Block a user
Add Camera controlled by player. #7
Enemy Spawning and movement.
Add Camera controlled by player. #7
Implement Attribute System
Attribute and Effect are implemented, at least to an extent. AttributeSet and AttributeSystem are not. I feel like we can hold off on those for a while and go ahead with #3.
Sounds good to me.
attribute system
Lets just keep it simple for now and use this one. If we find we want a table driven one then we can make it.
attribute system
As i think about this, what we actually probably want is this whole thing to be data driven from a table (effectively a sparse mapping of numbers).