idle-survivors/Assets/Scripts/Enemy.cs
Michael 7b48612c4b
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Implement wave based spawning of enemies #11
Implements basic waves of enemies that spawn. #11

Reviewed-on: #16
Reviewed-by: zephyr <zephyr@noreply.localhost>
Co-authored-by: Michael <mep053@gmail.com>
Co-committed-by: Michael <mep053@gmail.com>
2023-08-10 16:24:42 -05:00

11 lines
282 B
C#

using UnityEngine;
namespace DefaultNamespace
{
// TODO (Michael): Empty behavior until we decide more on how enemies should be structured. Mainly being used for
// other systems to have something to reference.
public class Enemy : MonoBehaviour
{
}
}