horse: implement all known ability value usage types
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@@ -9,29 +9,53 @@ func _() {
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// Re-run the stringer command to generate them again.
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var x [1]struct{}
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_ = x[ValueUsageDirect-1]
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_ = x[ValueUsageSkillCount-2]
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_ = x[ValueUsageTeamSpeed-3]
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_ = x[ValueUsageTeamStamina-4]
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_ = x[ValueUsageTeamPower-5]
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_ = x[ValueUsageTeamGuts-6]
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_ = x[ValueUsageTeamWit-7]
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_ = x[ValueUsageRandom-8]
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_ = x[ValueUsageRandom2-9]
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_ = x[ValueUsageClimax-10]
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_ = x[ValueUsageMaxStat-13]
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_ = x[ValueUsageGreenCount-14]
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_ = x[ValueUsageDistAdd-19]
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_ = x[ValueUsageMidSideBlock-20]
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_ = x[ValueUsageSpeed-22]
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_ = x[ValueUsageSpeed2-23]
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_ = x[ValueUsageArcPotential-24]
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_ = x[ValueUsageMaxLead-25]
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}
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const (
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_AbilityValueUsage_name_0 = "directly"
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_AbilityValueUsage_name_1 = "scaling with team Speedscaling with team Staminascaling with team Powerscaling with team Gutsscaling with team Wit"
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_AbilityValueUsage_name_0 = "directlyscaling with the number of skillsscaling with team Speedscaling with team Staminascaling with team Powerscaling with team Gutsscaling with team Witwith a random 0× to 0.04× multiplierwith a random 0× to 0.04× multiplierscaling with the number of races won in training"
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_AbilityValueUsage_name_1 = "scaling with the highest raw statscaling with the number of Passive skills activated"
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_AbilityValueUsage_name_2 = "plus extra when far from the leadscaling with mid-race phase blocked side time"
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_AbilityValueUsage_name_3 = "scaling with overall speedscaling with overall speedscaling with L'Arc global potentialscaling with the longest lead obtained in the first ⅔"
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)
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var (
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_AbilityValueUsage_index_1 = [...]uint8{0, 23, 48, 71, 93, 114}
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_AbilityValueUsage_index_0 = [...]uint16{0, 8, 41, 64, 89, 112, 134, 155, 193, 231, 279}
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_AbilityValueUsage_index_1 = [...]uint8{0, 33, 84}
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_AbilityValueUsage_index_2 = [...]uint8{0, 33, 78}
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_AbilityValueUsage_index_3 = [...]uint8{0, 26, 52, 87, 142}
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)
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func (i AbilityValueUsage) String() string {
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switch {
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case i == 1:
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return _AbilityValueUsage_name_0
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case 3 <= i && i <= 7:
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i -= 3
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case 1 <= i && i <= 10:
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i -= 1
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return _AbilityValueUsage_name_0[_AbilityValueUsage_index_0[i]:_AbilityValueUsage_index_0[i+1]]
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case 13 <= i && i <= 14:
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i -= 13
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return _AbilityValueUsage_name_1[_AbilityValueUsage_index_1[i]:_AbilityValueUsage_index_1[i+1]]
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case 19 <= i && i <= 20:
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i -= 19
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return _AbilityValueUsage_name_2[_AbilityValueUsage_index_2[i]:_AbilityValueUsage_index_2[i+1]]
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case 22 <= i && i <= 25:
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i -= 22
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return _AbilityValueUsage_name_3[_AbilityValueUsage_index_3[i]:_AbilityValueUsage_index_3[i+1]]
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default:
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return "AbilityValueUsage(" + strconv.FormatInt(int64(i), 10) + ")"
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}
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@@ -126,12 +126,24 @@ type AbilityValueUsage int8
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//go:generate go run golang.org/x/tools/cmd/stringer@v0.41.0 -type AbilityValueUsage -trimprefix ValueUsage -linecomment
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const (
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ValueUsageDirect AbilityValueUsage = 1 // directly
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ValueUsageTeamSpeed AbilityValueUsage = 3 // scaling with team Speed
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ValueUsageTeamStamina AbilityValueUsage = 4 // scaling with team Stamina
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ValueUsageTeamPower AbilityValueUsage = 5 // scaling with team Power
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ValueUsageTeamGuts AbilityValueUsage = 6 // scaling with team Guts
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ValueUsageTeamWit AbilityValueUsage = 7 // scaling with team Wit
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ValueUsageDirect AbilityValueUsage = 1 // directly
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ValueUsageSkillCount AbilityValueUsage = 2 // scaling with the number of skills
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ValueUsageTeamSpeed AbilityValueUsage = 3 // scaling with team Speed
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ValueUsageTeamStamina AbilityValueUsage = 4 // scaling with team Stamina
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ValueUsageTeamPower AbilityValueUsage = 5 // scaling with team Power
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ValueUsageTeamGuts AbilityValueUsage = 6 // scaling with team Guts
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ValueUsageTeamWit AbilityValueUsage = 7 // scaling with team Wit
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ValueUsageRandom AbilityValueUsage = 8 // with a random 0× to 0.04× multiplier
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ValueUsageRandom2 AbilityValueUsage = 9 // with a random 0× to 0.04× multiplier
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ValueUsageClimax AbilityValueUsage = 10 // scaling with the number of races won in training
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ValueUsageMaxStat AbilityValueUsage = 13 // scaling with the highest raw stat
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ValueUsageGreenCount AbilityValueUsage = 14 // scaling with the number of Passive skills activated
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ValueUsageDistAdd AbilityValueUsage = 19 // plus extra when far from the lead
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ValueUsageMidSideBlock AbilityValueUsage = 20 // scaling with mid-race phase blocked side time
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ValueUsageSpeed AbilityValueUsage = 22 // scaling with overall speed
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ValueUsageSpeed2 AbilityValueUsage = 23 // scaling with overall speed
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ValueUsageArcPotential AbilityValueUsage = 24 // scaling with L'Arc global potential
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ValueUsageMaxLead AbilityValueUsage = 25 // scaling with the longest lead obtained in the first ⅔
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)
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type AbilityTarget int8
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