add related skill buttons

This commit is contained in:
2026-01-16 23:01:05 -05:00
parent 65726eb539
commit f5e26e5036
4 changed files with 45 additions and 11 deletions

2
go.mod
View File

@@ -3,7 +3,7 @@ module git.sunturtle.xyz/zephyr/horsebot
go 1.24.1
require (
git.sunturtle.xyz/zephyr/horse v0.0.0-20260116044610-b0c555f547e4
git.sunturtle.xyz/zephyr/horse v0.0.0-20260117030110-cb1c51db05bb
github.com/disgoorg/disgo v0.19.0-rc.15
)

4
go.sum
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@@ -1,5 +1,9 @@
git.sunturtle.xyz/zephyr/horse v0.0.0-20260116044610-b0c555f547e4 h1:YJEGZG/EnxE5Tr6EZMGxikXDF6QKKHrH9Bp1dLoWXkk=
git.sunturtle.xyz/zephyr/horse v0.0.0-20260116044610-b0c555f547e4/go.mod h1:qGXO/93EfCOI1oGSLqrRkPDF/EAdsgLNZJjRKx+i4Lk=
git.sunturtle.xyz/zephyr/horse v0.0.0-20260117022630-19fb713aaa10 h1:soAAeJR/omxESc0ne1ItNxTpTv7ahyr4HbjU3PjEIvM=
git.sunturtle.xyz/zephyr/horse v0.0.0-20260117022630-19fb713aaa10/go.mod h1:qGXO/93EfCOI1oGSLqrRkPDF/EAdsgLNZJjRKx+i4Lk=
git.sunturtle.xyz/zephyr/horse v0.0.0-20260117030110-cb1c51db05bb h1:iFPbu8i9sRakUnvRX9UzBd/RsVQkf6Nn3sOG/8F6QKM=
git.sunturtle.xyz/zephyr/horse v0.0.0-20260117030110-cb1c51db05bb/go.mod h1:qGXO/93EfCOI1oGSLqrRkPDF/EAdsgLNZJjRKx+i4Lk=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/disgoorg/disgo v0.19.0-rc.15 h1:x0NsV2gcbdjwuztsg2wYXw76p1Cpc8f6ByDrkPcfQtU=

30
main.go
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@@ -48,7 +48,7 @@ func main() {
r.Route("/skill", func(r handler.Router) {
r.SlashCommand("/", skillHandler)
r.Autocomplete("/", skillAutocomplete)
// TODO(zeph): button handler
r.ButtonComponent("/{id}", skillButton)
})
slog.Info("connect", slog.String("disgo", disgo.Version))
@@ -94,15 +94,14 @@ var commands = []discord.ApplicationCommandCreate{
func skillHandler(data discord.SlashCommandInteractionData, e *handler.CommandEvent) error {
q := data.String("query")
id, err := strconv.ParseInt(q, 10, 32)
var s horse.Skill
if err == nil {
// note inverted condition; this is when we have an id
s = global.AllSkills[horse.SkillID(id)]
id = int64(global.AllSkills[horse.SkillID(id)].ID)
}
if s.ID == 0 {
if id == 0 {
// Either we weren't given a number or the number doesn't match any skill ID.
id, ok := global.SkillNameToID[q]
if !ok {
v := global.SkillNameToID[q]
if v == 0 {
// No such skill.
m := discord.MessageCreate{
Content: "No such skill.",
@@ -110,11 +109,11 @@ func skillHandler(data discord.SlashCommandInteractionData, e *handler.CommandEv
}
return e.CreateMessage(m)
}
s = global.AllSkills[id]
id = int64(v)
}
// TODO(zeph): search conditions and effects, give a list
m := discord.MessageCreate{
Components: []discord.LayoutComponent{RenderSkill(s)},
Components: []discord.LayoutComponent{RenderSkill(horse.SkillID(id), global.AllSkills, global.SkillGroups)},
Flags: discord.MessageFlagIsComponentsV2,
}
return e.CreateMessage(m)
@@ -133,3 +132,18 @@ func skillAutocomplete(e *handler.AutocompleteEvent) error {
}
return e.AutocompleteResult(r)
}
func skillButton(data discord.ButtonInteractionData, e *handler.ComponentEvent) error {
id, err := strconv.ParseInt(e.Vars["id"], 10, 32)
if err != nil {
m := discord.MessageCreate{
Content: "That button produced an invalid skill ID. That's not supposed to happen.",
Flags: discord.MessageFlagEphemeral,
}
return e.CreateMessage(m)
}
m := discord.MessageUpdate{
Components: &[]discord.LayoutComponent{RenderSkill(horse.SkillID(id), global.AllSkills, global.SkillGroups)},
}
return e.UpdateMessage(m)
}

View File

@@ -8,7 +8,11 @@ import (
"github.com/disgoorg/disgo/discord"
)
func RenderSkill(s horse.Skill) discord.ContainerComponent {
func RenderSkill(id horse.SkillID, all map[horse.SkillID]horse.Skill, groups map[int32][4]horse.SkillID) discord.ContainerComponent {
s, ok := all[id]
if !ok {
return discord.NewContainer(discord.NewTextDisplayf("invalid skill ID %v made it to RenderSkill", id))
}
skilltype := discord.TextDisplayComponent{
ID: 4,
Content: "Skill Issue",
@@ -90,7 +94,19 @@ func RenderSkill(s horse.Skill) discord.ContainerComponent {
ID: 51,
Content: fmt.Sprintf("SP cost %d. Grade value %d.", s.SPCost, s.GradeValue),
})
// TODO(zeph): related skills, use a row of buttons with skill numbers for the ids and edit the message when clicked?
rel := make([]horse.Skill, 0, 4)
for _, id := range groups[s.Group] {
if id != 0 {
rel = append(rel, all[id])
}
}
if len(rel) > 1 {
buttons := make([]discord.InteractiveComponent, 0, 4)
for _, rs := range rel {
buttons = append(buttons, discord.NewButton(discord.ButtonStyleSecondary, rs.Name, fmt.Sprintf("/skill/%d", rs.ID), "", 0))
}
r.Components = append(r.Components, discord.NewActionRow(buttons...))
}
return r
}