Implement Friendly Units (aka "Lil duders") #3
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As part of the core game mechanic, the player should have an army of units (which we are currently calling "lil duders"). These units will be created by the player, have stats, classes, be customizable, have a skill system, unit types, and other features. For now though we just need the ability to create a unit on the screen and have it perform and action, along with having some stats.
Unit should have an AttributeSet (see #2) with Strength, magic, dexterity, constitution, charisma, faith
Units should have a Class (Just an enum with one Warrior type for now)
Units should just have a basic cube or cylinder for their model for now
Need to have a basic way of adding units on a player action, like right click on a space for now
Units should have some action to perform when an enemy gets within that actions range (update this once we write actions issue)