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2 Commits
41ceb7a01c
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f70aa57166
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f70aa57166 | |||
bb81e283dd |
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7
Assets/Prefabs/Hero.prefab.meta
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Assets/Prefabs/Hero.prefab.meta
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16
Assets/Scriptables/HeroClass.asset
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16
Assets/Scriptables/HeroClass.asset
generated
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Name: HeroClass
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Name: Example
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Help: This is an example class that a hero could have.
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8
Assets/Scriptables/HeroClass.asset.meta
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15
Assets/Scriptables/HeroParty.asset
generated
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15
Assets/Scriptables/HeroParty.asset
generated
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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8
Assets/Scriptables/HeroParty.asset.meta
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Assets/Scriptables/HeroParty.asset.meta
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3
Assets/Scriptables/StatEffect.asset
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8
Assets/Scripts/HeroClassSO.cs
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8
Assets/Scripts/HeroClassSO.cs
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using UnityEngine;
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[CreateAssetMenu(fileName = "HeroClass", menuName = "Hero Class")]
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public class HeroClassSO : ScriptableObject
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{
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||||||
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[SerializeField] private new string name;
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[SerializeField] private string help;
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}
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Assets/Scripts/HeroClassSO.cs.meta
generated
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Assets/Scripts/HeroClassSO.cs.meta
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16
Assets/Scripts/HeroPartySO.cs
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Assets/Scripts/HeroPartySO.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using UnityEngine;
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[CreateAssetMenu(fileName = "HeroParty", menuName = "Hero Party")]
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public class HeroPartySO : ScriptableObject
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{
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||||||
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[SerializeField]
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private List<HeroUnit> unitList = new List<HeroUnit>();
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public ReadOnlyCollection<HeroUnit> UnitList => unitList.AsReadOnly();
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public void Add(HeroUnit unit) { unitList.Add(unit); }
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public void Remove(HeroUnit unit) { unitList.Remove(unit); }
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public int Count => unitList.Count;
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||||||
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}
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Assets/Scripts/HeroPartySO.cs.meta
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Assets/Scripts/HeroPartySO.cs.meta
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Assets/Scripts/HeroUnit.cs
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using System.Collections;
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using System.Collections.Generic;
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||||||
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using UnityEngine;
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||||||
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using UnityEngine.Assertions;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("TestsPlaymode")]
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/// <summary>
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/// Component that makes a duder a duder.
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/// Manages class, skills, level, attrs, and AI.
|
||||||
|
/// </summary>
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public class HeroUnit : MonoBehaviour
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{
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[SerializeField] private new string name;
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[SerializeField] private HeroClassSO class_;
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[SerializeField] private long level;
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[SerializeField] private long xp;
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[SerializeField] private HeroAttributesSO attrs;
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[SerializeField] private HeroPartySO _party;
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internal HeroPartySO party => _party;
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private void OnEnable()
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{
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|
Assert.IsNotNull(_party);
|
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_party.Add(this);
|
||||||
|
}
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private void OnDisable()
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||||||
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{
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||||||
|
_party.Remove(this);
|
||||||
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}
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||||||
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}
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11
Assets/Scripts/HeroUnit.cs.meta
generated
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Assets/Scripts/HeroUnit.cs.meta
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8
Assets/TestsPlaymode.meta
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Assets/TestsPlaymode.meta
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23
Assets/TestsPlaymode/HeroPartyTest.cs
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|||||||
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using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
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||||||
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using UnityEditor;
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using UnityEngine;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
|
||||||
|
public class HeroPartyTest
|
||||||
|
{
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator HeroPartyGetsAllTheHeroes()
|
||||||
|
{
|
||||||
|
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Prefabs/Hero.prefab");
|
||||||
|
Assert.IsNotNull(prefab);
|
||||||
|
var instance = Object.Instantiate(prefab);
|
||||||
|
var hero = instance.GetComponent<HeroUnit>();
|
||||||
|
yield return null;
|
||||||
|
Assert.AreEqual(1, hero.party.Count);
|
||||||
|
Object.Destroy(instance);
|
||||||
|
yield return null;
|
||||||
|
Assert.IsEmpty(hero.party.UnitList);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/TestsPlaymode/HeroPartyTest.cs.meta
generated
Normal file
11
Assets/TestsPlaymode/HeroPartyTest.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 12e575ff764956245a428c77cced4e48
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
22
Assets/TestsPlaymode/TestsPlaymode.asmdef
Normal file
22
Assets/TestsPlaymode/TestsPlaymode.asmdef
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
{
|
||||||
|
"name": "TestsPlaymode",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"UnityEngine.TestRunner",
|
||||||
|
"UnityEditor.TestRunner",
|
||||||
|
"IdleSurvivors"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": true,
|
||||||
|
"precompiledReferences": [
|
||||||
|
"nunit.framework.dll"
|
||||||
|
],
|
||||||
|
"autoReferenced": false,
|
||||||
|
"defineConstraints": [
|
||||||
|
"UNITY_INCLUDE_TESTS"
|
||||||
|
],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
7
Assets/TestsPlaymode/TestsPlaymode.asmdef.meta
generated
Normal file
7
Assets/TestsPlaymode/TestsPlaymode.asmdef.meta
generated
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: da0ac170c269d9342b202cf3000da737
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Animations.AnimatorController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Audio.AudioMixerController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ComputeShader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.GameObject",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.LightingDataAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.MonoScript",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicMaterial",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user