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idle-survivors/Assets/Scripts/Wave
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madxmike ad725ee518
ci/woodpecker/push/woodpecker Pipeline was successful
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refactor: unify runtime sets, update naming of event channels (#17)
Some general refactors:
Turns HeroPartySO into a runtime set class.
Make runtime set an IEnumerable
Simplify name of events

Reviewed-on: #17
Reviewed-by: zephyr <zephyr@noreply.localhost>
Co-authored-by: Michael <mep053@gmail.com>
Co-committed-by: Michael <mep053@gmail.com>
2023-08-12 22:26:36 -05:00
..
SpawnDistribution.cs
Implement wave based spawning of enemies #11
2023-08-10 16:24:42 -05:00
SpawnDistribution.cs.meta
Implement wave based spawning of enemies #11
2023-08-10 16:24:42 -05:00
SpawnPackSO.cs
Implement wave based spawning of enemies #11
2023-08-10 16:24:42 -05:00
SpawnPackSO.cs.meta
Implement wave based spawning of enemies #11
2023-08-10 16:24:42 -05:00
SpawnWaveSO.cs
refactor: unify runtime sets, update naming of event channels (#17)
2023-08-12 22:26:36 -05:00
SpawnWaveSO.cs.meta
Implement wave based spawning of enemies #11
2023-08-10 16:24:42 -05:00
WaveSpawner.cs
refactor: unify runtime sets, update naming of event channels (#17)
2023-08-12 22:26:36 -05:00
WaveSpawner.cs.meta
Implement wave based spawning of enemies #11
2023-08-10 16:24:42 -05:00
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