Michael
7b48612c4b
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Implements basic waves of enemies that spawn. #11 Reviewed-on: #16 Reviewed-by: zephyr <zephyr@noreply.localhost> Co-authored-by: Michael <mep053@gmail.com> Co-committed-by: Michael <mep053@gmail.com>
11 lines
282 B
C#
11 lines
282 B
C#
using UnityEngine;
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namespace DefaultNamespace
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{
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// TODO (Michael): Empty behavior until we decide more on how enemies should be structured. Mainly being used for
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// other systems to have something to reference.
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public class Enemy : MonoBehaviour
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{
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}
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} |