Michael
7b48612c4b
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
Implements basic waves of enemies that spawn. #11 Reviewed-on: #16 Reviewed-by: zephyr <zephyr@noreply.localhost> Co-authored-by: Michael <mep053@gmail.com> Co-committed-by: Michael <mep053@gmail.com>
20 lines
618 B
Plaintext
Generated
20 lines
618 B
Plaintext
Generated
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 52673fed940f4a67b5a08641a55feff6, type: 3}
|
|
m_Name: SpawnPack_Test
|
|
m_EditorClassIdentifier:
|
|
possibleEnemies:
|
|
- {fileID: 7321161463868935016, guid: 200dea255585b154f8222e550c23b55e, type: 3}
|
|
- {fileID: 1158114420728610952, guid: 9dff131d77697b242ae2e2b68aa7e1db, type: 3}
|
|
minCount: 30
|
|
maxCount: 50
|