refactor: unify runtime sets, update naming of event channels (#17)
	
		
			
	
		
	
	
		
	
		
			All checks were successful
		
		
	
	
		
			
				
	
				ci/woodpecker/push/woodpecker Pipeline was successful
				
			
		
		
	
	
				
					
				
			
		
			All checks were successful
		
		
	
	ci/woodpecker/push/woodpecker Pipeline was successful
				
			Some general refactors: Turns HeroPartySO into a runtime set class. Make runtime set an IEnumerable Simplify name of events Reviewed-on: #17 Reviewed-by: zephyr <zephyr@noreply.localhost> Co-authored-by: Michael <mep053@gmail.com> Co-committed-by: Michael <mep053@gmail.com>
This commit is contained in:
		| @@ -4,8 +4,8 @@ using Wave; | ||||
| 
 | ||||
| namespace Events | ||||
| { | ||||
|     [CreateAssetMenu(menuName = "Events/Spawn Wave SO Event Channel")] | ||||
|     public class SpawnWaveSOEventChannelSO : ScriptableObject | ||||
|     [CreateAssetMenu(menuName = "Events/Spawn Wave Event")] | ||||
|     public class SpawnWaveEventSO : ScriptableObject | ||||
|     { | ||||
|         public event UnityAction<SpawnWaveSO> OnEventRaised; | ||||
| 
 | ||||
		Reference in New Issue
	
	Block a user