meta: add Woodpecker CI
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@ -5,17 +5,17 @@ workspace:
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# We use a singleton "matrix" to set variables, because formal variables are a
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# We use a singleton "matrix" to set variables, because formal variables are a
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# Woodpecker next feature.
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# Woodpecker next feature.
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matrix:
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matrix:
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BUILD_NAME: idle-survivors
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BUILD_NAME: [idle-survivors]
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UNITY_ACTIVATION_FILE: ./unity3d.alf
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UNITY_ACTIVATION_FILE: [./unity3d.alf]
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IMAGE: unityci/editor
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IMAGE: [unityci/editor]
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IMAGE_VERSION: 1
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IMAGE_VERSION: [1]
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# The GitLab version pulls the Unity version from the project information,
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# The GitLab version pulls the Unity version from the project information,
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# but I don't think Woodpecker will use that as a variable in image names.
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# but I don't think Woodpecker will use that as a variable in image names.
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# We set the version as a variable instead and check that it's right.
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# We set the version as a variable instead and check that it's right.
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UNITY_VERSION: 2022.3.4f1
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UNITY_VERSION: [2022.3.4f1]
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UNITY_DIR: /studio/idle-survivors
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UNITY_DIR: [/studio/idle-survivors]
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VERSION_NUMBER_VAR: ${CI_COMMIT_BRANCH}-${CI_BUILD_NUMBER}
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VERSION_NUMBER_VAR: [${CI_COMMIT_BRANCH}-${CI_BUILD_NUMBER}]
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VERSION_BUILD_VAR: ${CI_COMMIT_HASH}
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VERSION_BUILD_VAR: [${CI_COMMIT_HASH}]
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pipeline:
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pipeline:
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check-unity-version:
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check-unity-version:
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