horse: fix ability value usage constants
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@@ -9,21 +9,30 @@ func _() {
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// Re-run the stringer command to generate them again.
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var x [1]struct{}
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_ = x[ValueUsageDirect-1]
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_ = x[ValueUsageTeamSpeed-2]
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_ = x[ValueUsageTeamStamina-3]
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_ = x[ValueUsageTeamPower-4]
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_ = x[ValueUsageTeamGuts-5]
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_ = x[ValueUsageTeamWit-6]
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_ = x[ValueUsageTeamSpeed-3]
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_ = x[ValueUsageTeamStamina-4]
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_ = x[ValueUsageTeamPower-5]
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_ = x[ValueUsageTeamGuts-6]
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_ = x[ValueUsageTeamWit-7]
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}
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const _AbilityValueUsage_name = "directlyscaling with team Speedscaling with team Staminascaling with team Powerscaling with team Gutsscaling with team Wit"
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const (
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_AbilityValueUsage_name_0 = "directly"
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_AbilityValueUsage_name_1 = "scaling with team Speedscaling with team Staminascaling with team Powerscaling with team Gutsscaling with team Wit"
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)
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var _AbilityValueUsage_index = [...]uint8{0, 8, 31, 56, 79, 101, 122}
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var (
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_AbilityValueUsage_index_1 = [...]uint8{0, 23, 48, 71, 93, 114}
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)
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func (i AbilityValueUsage) String() string {
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idx := int(i) - 1
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if i < 1 || idx >= len(_AbilityValueUsage_index)-1 {
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switch {
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case i == 1:
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return _AbilityValueUsage_name_0
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case 3 <= i && i <= 7:
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i -= 3
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return _AbilityValueUsage_name_1[_AbilityValueUsage_index_1[i]:_AbilityValueUsage_index_1[i+1]]
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default:
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return "AbilityValueUsage(" + strconv.FormatInt(int64(i), 10) + ")"
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}
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return _AbilityValueUsage_name[_AbilityValueUsage_index[idx]:_AbilityValueUsage_index[idx+1]]
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}
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@@ -127,11 +127,11 @@ type AbilityValueUsage int8
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//go:generate go run golang.org/x/tools/cmd/stringer@v0.41.0 -type AbilityValueUsage -trimprefix ValueUsage -linecomment
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const (
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ValueUsageDirect AbilityValueUsage = 1 // directly
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ValueUsageTeamSpeed AbilityValueUsage = 2 // scaling with team Speed
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ValueUsageTeamStamina AbilityValueUsage = 3 // scaling with team Stamina
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ValueUsageTeamPower AbilityValueUsage = 4 // scaling with team Power
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ValueUsageTeamGuts AbilityValueUsage = 5 // scaling with team Guts
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ValueUsageTeamWit AbilityValueUsage = 6 // scaling with team Wit
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ValueUsageTeamSpeed AbilityValueUsage = 3 // scaling with team Speed
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ValueUsageTeamStamina AbilityValueUsage = 4 // scaling with team Stamina
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ValueUsageTeamPower AbilityValueUsage = 5 // scaling with team Power
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ValueUsageTeamGuts AbilityValueUsage = 6 // scaling with team Guts
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ValueUsageTeamWit AbilityValueUsage = 7 // scaling with team Wit
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)
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type AbilityTarget int8
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