refactor: unify runtime sets, update naming of event channels (#17)
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Some general refactors:
Turns HeroPartySO into a runtime set class.
Make runtime set an IEnumerable
Simplify name of events

Reviewed-on: #17
Reviewed-by: zephyr <zephyr@noreply.localhost>
Co-authored-by: Michael <mep053@gmail.com>
Co-committed-by: Michael <mep053@gmail.com>
This commit is contained in:
2023-08-12 22:26:36 -05:00
committed by madxmike
parent 7b48612c4b
commit ad725ee518
21 changed files with 104 additions and 80 deletions

View File

@@ -1,5 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
@@ -18,6 +17,6 @@ public class HeroPartyTest
Assert.AreEqual(1, hero.party.Count);
Object.Destroy(instance);
yield return null;
Assert.IsEmpty(hero.party.UnitList);
Assert.IsEmpty(hero.party);
}
}