rename game.NewGame -> game.New
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		| @@ -23,8 +23,8 @@ type Game struct { | ||||
| 	ShellArray [8]bool | ||||
| } | ||||
|  | ||||
| // NewGame creates a new game started at round 1. | ||||
| func NewGame() *Game { | ||||
| // New creates a new game started at round 1. | ||||
| func New() *Game { | ||||
| 	g := &Game{ | ||||
| 		RNG: NewRNG(), | ||||
| 	} | ||||
|   | ||||
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