.. |
EventChannels
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Implement wave based spawning of enemies #11
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2023-08-10 16:24:42 -05:00 |
Prefabs
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refactor: unify runtime sets, update naming of event channels (#17)
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2023-08-12 22:26:36 -05:00 |
Runtime Sets
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refactor: unify runtime sets, update naming of event channels (#17)
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2023-08-12 22:26:36 -05:00 |
Scenes
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add personal dev scene (#27)
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2023-08-19 15:12:09 -05:00 |
Scriptables
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Implement wave based spawning of enemies #11
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2023-08-10 16:24:42 -05:00 |
Scripts
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simplify runtime set access
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2023-08-16 21:54:48 -05:00 |
Tests
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feature-attributes (#7)
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2023-07-30 10:58:19 -05:00 |
TestsPlaymode
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refactor: unify runtime sets, update naming of event channels (#17)
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2023-08-12 22:26:36 -05:00 |
EventChannels.meta
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Implement wave based spawning of enemies #11
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2023-08-10 16:24:42 -05:00 |
PlayerInputActions.inputactions
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Add Camera controlled by player. #7 (#10)
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2023-07-31 19:10:41 -05:00 |
PlayerInputActions.inputactions.meta
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Add Camera controlled by player. #7 (#10)
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2023-07-31 19:10:41 -05:00 |
Prefabs.meta
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feature-duder (#9)
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2023-08-04 18:37:13 -05:00 |
Runtime Sets.meta
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Implement wave based spawning of enemies #11
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2023-08-10 16:24:42 -05:00 |
Scenes.meta
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reinitialize project
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2023-07-28 17:29:45 -05:00 |
Scriptables.meta
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feature-attributes (#7)
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2023-07-30 10:58:19 -05:00 |
Scripts.meta
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reinitialize project
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2023-07-28 17:29:45 -05:00 |
TestEnemy Variant.prefab
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Implement wave based spawning of enemies #11
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2023-08-10 16:24:42 -05:00 |
TestEnemy Variant.prefab.meta
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Implement wave based spawning of enemies #11
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2023-08-10 16:24:42 -05:00 |
TestEnemy.prefab
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Implement wave based spawning of enemies #11
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2023-08-10 16:24:42 -05:00 |
TestEnemy.prefab.meta
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Implement wave based spawning of enemies #11
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2023-08-10 16:24:42 -05:00 |
Tests.meta
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reinitialize project
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2023-07-28 17:29:45 -05:00 |
TestsPlaymode.meta
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party (#15)
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2023-08-07 11:34:42 -05:00 |