Implement wave based spawning of enemies #11
	
		
			
	
		
	
	
		
	
		
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			Implements basic waves of enemies that spawn. #11 Reviewed-on: #16 Reviewed-by: zephyr <zephyr@noreply.localhost> Co-authored-by: Michael <mep053@gmail.com> Co-committed-by: Michael <mep053@gmail.com>
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								Assets/Scripts/Events/SpawnWaveSOEventChannelSO.cs
									
									
									
									
									
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								Assets/Scripts/Events/SpawnWaveSOEventChannelSO.cs
									
									
									
									
									
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| using UnityEngine; | ||||
| using UnityEngine.Events; | ||||
| using Wave; | ||||
| 
 | ||||
| namespace Events | ||||
| { | ||||
|     [CreateAssetMenu(menuName = "Events/Spawn Wave SO Event Channel")] | ||||
|     public class SpawnWaveSOEventChannelSO : ScriptableObject | ||||
|     { | ||||
|         public event UnityAction<SpawnWaveSO> OnEventRaised; | ||||
| 
 | ||||
|         public void RaiseEvent(SpawnWaveSO spawnWave) | ||||
|         { | ||||
|             OnEventRaised?.Invoke(spawnWave); | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Assets/Scripts/Events/SpawnWaveSOEventChannelSO.cs.meta
									
									
									
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								Assets/Scripts/Events/SpawnWaveSOEventChannelSO.cs.meta
									
									
									
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| fileFormatVersion: 2 | ||||
| guid: 908e283bf3a54c859a0771fd8aed7bce | ||||
| timeCreated: 1690857571 | ||||
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