After X seconds of the player being idle, the camera should begin to slowly rotate around and periodically zoom in and out.
Acceptance Criteria:
Configurable time of X idle seconds
After X idle seconds the camera will begin to automatically rotate around the scene.
Rotation speed needs to be configurable
Every Y seconds after starting, the camera will change its zoom level from min to max to min
Zoom is smooth interprolatation
Auto camera stops after first input from the player.
note: later on we may want to make this be the first input within the world window
After X seconds of the player being idle, the camera should begin to slowly rotate around and periodically zoom in and out.
Acceptance Criteria:
- [ ] Configurable time of X idle seconds
- [ ] After X idle seconds the camera will begin to automatically rotate around the scene.
- [ ] Rotation speed needs to be configurable
- [ ] Every Y seconds after starting, the camera will change its zoom level from min to max to min
- [ ] Zoom is smooth interprolatation
- [ ] Auto camera stops after first input from the player.
note: later on we may want to make this be the first input within the world window
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After X seconds of the player being idle, the camera should begin to slowly rotate around and periodically zoom in and out.
Acceptance Criteria:
note: later on we may want to make this be the first input within the world window