|  | 73b5ac7960 | use distinct types for player and session ids | 2024-01-31 22:40:12 -06:00 |  | 
			
				
					|  | 3d9a0b9836 | indicate in game state whose turn it is | 2024-01-30 21:09:50 -06:00 |  | 
			
				
					|  | e8a181a4f7 | include shell counts in game dto | 2024-01-29 21:20:17 -06:00 |  | 
			
				
					|  | f3fbec98d7 | clamp hp to zero | 2024-01-29 13:18:26 -06:00 |  | 
			
				
					|  | a3bf457fd6 | simplify game state tracking | 2024-01-29 13:16:34 -06:00 |  | 
			
				
					|  | 6077316a0d | indicate round and game end with errors Fixes #8. | 2024-01-29 11:41:29 -06:00 |  | 
			
				
					|  | f7be9beabc | distinguish round and match winners | 2024-01-28 21:47:14 -06:00 |  | 
			
				
					|  | 711724bc4d | improve terminology in game controller | 2024-01-28 12:42:42 -06:00 |  | 
			
				
					|  | e8786073aa | implement conceding | 2024-01-23 20:45:00 -06:00 |  | 
			
				
					|  | e95d526266 | implement matchmaking lobby Fixes #2. | 2024-01-21 19:53:08 -06:00 |  | 
			
				
					|  | 935fe8e2e4 | use cigs even when they have no effect | 2024-01-21 18:41:43 -06:00 |  | 
			
				
					|  | 85824ef22f | send all player's items to clients | 2024-01-21 12:56:12 -06:00 |  | 
			
				
					|  | 24af4b7602 | test most game invariants | 2024-01-21 11:21:50 -06:00 |  | 
			
				
					|  | 46563f9115 | unexport game state fields | 2024-01-21 04:18:55 -06:00 |  | 
			
				
					|  | bc1685d5ee | start games with player ids Fixes #1. | 2024-01-21 04:15:03 -06:00 |  | 
			
				
					|  | 5a5f709dd6 | rename game.NewGame -> game.New | 2024-01-21 01:31:24 -06:00 |  | 
			
				
					|  | 05acb1053f | skip turn if cuffed | 2024-01-21 01:22:44 -06:00 |  | 
			
				
					|  | 18e1793b16 | add shell count info for start of round | 2024-01-21 01:16:30 -06:00 |  | 
			
				
					|  | 9b6b645cfe | group and turn numbers are hidden information | 2024-01-21 01:09:36 -06:00 |  | 
			
				
					|  | 5fa8de142b | add JSON DTOs for game state | 2024-01-21 00:56:45 -06:00 |  | 
			
				
					|  | 5466785bbc | test item strings | 2024-01-21 00:50:54 -06:00 |  | 
			
				
					|  | 22ec96787f | add item strings | 2024-01-21 00:48:13 -06:00 |  | 
			
				
					|  | 4b044a3523 | add method to peek the current shell | 2024-01-21 00:33:39 -06:00 |  | 
			
				
					|  | 449d90bc98 | start the first round when creating a game | 2024-01-21 00:28:57 -06:00 |  | 
			
				
					|  | 178a86c597 | track previous shell | 2024-01-21 00:28:29 -06:00 |  | 
			
				
					|  | 402e3768e5 | hp is set at start of round, not start of group | 2024-01-21 00:25:51 -06:00 |  | 
			
				
					|  | 4d2f5a43dc | consolidate turn advance | 2024-01-21 00:14:32 -06:00 |  | 
			
				
					|  | 93aa4b49d0 | require proof of turn to use items or shoot | 2024-01-21 00:02:22 -06:00 |  | 
			
				
					|  | 18ba9fd568 | move player id to a separate package Later, this package could hold stuff like MMR. It's just a type for now. | 2024-01-20 23:56:03 -06:00 |  | 
			
				
					|  | a0608dac03 | implement round end | 2024-01-20 23:52:58 -06:00 |  | 
			
				
					|  | 56f8387385 | don't care about player index, we have ids | 2024-01-20 23:39:59 -06:00 |  | 
			
				
					|  | b7c7fd260f | fix initialization | 2024-01-20 23:03:34 -06:00 |  | 
			
				
					|  | 8691cda9eb | implemented item use | 2024-01-20 23:02:15 -06:00 |  | 
			
				
					|  | e173225b6e | second commit, too busy flowing to isolate work | 2024-01-20 22:52:44 -06:00 |  | 
			
				
					|  | f0dc3716e8 | initial commit, game init implemented | 2024-01-20 22:06:56 -06:00 |  |