• Joined on 2023-07-08
zephyr pushed tag v2023-07-17 to studio/idle-survivors 2023-07-17 01:00:10 -04:00
zephyr pushed to main at studio/idle-survivors 2023-07-17 00:57:19 -04:00
06ccf153c9 remove test stages from CI while we have no tests
zephyr pushed to main at studio/idle-survivors 2023-07-17 00:55:49 -04:00
65b6e17862 add Code Coverage package
zephyr pushed tag v23.07.16 to studio/idle-survivors 2023-07-17 00:52:28 -04:00
zephyr pushed to main at studio/idle-survivors 2023-07-17 00:49:13 -04:00
bf25f26cd3 meta: add Woodpecker CI
zephyr pushed to main at studio/idle-survivors 2023-07-17 00:36:35 -04:00
038818ca70 meta: add Woodpecker CI
zephyr pushed to main at studio/idle-survivors 2023-07-17 00:33:44 -04:00
adc475ee2c meta: add Woodpecker CI
zephyr pushed to main at studio/idle-survivors 2023-07-17 00:32:33 -04:00
f87ec12b99 meta: add Woodpecker CI
zephyr pushed to main at studio/idle-survivors 2023-07-17 00:30:26 -04:00
148e3843f6 meta: add Woodpecker CI
zephyr pushed to main at studio/idle-survivors 2023-07-13 21:32:11 -04:00
3241788427 repo: add gameci gitignore entries'
zephyr commented on issue studio/idle-survivors#2 2023-07-13 00:02:47 -04:00
Implement Attribute System

Just a note: "a float" won't really be able to capture the idle game spirit. I think we'll want some variety of arbitrary precision number. Doubles may suffice, depending on final balancing, but…

zephyr commented on issue studio/idle-survivors#1 2023-07-12 23:53:28 -04:00
CICD Setup

Woodpecker exists: https://ci.sunturtle.xyz/

zephyr created branch main in studio/idle-survivors 2023-07-09 02:44:05 -04:00
zephyr pushed to main at studio/idle-survivors 2023-07-09 02:44:05 -04:00
157958da21 initial commit
zephyr created repository studio/idle-survivors 2023-07-08 22:10:55 -04:00
zephyr created repository zephyr/test 2023-07-08 21:14:36 -04:00