But as i think about it more, we might just want both. A simple long scalar that we can control with whatever, and another impl thats a table based thing.
As i think about this, what we actually probably want is this whole thing to be data driven from a table (effectively a sparse mapping of numbers).
So we can define a table like "Healing Done" that has level mulitpliers and level breaks
Level: 1 | 2 | 3 | 10
Heal: 100 | 200| 1000 | 10000
But as i think about it more, we might just want both. A simple long scalar that we can control with whatever, and another impl thats a table based thing.
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Updates #2.
541cdfeed3to08b2f22052@@ -0,0 +16,4 @@/// Permanently increase the stat value./// </summary>/// <param name="by">Increase amount.</param>public void LevelUp(long by)As i think about this, what we actually probably want is this whole thing to be data driven from a table (effectively a sparse mapping of numbers).
So we can define a table like "Healing Done" that has level mulitpliers and level breaks
Level: 1 | 2 | 3 | 10
Heal: 100 | 200| 1000 | 10000
But as i think about it more, we might just want both. A simple long scalar that we can control with whatever, and another impl thats a table based thing.
Lets just keep it simple for now and use this one. If we find we want a table driven one then we can make it.
The current state of this PR was included in
4245513c7c.Pull request closed