feature-waves #16
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Implements basic waves of enemies that spawn. #11
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using UnityEngine;
namespace DefaultNamespace
who
Anything in the top level package gets put under DefaultNamespace. Rider puts this automatically when you make a new file in the top level package. Really we want to set the namespace for that package to IdleSurvivors or something.
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{
Uniform,
Random,
DiskRandom
missing trailing comma
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{
public class WaveSpawner : MonoBehaviour
{
[SerializeField] private SpawnWaveSOEventChannelSO startNewSpawnWaveEventChannel;
nit: verbose name
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var enemyPackSpawnPosition = spawnCenter.position + enemyPackSpawnOffset;
var enemyPackToSpawn = enemyPacksToSpawn[packN];
for (var enemyN = 0; enemyN < enemyPackToSpawn.Count; enemyN++)
there's no foreach-ish loop appropriate to use here?
I need to keep track of the count of enemies that have spawned