madxmike
  • Joined on 2023-07-08
madxmike pushed to refactor-unify-naming at studio/idle-survivors 2023-08-10 17:15:05 -05:00
22995ac307 refactor: unify runtime sets, update naming of event channels
madxmike merged pull request studio/idle-survivors#16 2023-08-10 16:24:42 -05:00
feature-waves
madxmike pushed to main at studio/idle-survivors 2023-08-10 16:24:42 -05:00
7b48612c4b Implement wave based spawning of enemies #11
madxmike deleted branch feature-waves from studio/idle-survivors 2023-08-10 16:24:42 -05:00
madxmike commented on pull request studio/idle-survivors#16 2023-08-09 21:15:09 -05:00
feature-waves

Anything in the top level package gets put under DefaultNamespace. Rider puts this automatically when you make a new file in the top level package. Really we want to set the namespace for that…

madxmike commented on pull request studio/idle-survivors#16 2023-08-09 21:14:08 -05:00
feature-waves

I need to keep track of the count of enemies that have spawned

madxmike created pull request studio/idle-survivors#16 2023-08-09 20:50:03 -05:00
feature-waves
madxmike pushed to feature-waves at studio/idle-survivors 2023-08-09 20:48:42 -05:00
90fc5331bf Initial pass on wave spawning.
4182b3340d Initial pass on wave spawning.
a67aee24aa party (#15)
81c1c0de0e feature-duder (#9)
Compare 4 commits »
madxmike pushed to feature-waves at studio/idle-survivors 2023-08-09 20:40:56 -05:00
f70aa57166 party (#15)
bb81e283dd feature-duder (#9)
Compare 2 commits »
madxmike approved studio/idle-survivors#15 2023-08-07 11:33:40 -05:00
party
madxmike commented on pull request studio/idle-survivors#15 2023-08-07 07:35:02 -05:00
party

Should use a property instead of a getter

madxmike commented on pull request studio/idle-survivors#15 2023-08-07 07:35:02 -05:00
party

I think its clearer to make these types of notes into assertions. Assert.IsNotNull(party) or something like it.

madxmike approved studio/idle-survivors#9 2023-08-04 10:16:43 -05:00
feature-duder
madxmike pushed to feature-waves at studio/idle-survivors 2023-08-02 21:29:35 -05:00
41ceb7a01c Initial pass on wave spawning.
madxmike opened issue studio/idle-survivors#14 2023-08-02 18:16:17 -05:00
Leveling and XP
madxmike commented on pull request studio/idle-survivors#9 2023-08-02 18:13:51 -05:00
feature-duder

dont change this now, but it would be nice in the future if we could encapsulate the concepts of level and xp in a single class. It might contain a XP -> level curve and then we can jsut .addXp and it will figure everything out. Would be useful if we have anywhere else that needs the same concepts

madxmike commented on pull request studio/idle-survivors#9 2023-08-02 18:13:51 -05:00
feature-duder

Could we name this like HeroUnit or something

madxmike commented on issue studio/idle-survivors#11 2023-08-02 18:07:31 -05:00
Enemy Spawning

Going to move enemy movement to a seperate issue.

madxmike created branch feature-waves in studio/idle-survivors 2023-08-02 16:28:16 -05:00
madxmike pushed to feature-waves at studio/idle-survivors 2023-08-02 16:28:16 -05:00
505b292718 Initial pass on wave spawning.