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							| @@ -0,0 +1,89 @@ | ||||
| # Pulled from github-for-unity/Unity on 10/26/19: | ||||
| # https://github.com/github-for-unity/Unity/blob/master/src/GitHub.Api/Resources/.gitattributes | ||||
|  | ||||
| * text=auto | ||||
|  | ||||
| # Unity files | ||||
| *.meta -text merge=unityyamlmerge diff | ||||
| *.unity -text merge=unityyamlmerge diff | ||||
| *.asset -text merge=unityyamlmerge diff | ||||
| *.prefab -text merge=unityyamlmerge diff | ||||
| *.mat -text merge=unityyamlmerge diff | ||||
| *.anim -text merge=unityyamlmerge diff | ||||
| *.controller -text merge=unityyamlmerge diff | ||||
| *.overrideController -text merge=unityyamlmerge diff | ||||
| *.physicMaterial -text merge=unityyamlmerge diff | ||||
| *.physicsMaterial2D -text merge=unityyamlmerge diff | ||||
| *.playable -text merge=unityyamlmerge diff | ||||
| *.mask -text merge=unityyamlmerge diff | ||||
| *.brush -text merge=unityyamlmerge diff | ||||
| *.flare -text merge=unityyamlmerge diff | ||||
| *.fontsettings -text merge=unityyamlmerge diff | ||||
| *.guiskin -text merge=unityyamlmerge diff | ||||
| *.giparams -text merge=unityyamlmerge diff | ||||
| *.renderTexture -text merge=unityyamlmerge diff | ||||
| *.spriteatlas -text merge=unityyamlmerge diff | ||||
| *.terrainlayer -text merge=unityyamlmerge diff | ||||
| *.mixer -text merge=unityyamlmerge diff | ||||
| *.shadervariants -text merge=unityyamlmerge diff | ||||
|  | ||||
| # Image formats | ||||
| *.psd filter=lfs diff=lfs merge=lfs -text | ||||
| *.jpg filter=lfs diff=lfs merge=lfs -text | ||||
| *.png filter=lfs diff=lfs merge=lfs -text | ||||
| *.gif filter=lfs diff=lfs merge=lfs -text | ||||
| *.bmp filter=lfs diff=lfs merge=lfs -text | ||||
| *.tga filter=lfs diff=lfs merge=lfs -text | ||||
| *.tiff filter=lfs diff=lfs merge=lfs -text | ||||
| *.tif filter=lfs diff=lfs merge=lfs -text | ||||
| *.iff filter=lfs diff=lfs merge=lfs -text | ||||
| *.pict filter=lfs diff=lfs merge=lfs -text | ||||
| *.dds filter=lfs diff=lfs merge=lfs -text | ||||
| *.xcf filter=lfs diff=lfs merge=lfs -text | ||||
|  | ||||
| # Audio formats | ||||
| *.mp3 filter=lfs diff=lfs merge=lfs -text | ||||
| *.ogg filter=lfs diff=lfs merge=lfs -text | ||||
| *.wav filter=lfs diff=lfs merge=lfs -text | ||||
| *.aiff filter=lfs diff=lfs merge=lfs -text | ||||
| *.aif filter=lfs diff=lfs merge=lfs -text | ||||
| *.mod filter=lfs diff=lfs merge=lfs -text | ||||
| *.it filter=lfs diff=lfs merge=lfs -text | ||||
| *.s3m filter=lfs diff=lfs merge=lfs -text | ||||
| *.xm filter=lfs diff=lfs merge=lfs -text | ||||
|  | ||||
| # Video formats | ||||
| *.mov filter=lfs diff=lfs merge=lfs -text | ||||
| *.avi filter=lfs diff=lfs merge=lfs -text | ||||
| *.asf filter=lfs diff=lfs merge=lfs -text | ||||
| *.mpg filter=lfs diff=lfs merge=lfs -text | ||||
| *.mpeg filter=lfs diff=lfs merge=lfs -text | ||||
| *.mp4 filter=lfs diff=lfs merge=lfs -text | ||||
|  | ||||
| # 3D formats | ||||
| *.fbx filter=lfs diff=lfs merge=lfs -text | ||||
| *.obj filter=lfs diff=lfs merge=lfs -text | ||||
| *.max filter=lfs diff=lfs merge=lfs -text | ||||
| *.blend filter=lfs diff=lfs merge=lfs -text | ||||
| *.dae filter=lfs diff=lfs merge=lfs -text | ||||
| *.mb filter=lfs diff=lfs merge=lfs -text | ||||
| *.ma filter=lfs diff=lfs merge=lfs -text | ||||
| *.3ds filter=lfs diff=lfs merge=lfs -text | ||||
| *.dfx filter=lfs diff=lfs merge=lfs -text | ||||
| *.c4d filter=lfs diff=lfs merge=lfs -text | ||||
| *.lwo filter=lfs diff=lfs merge=lfs -text | ||||
| *.lwo2 filter=lfs diff=lfs merge=lfs -text | ||||
| *.abc filter=lfs diff=lfs merge=lfs -text | ||||
| *.3dm filter=lfs diff=lfs merge=lfs -text | ||||
|  | ||||
| # Build | ||||
| *.dll filter=lfs diff=lfs merge=lfs -text | ||||
| *.pdb filter=lfs diff=lfs merge=lfs -text | ||||
| *.mdb filter=lfs diff=lfs merge=lfs -text | ||||
|  | ||||
| # Packaging | ||||
| *.zip filter=lfs diff=lfs merge=lfs -text | ||||
| *.7z filter=lfs diff=lfs merge=lfs -text | ||||
| *.gz filter=lfs diff=lfs merge=lfs -text | ||||
| *.rar filter=lfs diff=lfs merge=lfs -text | ||||
| *.tar filter=lfs diff=lfs merge=lfs -text | ||||
							
