idle-survivors/Assets/Scripts/RuntimeSet/HeroUnitRuntimeSet.cs
Michael ad725ee518
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refactor: unify runtime sets, update naming of event channels (#17)
Some general refactors:
Turns HeroPartySO into a runtime set class.
Make runtime set an IEnumerable
Simplify name of events

Reviewed-on: #17
Reviewed-by: zephyr <zephyr@noreply.localhost>
Co-authored-by: Michael <mep053@gmail.com>
Co-committed-by: Michael <mep053@gmail.com>
2023-08-12 22:26:36 -05:00

9 lines
206 B
C#

using UnityEngine;
namespace RuntimeSet
{
[CreateAssetMenu(fileName = "EnemyRuntimeSet",menuName = "Runtime Set/Hero Unit")]
public class HeroUnitRuntimeSetSO : RuntimeSetSO<HeroUnit>
{
}
}