refactor: unify runtime sets, update naming of event channels (#17)
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Some general refactors:
Turns HeroPartySO into a runtime set class.
Make runtime set an IEnumerable
Simplify name of events

Reviewed-on: #17
Reviewed-by: zephyr <zephyr@noreply.localhost>
Co-authored-by: Michael <mep053@gmail.com>
Co-committed-by: Michael <mep053@gmail.com>
This commit is contained in:
2023-08-12 22:26:36 -05:00
committed by madxmike
parent 7b48612c4b
commit ad725ee518
21 changed files with 104 additions and 80 deletions

View File

@@ -50,7 +50,7 @@ MonoBehaviour:
level: 0
xp: 0
attrs: {fileID: 0}
_party: {fileID: 11400000, guid: c9a46588e6ec04d4d91bb80fdffd7869, type: 2}
_party: {fileID: 11400000, guid: 2fdb3d0bb73994d4ba32eb41950b8f15, type: 2}
--- !u!1 &4632618406133265053
GameObject:
m_ObjectHideFlags: 0