								
								
									
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							| @@ -0,0 +1,72 @@ | ||||
| # This .gitignore file should be placed at the root of your Unity project directory | ||||
| # | ||||
| # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore | ||||
| # | ||||
| /[Ll]ibrary/ | ||||
| /[Tt]emp/ | ||||
| /[Oo]bj/ | ||||
| /[Bb]uild/ | ||||
| /[Bb]uilds/ | ||||
| /[Ll]ogs/ | ||||
| /[Uu]ser[Ss]ettings/ | ||||
|  | ||||
| # MemoryCaptures can get excessive in size. | ||||
| # They also could contain extremely sensitive data | ||||
| /[Mm]emoryCaptures/ | ||||
|  | ||||
| # Recordings can get excessive in size | ||||
| /[Rr]ecordings/ | ||||
|  | ||||
| # Uncomment this line if you wish to ignore the asset store tools plugin | ||||
| # /[Aa]ssets/AssetStoreTools* | ||||
|  | ||||
| # Autogenerated Jetbrains Rider plugin | ||||
| /[Aa]ssets/Plugins/Editor/JetBrains* | ||||
|  | ||||
| # Visual Studio cache directory | ||||
| .vs/ | ||||
|  | ||||
| # Gradle cache directory | ||||
| .gradle/ | ||||
|  | ||||
| # Autogenerated VS/MD/Consulo solution and project files | ||||
| ExportedObj/ | ||||
| .consulo/ | ||||
| *.csproj | ||||
| *.unityproj | ||||
| *.sln | ||||
| *.suo | ||||
| *.tmp | ||||
| *.user | ||||
| *.userprefs | ||||
| *.pidb | ||||
| *.booproj | ||||
| *.svd | ||||
| *.pdb | ||||
| *.mdb | ||||
| *.opendb | ||||
| *.VC.db | ||||
|  | ||||
| # Unity3D generated meta files | ||||
| *.pidb.meta | ||||
| *.pdb.meta | ||||
| *.mdb.meta | ||||
|  | ||||
| # Unity3D generated file on crash reports | ||||
| sysinfo.txt | ||||
|  | ||||
| # Builds | ||||
| *.apk | ||||
| *.aab | ||||
| *.unitypackage | ||||
| *.app | ||||
|  | ||||
| # Crashlytics generated file | ||||
| crashlytics-build.properties | ||||
|  | ||||
| # Packed Addressables | ||||
| /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* | ||||
|  | ||||
| # Temporary auto-generated Android Assets | ||||
| /[Aa]ssets/[Ss]treamingAssets/aa.meta | ||||
| /[Aa]ssets/[Ss]treamingAssets/aa/* | ||||
							
