From 157958da212a8c6425cb9737dd34e32b5194fa10 Mon Sep 17 00:00:00 2001 From: Branden J Brown Date: Sat, 8 Jul 2023 18:14:09 -0500 Subject: [PATCH] initial commit --- .gitattributes | 89 + .gitignore | 72 + .vsconfig | 6 + Assets/AnimeApproach.cs | 40 + Assets/AnimeApproach.cs.meta | 11 + Assets/CameraPositioner.cs | 35 + Assets/CameraPositioner.cs.meta | 11 + Assets/Ground textures pack.meta | 8 + Assets/Ground textures pack/Dry ground.meta | 8 + .../Dry ground/Dry ground pattern.mat | 40 + .../Dry ground/Dry ground pattern.mat.meta | 16 + .../Dry ground/diffuse.tga | 3 + .../Dry ground/diffuse.tga.meta | 179 ++ .../Dry ground/normal.tga | 3 + .../Dry ground/normal.tga.meta | 179 ++ .../Dry ground/preview.jpg | 3 + .../Dry ground/preview.jpg.meta | 101 ++ .../Grass & dead leafs 01.meta | 8 + .../Grass & dead leafs pattern 01.mat | 40 + .../Grass & dead leafs pattern 01.mat.meta | 15 + .../Grass & dead leafs 01/diffuse.tga | 3 + .../Grass & dead leafs 01/diffuse.tga.meta | 179 ++ .../Grass & dead leafs 01/normal.tga | 3 + .../Grass & dead leafs 01/normal.tga.meta | 179 ++ .../Grass & dead leafs 01/preview.jpg | 3 + .../Grass & dead leafs 01/preview.jpg.meta | 101 ++ .../Grass & dead leafs 02.meta | 8 + .../Grass & dead leafs pattern 02.mat | 40 + .../Grass & dead leafs pattern 02.mat.meta | 15 + .../Grass & dead leafs 02/diffuse.tga | 3 + .../Grass & dead leafs 02/diffuse.tga.meta | 179 ++ .../Grass & dead leafs 02/normal.tga | 3 + .../Grass & dead leafs 02/normal.tga.meta | 179 ++ .../Grass & dead leafs 02/preview.jpg | 3 + .../Grass & dead leafs 02/preview.jpg.meta | 179 ++ .../Ground textures pack/Grass & rocks.meta | 8 + .../Grass & rocks/Grass & rocks pattern.mat | 40 + .../Grass & rocks pattern.mat.meta | 15 + .../Grass & rocks/diffuse.tga | 3 + .../Grass & rocks/diffuse.tga.meta | 179 ++ .../Grass & rocks/normal.tga | 3 + .../Grass & rocks/normal.tga.meta | 179 ++ .../Grass & rocks/preview.jpg | 3 + .../Grass & rocks/preview.jpg.meta | 101 ++ Assets/Ground textures pack/Grass 01.meta | 8 + .../Grass 01/Grass pattern 01.mat | 40 + .../Grass 01/Grass pattern 01.mat.meta | 14 + .../Ground textures pack/Grass 01/diffuse.tga | 3 + .../Grass 01/diffuse.tga.meta | 179 ++ .../Ground textures pack/Grass 01/normal.tga | 3 + .../Grass 01/normal.tga.meta | 179 ++ .../Ground textures pack/Grass 01/preview.jpg | 3 + .../Grass 01/preview.jpg.meta | 101 ++ Assets/Ground textures pack/Grass 02.meta | 8 + .../Grass 02/Grass pattern 02.mat | 40 + .../Grass 02/Grass pattern 02.mat.meta | 14 + .../Ground textures pack/Grass 02/diffuse.tga | 3 + .../Grass 02/diffuse.tga.meta | 179 ++ .../Ground textures pack/Grass 02/normal.tga | 3 + .../Grass 02/normal.tga.meta | 179 ++ .../Ground textures pack/Grass 02/preview.jpg | 3 + .../Grass 02/preview.jpg.meta | 101 ++ Assets/Ground textures pack/Grass 03.meta | 8 + .../Grass 03/Grass pattern 03.mat | 40 + .../Grass 03/Grass pattern 03.mat.meta | 14 + .../Ground textures pack/Grass 03/diffuse.tga | 3 + .../Grass 03/diffuse.tga.meta | 179 ++ .../Ground textures pack/Grass 03/normal.tga | 3 + .../Grass 03/normal.tga.meta | 179 ++ .../Ground textures pack/Grass 03/preview.jpg | 3 + .../Grass 03/preview.jpg.meta | 101 ++ Assets/Ground textures pack/Grass 04.meta | 8 + .../Grass 04/Grass pattern 04.mat | 40 + .../Grass 04/Grass pattern 04.mat.meta | 15 + .../Ground