horse: fix ability value usage constants

This commit is contained in:
2026-01-17 01:33:36 -05:00
parent b98513864a
commit b22b77c535
2 changed files with 24 additions and 15 deletions

View File

@@ -9,21 +9,30 @@ func _() {
// Re-run the stringer command to generate them again. // Re-run the stringer command to generate them again.
var x [1]struct{} var x [1]struct{}
_ = x[ValueUsageDirect-1] _ = x[ValueUsageDirect-1]
_ = x[ValueUsageTeamSpeed-2] _ = x[ValueUsageTeamSpeed-3]
_ = x[ValueUsageTeamStamina-3] _ = x[ValueUsageTeamStamina-4]
_ = x[ValueUsageTeamPower-4] _ = x[ValueUsageTeamPower-5]
_ = x[ValueUsageTeamGuts-5] _ = x[ValueUsageTeamGuts-6]
_ = x[ValueUsageTeamWit-6] _ = x[ValueUsageTeamWit-7]
} }
const _AbilityValueUsage_name = "directlyscaling with team Speedscaling with team Staminascaling with team Powerscaling with team Gutsscaling with team Wit" const (
_AbilityValueUsage_name_0 = "directly"
_AbilityValueUsage_name_1 = "scaling with team Speedscaling with team Staminascaling with team Powerscaling with team Gutsscaling with team Wit"
)
var _AbilityValueUsage_index = [...]uint8{0, 8, 31, 56, 79, 101, 122} var (
_AbilityValueUsage_index_1 = [...]uint8{0, 23, 48, 71, 93, 114}
)
func (i AbilityValueUsage) String() string { func (i AbilityValueUsage) String() string {
idx := int(i) - 1 switch {
if i < 1 || idx >= len(_AbilityValueUsage_index)-1 { case i == 1:
return _AbilityValueUsage_name_0
case 3 <= i && i <= 7:
i -= 3
return _AbilityValueUsage_name_1[_AbilityValueUsage_index_1[i]:_AbilityValueUsage_index_1[i+1]]
default:
return "AbilityValueUsage(" + strconv.FormatInt(int64(i), 10) + ")" return "AbilityValueUsage(" + strconv.FormatInt(int64(i), 10) + ")"
} }
return _AbilityValueUsage_name[_AbilityValueUsage_index[idx]:_AbilityValueUsage_index[idx+1]]
} }

View File

@@ -127,11 +127,11 @@ type AbilityValueUsage int8
//go:generate go run golang.org/x/tools/cmd/stringer@v0.41.0 -type AbilityValueUsage -trimprefix ValueUsage -linecomment //go:generate go run golang.org/x/tools/cmd/stringer@v0.41.0 -type AbilityValueUsage -trimprefix ValueUsage -linecomment
const ( const (
ValueUsageDirect AbilityValueUsage = 1 // directly ValueUsageDirect AbilityValueUsage = 1 // directly
ValueUsageTeamSpeed AbilityValueUsage = 2 // scaling with team Speed ValueUsageTeamSpeed AbilityValueUsage = 3 // scaling with team Speed
ValueUsageTeamStamina AbilityValueUsage = 3 // scaling with team Stamina ValueUsageTeamStamina AbilityValueUsage = 4 // scaling with team Stamina
ValueUsageTeamPower AbilityValueUsage = 4 // scaling with team Power ValueUsageTeamPower AbilityValueUsage = 5 // scaling with team Power
ValueUsageTeamGuts AbilityValueUsage = 5 // scaling with team Guts ValueUsageTeamGuts AbilityValueUsage = 6 // scaling with team Guts
ValueUsageTeamWit AbilityValueUsage = 6 // scaling with team Wit ValueUsageTeamWit AbilityValueUsage = 7 // scaling with team Wit
) )
type AbilityTarget int8 type AbilityTarget int8