• Joined on 2023-07-08
zephyr pushed to main at studio/vijin-rs 2024-10-15 17:35:42 -05:00
3fd74b7fd5 directive: compiles now, test structure still in progress
zephyr closed issue ligma/lang#2 2024-09-26 20:29:48 -05:00
Ligma
zephyr commented on issue ligma/lang#1 2024-05-02 15:27:02 -05:00
thoughts
Module ::= TypeDecl Module 
zephyr commented on issue ligma/lang#1 2024-04-27 20:43:55 -05:00
thoughts

been focusing on writing thoughts on wobleg for a bit now but wanted to write down this idea for further refinement another day:

if function args are just product types, then we can write…

zephyr commented on issue ligma/lang#1 2024-04-22 21:39:18 -05:00
thoughts

i've been trying to imagine structured concurrency lifetimes as applicatives, but i think that is the wrong view. it is certainly the case that we might want to operate on an applicative…

zephyr commented on issue ligma/lang#1 2024-04-21 10:07:35 -05:00
thoughts

torn between directory is a module as in go, which i really like, and refer only to things earlier in the same file as in f#, which is tremendously easier to type check, easier to read since you…

zephyr commented on issue ligma/lang#1 2024-04-20 13:35:47 -05:00
thoughts

given that we have very lightweight product type syntax, we can investigate dropping currying and instead preferring product types for function arguments. we can come up with some additional…

zephyr commented on issue ligma/lang#1 2024-04-19 14:40:45 -05:00
thoughts

thinking about statically typed dynamic scope. if this works, it provides a powerful kind of dependency injection with minimal syntax, so i think it might be a good idea after all.

the idea…

zephyr commented on issue ligma/lang#2 2024-04-18 22:22:45 -05:00
Ligma

what's dn?

zephyr commented on issue ligma/lang#1 2024-04-18 22:20:56 -05:00
thoughts

Maybe is built into the language. unary ? introduces an optional type. the variants should have special spellings, but not sure what. >< for None and <bocchi> for Just bocchi would be cute,…

zephyr commented on issue ligma/lang#1 2024-04-18 21:03:41 -05:00
thoughts

re: subtype polymorphism without rtti, seg suggested looking at scala's and kotlin's sealed hierarchies. it seems like having a rule like "a property shared by every variant of a sum type is…

zephyr opened issue ligma/lang#1 2024-04-18 20:50:51 -05:00
thoughts
zephyr created repository ligma/lang 2024-04-18 20:48:54 -05:00
zephyr pushed to main at studio/shotgun 2024-04-08 08:13:51 -05:00
9b2eda842a Revert "only do that for attacks"
zephyr pushed to main at studio/shotgun 2024-04-07 21:57:42 -05:00
29265a18b7 add status messages for new items
d0b3cbd47a add adrenaline to dto
Compare 2 commits »
zephyr pushed to main at studio/shotgun 2024-04-07 20:40:05 -05:00
93716a7f0f implement model for adrenaline
9395b2192e update item count per game
c8db9d1959 add new items and handle the easy ones
29a14960f4 use math/rand/v2 for randomness
e25c952bcd update language version and dependencies
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zephyr opened issue studio/shotgun#17 2024-04-07 15:11:34 -05:00
new items
zephyr pushed to main at studio/vijin 2024-02-05 21:39:26 -06:00
8a4d559be0 add .gitattributes because holy h*ck gitea
zephyr pushed to feature-enemy-behavior at studio/idle-survivors 2023-08-19 15:13:14 -05:00
5667884f75 Merge branch 'main' into feature-enemy-behavior
c5e0375731 add personal dev scene (#27)
Compare 2 commits »
zephyr pushed to main at studio/idle-survivors 2023-08-19 15:12:11 -05:00
c5e0375731 add personal dev scene (#27)