party (#15)
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Resolves #6. Updates #3. Co-authored-by: Branden J Brown <zephyrtronium@gmail.com> Reviewed-on: #15 Reviewed-by: madxmike <madxmike@noreply.localhost>
This commit is contained in:
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Assets/Prefabs/Hero.prefab
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13
Assets/Prefabs/Hero.prefab
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@ -31,7 +31,7 @@ Transform:
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15
Assets/Scriptables/HeroParty.asset
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Assets/Scriptables/HeroParty.asset
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8
Assets/Scriptables/HeroParty.asset.meta
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Assets/Scriptables/HeroParty.asset.meta
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Assets/Scripts/HeroPartySO.cs
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Assets/Scripts/HeroPartySO.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using UnityEngine;
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[CreateAssetMenu(fileName = "HeroParty", menuName = "Hero Party")]
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public class HeroPartySO : ScriptableObject
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{
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[SerializeField]
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private List<HeroUnit> unitList = new List<HeroUnit>();
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public ReadOnlyCollection<HeroUnit> UnitList => unitList.AsReadOnly();
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public void Add(HeroUnit unit) { unitList.Add(unit); }
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public void Remove(HeroUnit unit) { unitList.Remove(unit); }
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public int Count => unitList.Count;
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}
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Assets/Scripts/HeroPartySO.cs.meta
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Assets/Scripts/HeroPartySO.cs.meta
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@ -1,6 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Assertions;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("TestsPlaymode")]
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/// <summary>
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/// Component that makes a duder a duder.
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@ -13,4 +17,17 @@ public class HeroUnit : MonoBehaviour
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[SerializeField] private long level;
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[SerializeField] private long xp;
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[SerializeField] private HeroAttributesSO attrs;
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[SerializeField] private HeroPartySO _party;
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internal HeroPartySO party => _party;
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private void OnEnable()
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{
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Assert.IsNotNull(_party);
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_party.Add(this);
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}
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private void OnDisable()
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{
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_party.Remove(this);
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}
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}
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Assets/TestsPlaymode.meta
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Assets/TestsPlaymode.meta
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Assets/TestsPlaymode/HeroPartyTest.cs
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Assets/TestsPlaymode/HeroPartyTest.cs
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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public class HeroPartyTest
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{
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[UnityTest]
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public IEnumerator HeroPartyGetsAllTheHeroes()
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{
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Prefabs/Hero.prefab");
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Assert.IsNotNull(prefab);
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var instance = Object.Instantiate(prefab);
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var hero = instance.GetComponent<HeroUnit>();
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yield return null;
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Assert.AreEqual(1, hero.party.Count);
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Object.Destroy(instance);
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yield return null;
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Assert.IsEmpty(hero.party.UnitList);
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}
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}
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