Enemy Spawning #11
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We want enemies to periodically spawn in around the player's party. These enemies should, generally, spawn in waves (ala vampire survivors). Enemies should spawn away far away from the player's party.
Acceptance Criteria:
Going to move enemy movement to a seperate issue.
Enemy Spawning and movement.to Enemy SpawningIs there more to do now that #16 is in?
technically need tests, but otherwise no.