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11
Assets/Scriptables/EnemySettings.cs
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11
Assets/Scriptables/EnemySettings.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu]
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public class EnemySettings : ScriptableObject
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{
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public int HP;
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public float Speed;
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public float ApproachDistance; // TODO(zeph): this is part of the attack strategy
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}
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11
Assets/Scriptables/EnemySettings.cs.meta
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11
Assets/Scriptables/EnemySettings.cs.meta
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fileFormatVersion: 2
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guid: 6589b30f23240e9478171f014c920088
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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18
Assets/Scriptables/WaveSettings.cs
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18
Assets/Scriptables/WaveSettings.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu]
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public class WaveSettings : ScriptableObject
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{
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public enum SpawnStrategy
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{
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Uniform,
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Random,
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DiskRandom,
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}
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public SpawnStrategy strategy;
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public List<GameObject> enemies;
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public int count;
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public float duration;
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}
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11
Assets/Scriptables/WaveSettings.cs.meta
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11
Assets/Scriptables/WaveSettings.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d7522398a6bc278459b9b6231203f506
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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