Implement wave based spawning of enemies #11
	
		
			
	
		
	
	
		
	
		
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			Implements basic waves of enemies that spawn. #11 Reviewed-on: #16 Reviewed-by: zephyr <zephyr@noreply.localhost> Co-authored-by: Michael <mep053@gmail.com> Co-committed-by: Michael <mep053@gmail.com>
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								Assets/Scripts/Level/LevelDirector.cs
									
									
									
									
									
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								Assets/Scripts/Level/LevelDirector.cs
									
									
									
									
									
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| using System; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| using Wave; | ||||
| 
 | ||||
| namespace Level | ||||
| { | ||||
|     public class LevelDirector : MonoBehaviour | ||||
|     { | ||||
|         [SerializeField] private WaveSpawner waveSpawner; | ||||
|         [SerializeField] private List<SpawnWaveSO> spawnWaves; | ||||
| 
 | ||||
|         private void Start() | ||||
|         { | ||||
|             waveSpawner.Begin(spawnWaves); | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Assets/Scripts/Level/LevelDirector.cs.meta
									
									
									
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								Assets/Scripts/Level/LevelDirector.cs.meta
									
									
									
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| fileFormatVersion: 2 | ||||
| guid: a91533ae182d470c88ce779956713e02 | ||||
| timeCreated: 1690927896 | ||||
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