refactor: unify runtime sets, update naming of event channels (#17)
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Some general refactors:
Turns HeroPartySO into a runtime set class.
Make runtime set an IEnumerable
Simplify name of events

Reviewed-on: #17
Reviewed-by: zephyr <zephyr@noreply.localhost>
Co-authored-by: Michael <mep053@gmail.com>
Co-committed-by: Michael <mep053@gmail.com>
This commit is contained in:
2023-08-12 22:26:36 -05:00
committed by madxmike
parent 7b48612c4b
commit ad725ee518
21 changed files with 104 additions and 80 deletions

View File

@@ -527,9 +527,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: bb718e52728142e4a8db081fd6a36a70, type: 3}
m_Name:
m_EditorClassIdentifier:
startNewSpawnWaveEventChannel: {fileID: 11400000, guid: 3f9039af54fd5d240b144e1ab3bbeb72, type: 2}
endSpawnWaveEventChannel: {fileID: 11400000, guid: b8a8049e92364834ebac76909a03324b, type: 2}
enemyRuntimeSet: {fileID: 11400000, guid: 7c32c32e039cdda409e8a56d2e320f2d, type: 2}
startNewSpawnWaveEvent: {fileID: 11400000, guid: 3f9039af54fd5d240b144e1ab3bbeb72, type: 2}
endSpawnWaveEventEvent: {fileID: 11400000, guid: b8a8049e92364834ebac76909a03324b, type: 2}
activeEnemies: {fileID: 11400000, guid: 7c32c32e039cdda409e8a56d2e320f2d, type: 2}
spawnCenter: {fileID: 19609788}
minimumSpawnRadius: 10
timeBetweenClearedWaves: 0