Anything in the top level package gets put under DefaultNamespace. Rider puts this automatically when you make a new file in the top level package. Really we want to set the namespace for that package to IdleSurvivors or something.
Anything in the top level package gets put under DefaultNamespace. Rider puts this automatically when you make a new file in the top level package. Really we want to set the namespace for that package to IdleSurvivors or something.
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Implements basic waves of enemies that spawn. #11
@@ -0,0 +1,11 @@using UnityEngine;namespace DefaultNamespacewho
Anything in the top level package gets put under DefaultNamespace. Rider puts this automatically when you make a new file in the top level package. Really we want to set the namespace for that package to IdleSurvivors or something.
@@ -0,0 +4,4 @@{Uniform,Random,DiskRandommissing trailing comma
@@ -0,0 +12,4 @@{public class WaveSpawner : MonoBehaviour{[SerializeField] private SpawnWaveSOEventChannelSO startNewSpawnWaveEventChannel;nit: verbose name
@@ -0,0 +72,4 @@var enemyPackSpawnPosition = spawnCenter.position + enemyPackSpawnOffset;var enemyPackToSpawn = enemyPacksToSpawn[packN];for (var enemyN = 0; enemyN < enemyPackToSpawn.Count; enemyN++)there's no foreach-ish loop appropriate to use here?
I need to keep track of the count of enemies that have spawned