implemented item use
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@ -56,6 +56,13 @@ func (g *Game) Opponent() *Player {
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// Apply uses an item by index for the current player.
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func (g *Game) Apply(item int) {
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cur := &g.PP[g.CurrentPlayer()]
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if item < 0 || item >= len(cur.Items) {
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return
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}
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if cur.Items[item].Apply(g) {
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cur.Items[item] = ItemNone
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}
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}
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// PopShell removes a shell from the shotgun.
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