From adc475ee2c61e679535a719a27764ccb8433994b Mon Sep 17 00:00:00 2001 From: Branden J Brown Date: Sun, 16 Jul 2023 23:33:39 -0500 Subject: [PATCH] meta: add Woodpecker CI --- .woodpecker.yml | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/.woodpecker.yml b/.woodpecker.yml index de58351..e39f924 100644 --- a/.woodpecker.yml +++ b/.woodpecker.yml @@ -5,17 +5,17 @@ workspace: # We use a singleton "matrix" to set variables, because formal variables are a # Woodpecker next feature. matrix: - BUILD_NAME: idle-survivors - UNITY_ACTIVATION_FILE: ./unity3d.alf - IMAGE: unityci/editor - IMAGE_VERSION: 1 + BUILD_NAME: [idle-survivors] + UNITY_ACTIVATION_FILE: [./unity3d.alf] + IMAGE: [unityci/editor] + IMAGE_VERSION: [1] # The GitLab version pulls the Unity version from the project information, # but I don't think Woodpecker will use that as a variable in image names. # We set the version as a variable instead and check that it's right. - UNITY_VERSION: 2022.3.4f1 - UNITY_DIR: /studio/idle-survivors - VERSION_NUMBER_VAR: ${CI_COMMIT_BRANCH}-${CI_BUILD_NUMBER} - VERSION_BUILD_VAR: ${CI_COMMIT_HASH} + UNITY_VERSION: [2022.3.4f1] + UNITY_DIR: [/studio/idle-survivors] + VERSION_NUMBER_VAR: [${CI_COMMIT_BRANCH}-${CI_BUILD_NUMBER}] + VERSION_BUILD_VAR: [${CI_COMMIT_HASH}] pipeline: check-unity-version: