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ec2ede72ed21f0f85be2b48c4238074a868fd6a9
idle-survivors
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zephyr
ec2ede72ed
ci/woodpecker/push/woodpecker
Pipeline was successful
Details
simplify runtime set access
2023-08-16 21:54:48 -05:00
..
Editor
reinitialize project
2023-07-28 17:29:45 -05:00
Events
refactor: unify runtime sets, update naming of event channels (
#17
)
2023-08-12 22:26:36 -05:00
Input
Add Camera controlled by player.
#7
(
#10
)
2023-07-31 19:10:41 -05:00
Level
Implement wave based spawning of enemies
#11
2023-08-10 16:24:42 -05:00
RuntimeSet
simplify runtime set access
2023-08-16 21:54:48 -05:00
Wave
refactor: unify runtime sets, update naming of event channels (
#17
)
2023-08-12 22:26:36 -05:00
Attribute.cs
feature-attributes (
#7
)
2023-07-30 10:58:19 -05:00
Attribute.cs.meta
reinitialize project
2023-07-28 17:29:45 -05:00
Editor.meta
reinitialize project
2023-07-28 17:29:45 -05:00
EffectSO.cs
feature-attributes (
#7
)
2023-07-30 10:58:19 -05:00
EffectSO.cs.meta
feature-attributes (
#7
)
2023-07-30 10:58:19 -05:00
Enemy.cs
simplify runtime set access
2023-08-16 21:54:48 -05:00
Enemy.cs.meta
Implement wave based spawning of enemies
#11
2023-08-10 16:24:42 -05:00
EnemyAttributesSO.cs
feature-attributes (
#7
)
2023-07-30 10:58:19 -05:00
EnemyAttributesSO.cs.meta
feature-attributes (
#7
)
2023-07-30 10:58:19 -05:00
Events.meta
Implement wave based spawning of enemies
#11
2023-08-10 16:24:42 -05:00
HeroAttributesSO.cs
feature-attributes (
#7
)
2023-07-30 10:58:19 -05:00
HeroAttributesSO.cs.meta
feature-attributes (
#7
)
2023-07-30 10:58:19 -05:00
HeroClassSO.cs
feature-duder (
#9
)
2023-08-04 18:37:13 -05:00
HeroClassSO.cs.meta
feature-duder (
#9
)
2023-08-04 18:37:13 -05:00
HeroUnit.cs
refactor: unify runtime sets, update naming of event channels (
#17
)
2023-08-12 22:26:36 -05:00
HeroUnit.cs.meta
feature-duder (
#9
)
2023-08-04 18:37:13 -05:00
IdleSurvivors.asmdef
Add Camera controlled by player.
#7
(
#10
)
2023-07-31 19:10:41 -05:00
IdleSurvivors.asmdef.meta
reinitialize project
2023-07-28 17:29:45 -05:00
Input.meta
Add Camera controlled by player.
#7
(
#10
)
2023-07-31 19:10:41 -05:00
Level.meta
Implement wave based spawning of enemies
#11
2023-08-10 16:24:42 -05:00
PlayerCameraController.cs
Add Camera controlled by player.
#7
(
#10
)
2023-07-31 19:10:41 -05:00
PlayerCameraController.cs.meta
Add Camera controlled by player.
#7
(
#10
)
2023-07-31 19:10:41 -05:00
RuntimeSet.meta
refactor: unify runtime sets, update naming of event channels (
#17
)
2023-08-12 22:26:36 -05:00
Wave.meta
Implement wave based spawning of enemies
#11
2023-08-10 16:24:42 -05:00