• Joined on 2023-07-08
zephyr pushed to feature-attributes at studio/idle-survivors 2023-07-30 09:33:23 -04:00
124cb74bd5 add enemy attributes
zephyr created pull request studio/idle-survivors#7 2023-07-30 02:40:08 -04:00
WIP: feature-attributes
zephyr created branch feature-attributes in studio/idle-survivors 2023-07-30 02:36:17 -04:00
zephyr pushed to feature-attributes at studio/idle-survivors 2023-07-30 02:36:17 -04:00
3b0fc4481e rename HeroAttributes -> HeroAttributesSO
8170727c59 add stat effects, and rework attributes again
2bffefc0cb add skeleton of hero attributes
37436793ce rework Attribute to track its own bonuses
Compare 4 commits »
zephyr deleted branch feature-attribute from studio/idle-survivors 2023-07-28 18:36:48 -04:00
zephyr commented on pull request studio/idle-survivors#5 2023-07-28 18:36:34 -04:00
attribute system

The current state of this PR was included in 4245513c7c.

zephyr closed pull request studio/idle-survivors#5 2023-07-28 18:36:34 -04:00
attribute system
zephyr pushed to main at studio/idle-survivors 2023-07-28 18:33:37 -04:00
4245513c7c reinitialize project
zephyr pushed to feature-attribute at studio/idle-survivors 2023-07-23 15:38:00 -04:00
08b2f22052 add Attribute definition
bf19a9e50e use GameCI gitattributes
Compare 2 commits »
zephyr pushed to main at studio/idle-survivors 2023-07-23 15:33:41 -04:00
bf19a9e50e use GameCI gitattributes
zephyr created pull request studio/idle-survivors#5 2023-07-23 15:19:13 -04:00
WIP: attribute system
zephyr created branch feature-attribute in studio/idle-survivors 2023-07-23 15:18:34 -04:00
zephyr pushed to feature-attribute at studio/idle-survivors 2023-07-23 15:18:34 -04:00
541cdfeed3 add Attribute definition
zephyr commented on issue studio/idle-survivors#2 2023-07-22 21:42:46 -04:00
Implement Attribute System

Since duders and enemies have different stats, is the idea to make AttributeSet an interface with a public Attribute Get(someAttrEnum)?

zephyr pushed to main at studio/idle-survivors 2023-07-22 14:13:43 -04:00
ffeece2598 ci: don't run unity-using pipeline stages in parallel
zephyr pushed tag v23.07.22 to studio/idle-survivors 2023-07-22 14:05:55 -04:00
zephyr pushed to main at studio/idle-survivors 2023-07-17 12:49:26 -04:00
5793bb04a3 set up license for every unity invocation
zephyr pushed to main at studio/idle-survivors 2023-07-17 12:45:17 -04:00
3c31c751f2 set up license for every unity invocation
zephyr pushed to main at studio/idle-survivors 2023-07-17 12:38:27 -04:00
2a4f2449d7 chuck some logging into ci scripts
zephyr pushed to main at studio/idle-survivors 2023-07-17 12:34:00 -04:00
3920414859 chuck some logging into ci scripts