diff --git a/horse/abilityvalueusage_string.go b/horse/abilityvalueusage_string.go index 376b699..dd9c25e 100644 --- a/horse/abilityvalueusage_string.go +++ b/horse/abilityvalueusage_string.go @@ -9,21 +9,30 @@ func _() { // Re-run the stringer command to generate them again. var x [1]struct{} _ = x[ValueUsageDirect-1] - _ = x[ValueUsageTeamSpeed-2] - _ = x[ValueUsageTeamStamina-3] - _ = x[ValueUsageTeamPower-4] - _ = x[ValueUsageTeamGuts-5] - _ = x[ValueUsageTeamWit-6] + _ = x[ValueUsageTeamSpeed-3] + _ = x[ValueUsageTeamStamina-4] + _ = x[ValueUsageTeamPower-5] + _ = x[ValueUsageTeamGuts-6] + _ = x[ValueUsageTeamWit-7] } -const _AbilityValueUsage_name = "directlyscaling with team Speedscaling with team Staminascaling with team Powerscaling with team Gutsscaling with team Wit" +const ( + _AbilityValueUsage_name_0 = "directly" + _AbilityValueUsage_name_1 = "scaling with team Speedscaling with team Staminascaling with team Powerscaling with team Gutsscaling with team Wit" +) -var _AbilityValueUsage_index = [...]uint8{0, 8, 31, 56, 79, 101, 122} +var ( + _AbilityValueUsage_index_1 = [...]uint8{0, 23, 48, 71, 93, 114} +) func (i AbilityValueUsage) String() string { - idx := int(i) - 1 - if i < 1 || idx >= len(_AbilityValueUsage_index)-1 { + switch { + case i == 1: + return _AbilityValueUsage_name_0 + case 3 <= i && i <= 7: + i -= 3 + return _AbilityValueUsage_name_1[_AbilityValueUsage_index_1[i]:_AbilityValueUsage_index_1[i+1]] + default: return "AbilityValueUsage(" + strconv.FormatInt(int64(i), 10) + ")" } - return _AbilityValueUsage_name[_AbilityValueUsage_index[idx]:_AbilityValueUsage_index[idx+1]] } diff --git a/horse/skill.go b/horse/skill.go index 34dc975..288f690 100644 --- a/horse/skill.go +++ b/horse/skill.go @@ -127,11 +127,11 @@ type AbilityValueUsage int8 //go:generate go run golang.org/x/tools/cmd/stringer@v0.41.0 -type AbilityValueUsage -trimprefix ValueUsage -linecomment const ( ValueUsageDirect AbilityValueUsage = 1 // directly - ValueUsageTeamSpeed AbilityValueUsage = 2 // scaling with team Speed - ValueUsageTeamStamina AbilityValueUsage = 3 // scaling with team Stamina - ValueUsageTeamPower AbilityValueUsage = 4 // scaling with team Power - ValueUsageTeamGuts AbilityValueUsage = 5 // scaling with team Guts - ValueUsageTeamWit AbilityValueUsage = 6 // scaling with team Wit + ValueUsageTeamSpeed AbilityValueUsage = 3 // scaling with team Speed + ValueUsageTeamStamina AbilityValueUsage = 4 // scaling with team Stamina + ValueUsageTeamPower AbilityValueUsage = 5 // scaling with team Power + ValueUsageTeamGuts AbilityValueUsage = 6 // scaling with team Guts + ValueUsageTeamWit AbilityValueUsage = 7 // scaling with team Wit ) type AbilityTarget int8