refactor: unify runtime sets, update naming of event channels (#17)
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Some general refactors: Turns HeroPartySO into a runtime set class. Make runtime set an IEnumerable Simplify name of events Reviewed-on: #17 Reviewed-by: zephyr <zephyr@noreply.localhost> Co-authored-by: Michael <mep053@gmail.com> Co-committed-by: Michael <mep053@gmail.com>
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Assets/Prefabs/Hero.prefab
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Assets/Prefabs/Hero.prefab
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@@ -50,7 +50,7 @@ MonoBehaviour:
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level: 0
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xp: 0
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attrs: {fileID: 0}
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_party: {fileID: 11400000, guid: c9a46588e6ec04d4d91bb80fdffd7869, type: 2}
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_party: {fileID: 11400000, guid: 2fdb3d0bb73994d4ba32eb41950b8f15, type: 2}
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--- !u!1 &4632618406133265053
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GameObject:
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m_ObjectHideFlags: 0
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