dont change this now, but it would be nice in the future if we could encapsulate the concepts of level and xp in a single class. It might contain a XP -> level curve and then we can jsut .addXp and it will figure everything out. Would be useful if we have anywhere else that needs the same concepts
dont change this now, but it would be nice in the future if we could encapsulate the concepts of level and xp in a single class. It might contain a XP -> level curve and then we can jsut .addXp and it will figure everything out. Would be useful if we have anywhere else that needs the same concepts
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Updates #3.
@@ -0,0 +6,4 @@/// Component that makes a duder a duder./// Manages class, skills, level, attrs, and AI./// </summary>public class Heroism : MonoBehaviourCould we name this like
HeroUnitor somethingHeroUnitEnemyUnit@@ -0,0 +11,4 @@[SerializeField] private new string name;[SerializeField] private HeroClassSO class_;[SerializeField] private long level;[SerializeField] private long xp;dont change this now, but it would be nice in the future if we could encapsulate the concepts of level and xp in a single class. It might contain a XP -> level curve and then we can jsut .addXp and it will figure everything out. Would be useful if we have anywhere else that needs the same concepts