textures pack/Grass 04/diffuse.tga | 3 + .../Grass 04/diffuse.tga.meta | 179 ++ .../Ground textures pack/Grass 04/normal.tga | 3 + .../Grass 04/normal.tga.meta | 179 ++ .../Ground textures pack/Grass 04/preview.jpg | 3 + .../Grass 04/preview.jpg.meta | 101 ++ Assets/Ground textures pack/Grass 05.meta | 8 + .../Grass 05/Grass pattern 05.mat | 40 + .../Grass 05/Grass pattern 05.mat.meta | 10 + .../Ground textures pack/Grass 05/diffuse.tga | 3 + .../Grass 05/diffuse.tga.meta | 179 ++ .../Ground textures pack/Grass 05/normal.tga | 3 + .../Grass 05/normal.tga.meta | 179 ++ .../Ground textures pack/Grass 05/preview.jpg | 3 + .../Grass 05/preview.jpg.meta | 179 ++ Assets/Ground textures pack/Grass 06.meta | 8 + .../Grass 06/Grass pattern 06.mat | 40 + .../Grass 06/Grass pattern 06.mat.meta | 15 + .../Ground textures pack/Grass 06/diffuse.tga | 3 + .../Grass 06/diffuse.tga.meta | 179 ++ .../Ground textures pack/Grass 06/normal.tga | 3 + .../Grass 06/normal.tga.meta | 179 ++ .../Ground textures pack/Grass 06/preview.jpg | 3 + .../Grass 06/preview.jpg.meta | 179 ++ .../Ground textures pack/Ground & moss.meta | 8 + .../Ground & moss/Ground & moss pattern.mat | 40 + .../Ground & moss pattern.mat.meta | 14 + .../Ground & moss/diffuse.tga | 3 + .../Ground & moss/diffuse.tga.meta | 179 ++ .../Ground & moss/normal.tga | 3 + .../Ground & moss/normal.tga.meta | 179 ++ .../Ground & moss/preview.jpg | 3 + .../Ground & moss/preview.jpg.meta | 101 ++ .../Ground & rocks 01.meta | 8 + .../Ground & rocks pattern 01.mat | 40 + .../Ground & rocks pattern 01.mat.meta | 14 + .../Ground & rocks 01/diffuse.tga | 3 + .../Ground & rocks 01/diffuse.tga.meta | 179 ++ .../Ground & rocks 01/normal.tga | 3 + .../Ground & rocks 01/normal.tga.meta | 179 ++ .../Ground & rocks 01/preview.jpg | 3 + .../Ground & rocks 01/preview.jpg.meta | 101 ++ .../Ground & rocks 02.meta | 8 + .../Ground & rocks pattern 02.mat | 40 + .../Ground & rocks pattern 02.mat.meta | 14 + .../Ground & rocks 02/diffuse.tga | 3 + .../Ground & rocks 02/diffuse.tga.meta | 179 ++ .../Ground & rocks 02/normal.tga | 3 + .../Ground & rocks 02/normal.tga.meta | 179 ++ .../Ground & rocks 02/preview.jpg | 3 + .../Ground & rocks 02/preview.jpg.meta | 101 ++ .../Ground & rocks 03.meta | 8 + .../Ground & rocks pattern 03.mat | 40 + .../Ground & rocks pattern 03.mat.meta | 15 + .../Ground & rocks 03/diffuse.tga | 3 + .../Ground & rocks 03/diffuse.tga.meta | 179 ++ .../Ground & rocks 03/normal.tga | 3 + .../Ground & rocks 03/normal.tga.meta | 179 ++ .../Ground & rocks 03/preview.jpg | 3 + .../Ground & rocks 03/preview.jpg.meta | 101 ++ .../Ground textures pack/Ground & weeds.meta | 8 + .../Ground & weeds/Ground & weeds.mat | 40 + .../Ground & weeds/Ground & weeds.mat.meta | 16 + .../Ground & weeds/diffuse.tga | 3 + .../Ground & weeds/diffuse.tga.meta | 179 ++ .../Ground & weeds/normal.tga | 3 + .../Ground & weeds/normal.tga.meta | 179 ++ .../Ground & weeds/preview.jpg | 3 + .../Ground & weeds/preview.jpg.meta | 101 ++ Assets/Ground textures pack/Ground 01.meta | 8 + .../Ground 01/Ground pattern 01.mat | 40 + .../Ground 01/Ground pattern 01.mat.meta | 13 + .../Ground 01/diffuse.tga | 3 + .../Ground 01/diffuse.tga.meta | 179 ++ .../Ground textures pack/Ground 01/normal.tga | 3 + .../Ground 01/normal.tga.meta | 179 ++ .../Ground 01/preview.jpg | 3 + .../Ground 