idle-survivors/Assets
zephyr 5667884f75
ci/woodpecker/push/woodpecker Pipeline was successful Details
Merge branch 'main' into feature-enemy-behavior
2023-08-19 15:13:12 -05:00
..
EventChannels Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
Prefabs refactor: unify runtime sets, update naming of event channels (#17) 2023-08-12 22:26:36 -05:00
Runtime Sets refactor: unify runtime sets, update naming of event channels (#17) 2023-08-12 22:26:36 -05:00
Scenes add personal dev scene (#27) 2023-08-19 15:12:09 -05:00
Scriptables Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
Scripts simplify runtime set access 2023-08-16 21:54:48 -05:00
Tests feature-attributes (#7) 2023-07-30 10:58:19 -05:00
TestsPlaymode refactor: unify runtime sets, update naming of event channels (#17) 2023-08-12 22:26:36 -05:00
EventChannels.meta Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
PlayerInputActions.inputactions Add Camera controlled by player. #7 (#10) 2023-07-31 19:10:41 -05:00
PlayerInputActions.inputactions.meta Add Camera controlled by player. #7 (#10) 2023-07-31 19:10:41 -05:00
Prefabs.meta feature-duder (#9) 2023-08-04 18:37:13 -05:00
Runtime Sets.meta Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
Scenes.meta reinitialize project 2023-07-28 17:29:45 -05:00
Scriptables.meta feature-attributes (#7) 2023-07-30 10:58:19 -05:00
Scripts.meta reinitialize project 2023-07-28 17:29:45 -05:00
TestEnemy Variant.prefab Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
TestEnemy Variant.prefab.meta Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
TestEnemy.prefab Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
TestEnemy.prefab.meta Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
Tests.meta reinitialize project 2023-07-28 17:29:45 -05:00
TestsPlaymode.meta party (#15) 2023-08-07 11:34:42 -05:00