idle-survivors/Assets/Scripts
Michael ad725ee518
ci/woodpecker/push/woodpecker Pipeline was successful Details
refactor: unify runtime sets, update naming of event channels (#17)
Some general refactors:
Turns HeroPartySO into a runtime set class.
Make runtime set an IEnumerable
Simplify name of events

Reviewed-on: #17
Reviewed-by: zephyr <zephyr@noreply.localhost>
Co-authored-by: Michael <mep053@gmail.com>
Co-committed-by: Michael <mep053@gmail.com>
2023-08-12 22:26:36 -05:00
..
Editor reinitialize project 2023-07-28 17:29:45 -05:00
Events refactor: unify runtime sets, update naming of event channels (#17) 2023-08-12 22:26:36 -05:00
Input Add Camera controlled by player. #7 (#10) 2023-07-31 19:10:41 -05:00
Level Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
RuntimeSet refactor: unify runtime sets, update naming of event channels (#17) 2023-08-12 22:26:36 -05:00
Wave refactor: unify runtime sets, update naming of event channels (#17) 2023-08-12 22:26:36 -05:00
Attribute.cs feature-attributes (#7) 2023-07-30 10:58:19 -05:00
Attribute.cs.meta reinitialize project 2023-07-28 17:29:45 -05:00
Editor.meta reinitialize project 2023-07-28 17:29:45 -05:00
EffectSO.cs feature-attributes (#7) 2023-07-30 10:58:19 -05:00
EffectSO.cs.meta feature-attributes (#7) 2023-07-30 10:58:19 -05:00
Enemy.cs Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
Enemy.cs.meta Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
EnemyAttributesSO.cs feature-attributes (#7) 2023-07-30 10:58:19 -05:00
EnemyAttributesSO.cs.meta feature-attributes (#7) 2023-07-30 10:58:19 -05:00
Events.meta Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
HeroAttributesSO.cs feature-attributes (#7) 2023-07-30 10:58:19 -05:00
HeroAttributesSO.cs.meta feature-attributes (#7) 2023-07-30 10:58:19 -05:00
HeroClassSO.cs feature-duder (#9) 2023-08-04 18:37:13 -05:00
HeroClassSO.cs.meta feature-duder (#9) 2023-08-04 18:37:13 -05:00
HeroUnit.cs refactor: unify runtime sets, update naming of event channels (#17) 2023-08-12 22:26:36 -05:00
HeroUnit.cs.meta feature-duder (#9) 2023-08-04 18:37:13 -05:00
IdleSurvivors.asmdef Add Camera controlled by player. #7 (#10) 2023-07-31 19:10:41 -05:00
IdleSurvivors.asmdef.meta reinitialize project 2023-07-28 17:29:45 -05:00
Input.meta Add Camera controlled by player. #7 (#10) 2023-07-31 19:10:41 -05:00
Level.meta Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
PlayerCameraController.cs Add Camera controlled by player. #7 (#10) 2023-07-31 19:10:41 -05:00
PlayerCameraController.cs.meta Add Camera controlled by player. #7 (#10) 2023-07-31 19:10:41 -05:00
RuntimeSet.meta refactor: unify runtime sets, update naming of event channels (#17) 2023-08-12 22:26:36 -05:00
Wave.meta Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00