01/preview.jpg.meta | 101 ++ Assets/Ground textures pack/Ground 02.meta | 8 + .../Ground 02/Ground pattern 02.mat | 40 + .../Ground 02/Ground pattern 02.mat.meta | 13 + .../Ground 02/diffuse.tga | 3 + .../Ground 02/diffuse.tga.meta | 179 ++ .../Ground textures pack/Ground 02/normal.tga | 3 + .../Ground 02/normal.tga.meta | 179 ++ .../Ground 02/preview.jpg | 3 + .../Ground 02/preview.jpg.meta | 179 ++ Assets/Ground textures pack/Lava.meta | 8 + .../Lava/Lava pattern.mat | 107 ++ .../Lava/Lava pattern.mat.meta | 16 + Assets/Ground textures pack/Lava/diffuse.tga | 3 + .../Lava/diffuse.tga.meta | 179 ++ Assets/Ground textures pack/Lava/emissive.tga | 3 + .../Lava/emissive.tga.meta | 179 ++ Assets/Ground textures pack/Lava/normal.tga | 3 + .../Ground textures pack/Lava/normal.tga.meta | 179 ++ Assets/Ground textures pack/Lava/preview.jpg | 3 + .../Lava/preview.jpg.meta | 101 ++ Assets/New Enemy Settings.asset | 17 + Assets/New Enemy Settings.asset.meta | 8 + Assets/New Wave Settings.asset | 19 + Assets/New Wave Settings.asset.meta | 8 + Assets/Prefabs.meta | 8 + Assets/Prefabs/Anime.prefab | 153 ++ Assets/Prefabs/Anime.prefab.meta | 7 + Assets/Readme.asset | 34 + Assets/Readme.asset.meta | 8 + Assets/Scenes.meta | 8 + Assets/Scenes/SampleScene.unity | 1463 +++++++++++++++++ Assets/Scenes/SampleScene.unity.meta | 7 + Assets/Scriptables.meta | 8 + Assets/Scriptables/EnemySettings.cs | 11 + Assets/Scriptables/EnemySettings.cs.meta | 11 + Assets/Scriptables/WaveSettings.cs | 18 + Assets/Scriptables/WaveSettings.cs.meta | 11 + Assets/Settings.meta | 8 + Assets/Settings/SampleSceneProfile.asset | 123 ++ Assets/Settings/SampleSceneProfile.asset.meta | 8 + Assets/Settings/URP-Balanced-Renderer.asset | 76 + .../Settings/URP-Balanced-Renderer.asset.meta | 8 + Assets/Settings/URP-Balanced.asset | 69 + Assets/Settings/URP-Balanced.asset.meta | 8 + .../Settings/URP-HighFidelity-Renderer.asset | 98 ++ .../URP-HighFidelity-Renderer.asset.meta | 8 + Assets/Settings/URP-HighFidelity.asset | 110 ++ Assets/Settings/URP-HighFidelity.asset.meta | 8 + Assets/Settings/URP-Performant-Renderer.asset | 52 + .../URP-Performant-Renderer.asset.meta | 8 + Assets/Settings/URP-Performant.asset | 69 + Assets/Settings/URP-Performant.asset.meta | 8 + Assets/TutorialInfo.meta | 8 + Assets/TutorialInfo/Icons.meta | 9 + Assets/TutorialInfo/Icons/URP.png | 3 + Assets/TutorialInfo/Icons/URP.png.meta | 134 ++ Assets/TutorialInfo/Layout.wlt | 654 ++++++++ Assets/TutorialInfo/Layout.wlt.meta | 8 + Assets/TutorialInfo/Scripts.meta | 9 + Assets/TutorialInfo/Scripts/Editor.meta | 9 + .../Scripts/Editor/ReadmeEditor.cs | 242 +++ .../Scripts/Editor/ReadmeEditor.cs.meta | 12 + Assets/TutorialInfo/Scripts/Readme.cs | 16 + Assets/TutorialInfo/Scripts/Readme.cs.meta | 12 + ...niversalRenderPipelineGlobalSettings.asset | 41 + ...salRenderPipelineGlobalSettings.asset.meta | 8 + Assets/Wave.cs | 73 + Assets/Wave.cs.meta | 11 + Packages/manifest.json | 45 + Packages/packages-lock.json | 391 +++++ ProjectSettings/AudioManager.asset | 19 + .../BurstAotSettings_StandaloneWindows.json | 16 + ProjectSettings/ClusterInputManager.asset | 6 + ProjectSettings/CommonBurstAotSettings.json | 6 + ProjectSettings/DynamicsManager.asset | 36 + ProjectSettings/EditorBuildSettings.asset | 11 + ProjectSettings/EditorSettings.asset | 35 + ProjectSettings/GraphicsSettings.asset | 70 + ProjectSettings/InputManager.asset | 487 ++++++ ProjectSettings/MemorySettings.asset | 35 + ProjectSettings/NavMeshAreas.asset | 91 + ProjectSettings/PackageManagerSettings.asset | 43 + ProjectSettings/Physics2DSettings.asset | 56 + ProjectSettings/PresetManager.asset | 7 + ProjectSettings/ProjectSettings.asset | 920 +++++++++++ ProjectSettings/ProjectVersion.txt | 2 + ProjectSettings/QualitySettings.asset | 136 ++ ProjectSettings/SceneTemplateSettings.json | 167 ++ ProjectSettings/ShaderGraphSettings.asset | 16 + ProjectSettings/TagManager.asset | 43 + ProjectSettings/TimeManager.asset | 9 + ProjectSettings/URPProjectSettings.asset | 15 + ProjectSettings/UnityConnectSettings.asset | 36 + ProjectSettings/VFXManager.asset | 12 + ProjectSettings/VersionControlSettings.asset | 8 + ProjectSettings/XRSettings.asset | 10 + 248 files changed, 16816 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+*.brush -text merge=unityyamlmerge diff +*.flare -text merge=unityyamlmerge diff +*.fontsettings -text merge=unityyamlmerge diff +*.guiskin -text merge=unityyamlmerge diff +*.giparams -text merge=unityyamlmerge diff +*.renderTexture -text merge=unityyamlmerge diff +*.spriteatlas -text merge=unityyamlmerge diff +*.terrainlayer -text merge=unityyamlmerge diff +*.mixer -text merge=unityyamlmerge diff +*.shadervariants -text merge=unityyamlmerge diff + +# Image formats +*.psd filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.gif filter=lfs diff=lfs merge=lfs -text +*.bmp filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.tiff filter=lfs diff=lfs merge=lfs -text +*.tif filter=lfs diff=lfs merge=lfs -text +*.iff filter=lfs diff=lfs merge=lfs -text +*.pict filter=lfs diff=lfs merge=lfs -text +*.dds filter=lfs diff=lfs merge=lfs -text +*.xcf filter=lfs diff=lfs merge=lfs -text + +# Audio formats +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text +*.wav filter=lfs diff=lfs merge=lfs -text +*.aiff filter=lfs diff=lfs merge=lfs -text +*.aif filter=lfs diff=lfs merge=lfs -text +*.mod filter=lfs diff=lfs merge=lfs -text +*.it filter=lfs diff=lfs merge=lfs -text +*.s3m filter=lfs diff=lfs merge=lfs -text +*.xm filter=lfs diff=lfs merge=lfs -text + +# Video formats +*.mov filter=lfs diff=lfs merge=lfs -text +*.avi filter=lfs diff=lfs merge=lfs -text +*.asf filter=lfs diff=lfs merge=lfs -text +*.mpg filter=lfs diff=lfs merge=lfs -text +*.mpeg filter=lfs diff=lfs merge=lfs -text +*.mp4 filter=lfs diff=lfs merge=lfs -text + +# 3D formats +*.fbx filter=lfs diff=lfs merge=lfs -text +*.obj filter=lfs diff=lfs merge=lfs -text +*.max filter=lfs diff=lfs merge=lfs -text +*.blend filter=lfs diff=lfs merge=lfs -text +*.dae filter=lfs diff=lfs merge=lfs -text +*.mb filter=lfs diff=lfs merge=lfs -text +*.ma filter=lfs diff=lfs merge=lfs -text +*.3ds filter=lfs diff=lfs merge=lfs -text +*.dfx filter=lfs diff=lfs merge=lfs -text +*.c4d filter=lfs diff=lfs merge=lfs -text +*.lwo filter=lfs diff=lfs merge=lfs -text +*.lwo2 filter=lfs diff=lfs merge=lfs -text +*.abc filter=lfs diff=lfs merge=lfs -text +*.3dm filter=lfs diff=lfs merge=lfs -text + +# Build +*.dll filter=lfs diff=lfs merge=lfs -text +*.pdb filter=lfs diff=lfs merge=lfs -text +*.mdb filter=lfs diff=lfs merge=lfs -text + +# Packaging +*.zip filter=lfs diff=lfs merge=lfs -text +*.7z filter=lfs diff=lfs merge=lfs -text +*.gz filter=lfs diff=lfs merge=lfs -text +*.rar filter=lfs diff=lfs merge=lfs -text +*.tar filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..58cbc82 --- /dev/null +++ b/.gitignore @@ -0,0 +1,72 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Recordings can get excessive in size +/[Rr]ecordings/ + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.aab +*.unitypackage +*.app + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* diff --git a/.vsconfig b/.vsconfig new file mode 100644 index 0000000..d70cd98 --- /dev/null +++ b/.vsconfig @@ -0,0 +1,6 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.VisualStudio.Workload.ManagedGame" + ] +} diff --git a/Assets/AnimeApproach.cs b/Assets/AnimeApproach.cs new file mode 100644 index 0000000..ae860d5 --- /dev/null +++ b/Assets/AnimeApproach.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AnimeApproach : MonoBehaviour +{ + [SerializeField] + private EnemySettings enemySettings; + private GameObject _target; + + void FixedUpdate() + { + if (_target == null) + { + _target = findTarget(); + } + var d = Vector3.Distance(transform.position, _target.transform.position); + if (d <= enemySettings.ApproachDistance) + { + return; + } + var dx = enemySettings.Speed * Time.fixedDeltaTime; + var p = Vector3.MoveTowards(transform.position, _target.transform.position, dx); + transform.position = p; + } + + private GameObject findTarget() + { + var party = GameObject.FindGameObjectsWithTag("Player"); + if (party.Length == 0) + { + // Everyone is dead...? + // Return self so we don't chase nothing. + return gameObject; + } + // Eventually we'll want to check party threat. + var k = Random.Range(0, party.Length); + return party[k]; + } +} diff --git a/Assets/AnimeApproach.cs.meta b/Assets/AnimeApproach.cs.meta new file mode 100644 index 0000000..58f3632 --- /dev/null +++ b/Assets/AnimeApproach.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f34c5d8f3bd64b49aa3490d3b237b42 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/CameraPositioner.cs b/Assets/CameraPositioner.cs new file mode 100644 index 0000000..a009bcf --- /dev/null +++ b/Assets/CameraPositioner.cs @@ -0,0 +1,35 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CameraPositioner : MonoBehaviour +{ + public GameObject TrackEntity; + public float SwitchTime; + + private Vector3 _from; + private float _t; + private bool _switching; + + void LateUpdate() + { + if (_switching && SwitchTime > 0) + { + transform.position = Vector3.Lerp(_from, TrackEntity.transform.position, _t); + var dt = Time.deltaTime / SwitchTime; + _t += dt; + if (_t >= 1) + { + _switching = false; + _from = TrackEntity.transform.position; + } + return; + } + var dp = TrackEntity.transform.position - _from; + transform.position += dp; + _from = TrackEntity.transform.position; + } + + // TODO(zeph): switch track entities +} diff --git a/Assets/CameraPositioner.cs.meta b/Assets/CameraPositioner.cs.meta new file mode 100644 index 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SelectReadmeAutomatically; + } + + static void RemoveTutorial() + { + if (EditorUtility.DisplayDialog("Remove Readme Assets", + + $"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?", + "Proceed", + "Cancel")) + { + if (Directory.Exists(s_ReadmeSourceDirectory)) + { + FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory); + FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta"); + } + else + { + Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}"); + } + + var readmeAsset = SelectReadme(); + if (readmeAsset != null) + { + var path = AssetDatabase.GetAssetPath(readmeAsset); + FileUtil.DeleteFileOrDirectory(path + ".meta"); + FileUtil.DeleteFileOrDirectory(path); + } + + AssetDatabase.Refresh(); + } + } + + static void SelectReadmeAutomatically() + { + if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false)) + { + var readme = SelectReadme(); + SessionState.SetBool(s_ShowedReadmeSessionStateName, true); + + if (readme && !readme.loadedLayout) + { + LoadLayout(); + readme.loadedLayout = true; + } + } + } + + static void LoadLayout() + { + var assembly = typeof(EditorApplication).Assembly; + var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); + var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); + method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false }); + } + + static Readme SelectReadme() + { + var ids = AssetDatabase.FindAssets("Readme t:Readme"); + if (ids.Length == 1) + { + var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); + + Selection.objects = new UnityEngine.Object[] { readmeObject }; + + return (Readme)readmeObject; + } + else + { + Debug.Log("Couldn't find a readme"); + return null; + } + } + + protected override void OnHeaderGUI() + { + var readme = (Readme)target; + Init(); + + var iconWidth = 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Application.OpenURL(section.url); + } + } + + GUILayout.Space(k_Space); + } + + if (GUILayout.Button("Remove Readme Assets", ButtonStyle)) + { + RemoveTutorial(); + } + } + + bool m_Initialized; + + GUIStyle LinkStyle + { + get { return m_LinkStyle; } + } + + [SerializeField] + GUIStyle m_LinkStyle; + + GUIStyle TitleStyle + { + get { return m_TitleStyle; } + } + + [SerializeField] + GUIStyle m_TitleStyle; + + GUIStyle HeadingStyle + { + get { return m_HeadingStyle; } + } + + [SerializeField] + GUIStyle m_HeadingStyle; + + GUIStyle BodyStyle + { + get { return m_BodyStyle; } + } + + [SerializeField] + GUIStyle m_BodyStyle; + + GUIStyle ButtonStyle + { + get { return m_ButtonStyle; } + } + + [SerializeField] + GUIStyle m_ButtonStyle; + + void Init() + { + if (m_Initialized) + return; + m_BodyStyle = new GUIStyle(EditorStyles.label); + m_BodyStyle.wordWrap = true; + m_BodyStyle.fontSize = 14; + m_BodyStyle.richText = true; + + m_TitleStyle = new GUIStyle(m_BodyStyle); + 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+ + return GUI.Button(position, label, LinkStyle); + } +} diff --git a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta new file mode 100644 index 0000000..f038618 --- /dev/null +++ b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 476cc7d7cd9874016adc216baab94a0a +timeCreated: 1484146680 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/TutorialInfo/Scripts/Readme.cs b/Assets/TutorialInfo/Scripts/Readme.cs new file mode 100644 index 0000000..95f6269 --- /dev/null +++ b/Assets/TutorialInfo/Scripts/Readme.cs @@ -0,0 +1,16 @@ +using System; +using UnityEngine; + +public class Readme : ScriptableObject +{ + public Texture2D icon; + public string title; + public Section[] sections; + public bool loadedLayout; + + 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