use distinct types for player and session ids
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@@ -3,14 +3,16 @@ package game
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import (
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"testing"
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"github.com/google/uuid"
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"git.sunturtle.xyz/studio/shotgun/player"
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"git.sunturtle.xyz/studio/shotgun/serve"
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)
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func TestNewGame(t *testing.T) {
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t.Parallel()
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dealer := player.ID{1}
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chall := player.ID{2}
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dealer := player.ID{UUID: uuid.UUID{1}}
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chall := player.ID{UUID: uuid.UUID{2}}
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for i := 0; i < 10000; i++ {
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g := New(dealer, chall)
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checks := []struct {
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@@ -41,7 +43,7 @@ func TestNewGame(t *testing.T) {
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func TestGameStartRound(t *testing.T) {
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t.Parallel()
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g := New(player.ID{1}, player.ID{2})
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g := New(player.ID{UUID: uuid.UUID{1}}, player.ID{UUID: uuid.UUID{2}})
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for i := int8(1); i < 100; i++ {
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checks := []struct {
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failed bool
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@@ -77,7 +79,7 @@ func TestGameStartRound(t *testing.T) {
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func TestGameStartGroup(t *testing.T) {
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t.Parallel()
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g := New(player.ID{1}, player.ID{2})
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g := New(player.ID{UUID: uuid.UUID{1}}, player.ID{UUID: uuid.UUID{2}})
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for i := uint(1); i < 10000; i++ {
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checks := []struct {
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failed bool
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@@ -114,7 +116,7 @@ func TestGameStartGroup(t *testing.T) {
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func TestGameNextTurn(t *testing.T) {
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t.Parallel()
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g := New(player.ID{1}, player.ID{2})
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g := New(player.ID{UUID: uuid.UUID{1}}, player.ID{UUID: uuid.UUID{2}})
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for i := int8(1); i < 100; i++ {
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checks := []struct {
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failed bool
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@@ -143,8 +145,8 @@ func TestGameNextTurn(t *testing.T) {
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func TestGamePlayers(t *testing.T) {
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t.Parallel()
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dealer := player.ID{1}
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chall := player.ID{2}
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dealer := player.ID{UUID: uuid.UUID{1}}
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chall := player.ID{UUID: uuid.UUID{2}}
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g := New(dealer, chall)
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if g.CurrentPlayer().id != chall {
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t.Errorf("challenger isn't current player at start")
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@@ -183,7 +185,7 @@ func TestGamePlayers(t *testing.T) {
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func TestGamePopShell(t *testing.T) {
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t.Parallel()
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g := New(player.ID{1}, player.ID{2})
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g := New(player.ID{UUID: uuid.UUID{1}}, player.ID{UUID: uuid.UUID{2}})
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if live := g.popShell(); live != g.shellArray[0] {
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t.Errorf("first pop %t, wanted %t", live, g.shellArray[0])
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}
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@@ -208,8 +210,8 @@ func TestGamePopShell(t *testing.T) {
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}
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func TestGamePeek(t *testing.T) {
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dealer := player.ID{1}
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chall := player.ID{2}
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dealer := player.ID{UUID: uuid.UUID{1}}
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chall := player.ID{UUID: uuid.UUID{2}}
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t.Run("empty", func(t *testing.T) {
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t.Parallel()
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g := New(dealer, chall)
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@@ -270,8 +272,8 @@ func TestGameEmpty(t *testing.T) {
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func TestGameWinner(t *testing.T) {
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t.Parallel()
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dealer := player.ID{1}
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chall := player.ID{2}
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dealer := player.ID{UUID: uuid.UUID{1}}
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chall := player.ID{UUID: uuid.UUID{2}}
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cases := []struct {
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name string
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p0, p1 int8
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@@ -311,8 +313,8 @@ func TestGameWinner(t *testing.T) {
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}
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func TestGameShoot(t *testing.T) {
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dealer := player.ID{1}
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chall := player.ID{2}
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dealer := player.ID{UUID: uuid.UUID{1}}
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chall := player.ID{UUID: uuid.UUID{2}}
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cases := []struct {
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name string
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live bool
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@@ -399,7 +401,7 @@ func TestGameShoot(t *testing.T) {
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}
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func TestConcede(t *testing.T) {
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dealer, chall := player.ID{1}, player.ID{2}
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dealer, chall := player.ID{UUID: uuid.UUID{1}}, player.ID{UUID: uuid.UUID{2}}
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cases := []struct {
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name string
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p player.ID
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@@ -417,7 +419,7 @@ func TestConcede(t *testing.T) {
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},
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{
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name: "neither",
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p: player.ID{3},
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p: player.ID{UUID: uuid.UUID{3}},
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winner: player.ID{},
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},
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}
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@@ -436,7 +438,7 @@ func TestConcede(t *testing.T) {
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func TestGameDTO(t *testing.T) {
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t.Parallel()
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dealer, chall := player.ID{1}, player.ID{2}
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dealer, chall := player.ID{UUID: uuid.UUID{1}}, player.ID{UUID: uuid.UUID{2}}
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g := New(dealer, chall)
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{
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want := serve.Game{
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