add related skill buttons
This commit is contained in:
30
main.go
30
main.go
@@ -48,7 +48,7 @@ func main() {
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r.Route("/skill", func(r handler.Router) {
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r.SlashCommand("/", skillHandler)
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r.Autocomplete("/", skillAutocomplete)
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// TODO(zeph): button handler
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r.ButtonComponent("/{id}", skillButton)
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})
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slog.Info("connect", slog.String("disgo", disgo.Version))
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@@ -94,15 +94,14 @@ var commands = []discord.ApplicationCommandCreate{
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func skillHandler(data discord.SlashCommandInteractionData, e *handler.CommandEvent) error {
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q := data.String("query")
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id, err := strconv.ParseInt(q, 10, 32)
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var s horse.Skill
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if err == nil {
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// note inverted condition; this is when we have an id
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s = global.AllSkills[horse.SkillID(id)]
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id = int64(global.AllSkills[horse.SkillID(id)].ID)
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}
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if s.ID == 0 {
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if id == 0 {
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// Either we weren't given a number or the number doesn't match any skill ID.
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id, ok := global.SkillNameToID[q]
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if !ok {
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v := global.SkillNameToID[q]
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if v == 0 {
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// No such skill.
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m := discord.MessageCreate{
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Content: "No such skill.",
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@@ -110,11 +109,11 @@ func skillHandler(data discord.SlashCommandInteractionData, e *handler.CommandEv
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}
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return e.CreateMessage(m)
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}
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s = global.AllSkills[id]
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id = int64(v)
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}
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// TODO(zeph): search conditions and effects, give a list
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m := discord.MessageCreate{
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Components: []discord.LayoutComponent{RenderSkill(s)},
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Components: []discord.LayoutComponent{RenderSkill(horse.SkillID(id), global.AllSkills, global.SkillGroups)},
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Flags: discord.MessageFlagIsComponentsV2,
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}
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return e.CreateMessage(m)
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@@ -133,3 +132,18 @@ func skillAutocomplete(e *handler.AutocompleteEvent) error {
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}
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return e.AutocompleteResult(r)
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}
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func skillButton(data discord.ButtonInteractionData, e *handler.ComponentEvent) error {
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id, err := strconv.ParseInt(e.Vars["id"], 10, 32)
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if err != nil {
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m := discord.MessageCreate{
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Content: "That button produced an invalid skill ID. That's not supposed to happen.",
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Flags: discord.MessageFlagEphemeral,
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}
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return e.CreateMessage(m)
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}
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m := discord.MessageUpdate{
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Components: &[]discord.LayoutComponent{RenderSkill(horse.SkillID(id), global.AllSkills, global.SkillGroups)},
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}
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return e.UpdateMessage(m)
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}
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