								
								
									
										6
									
								
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| { | ||||
|   "version": "1.0", | ||||
|   "components": [ | ||||
|     "Microsoft.VisualStudio.Workload.ManagedGame" | ||||
|   ] | ||||
| } | ||||
							
								
								
									
										40
									
								
								Assets/AnimeApproach.cs
									
									
									
									
									
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							| @@ -0,0 +1,40 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
|  | ||||
| public class AnimeApproach : MonoBehaviour | ||||
| { | ||||
|     [SerializeField] | ||||
|     private EnemySettings enemySettings; | ||||
|     private GameObject _target; | ||||
|  | ||||
|     void FixedUpdate() | ||||
|     { | ||||
|         if (_target == null) | ||||
|         { | ||||
|             _target = findTarget(); | ||||
|         } | ||||
|         var d = Vector3.Distance(transform.position, _target.transform.position); | ||||
|         if (d <= enemySettings.ApproachDistance) | ||||
|         { | ||||
|             return; | ||||
|         } | ||||
|         var dx = enemySettings.Speed * Time.fixedDeltaTime; | ||||
|         var p = Vector3.MoveTowards(transform.position, _target.transform.position, dx); | ||||
|         transform.position = p; | ||||
|     } | ||||
|  | ||||
|     private GameObject findTarget() | ||||
|     { | ||||
|         var party = GameObject.FindGameObjectsWithTag("Player"); | ||||
|         if (party.Length == 0) | ||||
|         { | ||||
|             // Everyone is dead...? | ||||
|             // Return self so we don't chase nothing. | ||||
|             return gameObject; | ||||
|         } | ||||
|         // Eventually we'll want to check party threat. | ||||
|         var k = Random.Range(0, party.Length); | ||||
|         return party[k]; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										11
									
								
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										35
									
								
								Assets/CameraPositioner.cs
									
									
									
									
									
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							| @@ -0,0 +1,35 @@ | ||||
| using System; | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
|  | ||||
| public class CameraPositioner : MonoBehaviour | ||||
| { | ||||
|     public GameObject TrackEntity; | ||||
|     public float SwitchTime; | ||||
|  | ||||
|     private Vector3 _from; | ||||
|     private float _t; | ||||
|     private bool _switching; | ||||
|  | ||||
|     void LateUpdate() | ||||
|     { | ||||
|         if (_switching && SwitchTime > 0) | ||||
|         { | ||||
|             transform.position = Vector3.Lerp(_from, TrackEntity.transform.position, _t); | ||||
|             var dt = Time.deltaTime / SwitchTime; | ||||
|             _t += dt; | ||||
|             if (_t >= 1) | ||||
|             { | ||||
|                 _switching = false; | ||||
|                 _from = TrackEntity.transform.position; | ||||
|             } | ||||
|             return; | ||||
|         } | ||||
|         var dp = TrackEntity.transform.position - _from; | ||||
|         transform.position += dp; | ||||
|         _from = TrackEntity.transform.position; | ||||
|     } | ||||
|  | ||||
|     // TODO(zeph): switch track entities | ||||
| } | ||||
							
								
								
									
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| @@ -0,0 +1,40 @@ | ||||
| %YAML 1.1 | ||||
| %TAG !u! tag:unity3d.com,2011: | ||||
| --- !u!21 &2100000 | ||||
| Material: | ||||
|   serializedVersion: 8 | ||||
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| labels: | ||||
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| - Dried | ||||
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