refactor: unify runtime sets, update naming of event channels (#17)
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful

Some general refactors:
Turns HeroPartySO into a runtime set class.
Make runtime set an IEnumerable
Simplify name of events

Reviewed-on: #17
Reviewed-by: zephyr <zephyr@noreply.localhost>
Co-authored-by: Michael <mep053@gmail.com>
Co-committed-by: Michael <mep053@gmail.com>
This commit is contained in:
2023-08-12 22:26:36 -05:00
committed by madxmike
parent 7b48612c4b
commit ad725ee518
21 changed files with 104 additions and 80 deletions

View File

@@ -4,8 +4,8 @@ using Wave;
namespace Events
{
[CreateAssetMenu(menuName = "Events/Spawn Wave SO Event Channel")]
public class SpawnWaveSOEventChannelSO : ScriptableObject
[CreateAssetMenu(menuName = "Events/Spawn Wave Event")]
public class SpawnWaveEventSO : ScriptableObject
{
public event UnityAction<SpawnWaveSO> OnEventRaised;