meta: add Woodpecker CI
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		| @@ -5,18 +5,17 @@ workspace: | ||||
| # We use a singleton "matrix" to set variables, because formal variables are a | ||||
| # Woodpecker next feature. | ||||
| matrix: | ||||
|   include: | ||||
|     - BUILD_NAME: idle-survivors | ||||
|     - UNITY_ACTIVATION_FILE: ./unity3d.alf | ||||
|     - IMAGE: unityci/editor | ||||
|     - IMAGE_VERSION: 1 | ||||
|     # The GitLab version pulls the Unity version from the project information, | ||||
|     # but I don't think Woodpecker will use that as a variable in image names. | ||||
|     # We set the version as a variable instead and check that it's right. | ||||
|     - UNITY_VERSION: 2022.3.4f1 | ||||
|     - UNITY_DIR: /studio/idle-survivors | ||||
|     - VERSION_NUMBER_VAR: ${CI_COMMIT_BRANCH}-${CI_BUILD_NUMBER} | ||||
|     - VERSION_BUILD_VAR: ${CI_COMMIT_HASH} | ||||
|   BUILD_NAME: idle-survivors | ||||
|   UNITY_ACTIVATION_FILE: ./unity3d.alf | ||||
|   IMAGE: unityci/editor | ||||
|   IMAGE_VERSION: 1 | ||||
|   # The GitLab version pulls the Unity version from the project information, | ||||
|   # but I don't think Woodpecker will use that as a variable in image names. | ||||
|   # We set the version as a variable instead and check that it's right. | ||||
|   UNITY_VERSION: 2022.3.4f1 | ||||
|   UNITY_DIR: /studio/idle-survivors | ||||
|   VERSION_NUMBER_VAR: ${CI_COMMIT_BRANCH}-${CI_BUILD_NUMBER} | ||||
|   VERSION_BUILD_VAR: ${CI_COMMIT_HASH} | ||||
|  | ||||
| pipeline: | ||||
|   check-unity-version: | ||||
|   | ||||
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