refactor: unify runtime sets, update naming of event channels (#17)
	
		
			
	
		
	
	
		
	
		
			All checks were successful
		
		
	
	
		
			
				
	
				ci/woodpecker/push/woodpecker Pipeline was successful
				
			
		
		
	
	
				
					
				
			
		
			All checks were successful
		
		
	
	ci/woodpecker/push/woodpecker Pipeline was successful
				
			Some general refactors: Turns HeroPartySO into a runtime set class. Make runtime set an IEnumerable Simplify name of events Reviewed-on: #17 Reviewed-by: zephyr <zephyr@noreply.localhost> Co-authored-by: Michael <mep053@gmail.com> Co-committed-by: Michael <mep053@gmail.com>
This commit is contained in:
		
							
								
								
									
										6
									
								
								Assets/Scenes/test.unity
									
									
									
										generated
									
									
									
								
							
							
						
						
									
										6
									
								
								Assets/Scenes/test.unity
									
									
									
										generated
									
									
									
								
							| @@ -527,9 +527,9 @@ MonoBehaviour: | ||||
|   m_Script: {fileID: 11500000, guid: bb718e52728142e4a8db081fd6a36a70, type: 3} | ||||
|   m_Name:  | ||||
|   m_EditorClassIdentifier:  | ||||
|   startNewSpawnWaveEventChannel: {fileID: 11400000, guid: 3f9039af54fd5d240b144e1ab3bbeb72, type: 2} | ||||
|   endSpawnWaveEventChannel: {fileID: 11400000, guid: b8a8049e92364834ebac76909a03324b, type: 2} | ||||
|   enemyRuntimeSet: {fileID: 11400000, guid: 7c32c32e039cdda409e8a56d2e320f2d, type: 2} | ||||
|   startNewSpawnWaveEvent: {fileID: 11400000, guid: 3f9039af54fd5d240b144e1ab3bbeb72, type: 2} | ||||
|   endSpawnWaveEventEvent: {fileID: 11400000, guid: b8a8049e92364834ebac76909a03324b, type: 2} | ||||
|   activeEnemies: {fileID: 11400000, guid: 7c32c32e039cdda409e8a56d2e320f2d, type: 2} | ||||
|   spawnCenter: {fileID: 19609788} | ||||
|   minimumSpawnRadius: 10 | ||||
|   timeBetweenClearedWaves: 0 | ||||
|   | ||||
		Reference in New Issue
	
	Block a user