-07-31 22:58:42 -04:00
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We want enemies to periodically spawn in around the player's party. These enemies should, generally, spawn in waves (ala vampire survivors). Enemies should spawn away far away from the player's party.
Acceptance Criteria:
Going to move enemy movement to a seperate issue.
Enemy Spawning and movement.to Enemy SpawningIs there more to do now that #16 is in?
technically need tests, but otherwise no.