idle-survivors/Assets/Runtime Sets
Michael ad725ee518
ci/woodpecker/push/woodpecker Pipeline was successful Details
refactor: unify runtime sets, update naming of event channels (#17)
Some general refactors:
Turns HeroPartySO into a runtime set class.
Make runtime set an IEnumerable
Simplify name of events

Reviewed-on: #17
Reviewed-by: zephyr <zephyr@noreply.localhost>
Co-authored-by: Michael <mep053@gmail.com>
Co-committed-by: Michael <mep053@gmail.com>
2023-08-12 22:26:36 -05:00
..
ActiveEnemyRuntimeSet.asset Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
ActiveEnemyRuntimeSet.asset.meta Implement wave based spawning of enemies #11 2023-08-10 16:24:42 -05:00
PlayerParty.asset refactor: unify runtime sets, update naming of event channels (#17) 2023-08-12 22:26:36 -05:00
PlayerParty.asset.meta refactor: unify runtime sets, update naming of event channels (#17) 2023-08-12 22:26:36 -05:00