Files
horse/mdb/skill.go
zephyr 6828b1bd88
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horse, mdb: put skill groups in skills
Fixes #13.
2026-09-15 11:00:10 -04:00

199 lines
5.7 KiB
Go

package mdb
import (
"context"
_ "embed"
"fmt"
"strconv"
"strings"
"zombiezen.com/go/sqlite"
"zombiezen.com/go/sqlite/sqlitex"
"git.sunturtle.xyz/zephyr/horse"
)
var (
//go:embed sql/skill-group.sql
skillGroupSQL string
//go:embed sql/skill.sql
skillSQL string
//go:embed sql/skill-group-skills.sql
skillGroupSkillsSQL string
)
// SkillGroups retrieves all skill groups.
func SkillGroups(ctx context.Context, db *sqlitex.Pool) ([]horse.SkillGroup, error) {
return load(ctx, db, nil, skillGroupSQL, func(s *sqlite.Stmt) horse.SkillGroup {
return horse.SkillGroup{
ID: horse.SkillGroupID(s.ColumnInt(0)),
Skill1: horse.SkillID(s.ColumnInt(1)),
Skill2: horse.SkillID(s.ColumnInt(2)),
Skill3: horse.SkillID(s.ColumnInt(3)),
SkillBad: horse.SkillID(s.ColumnInt(4)),
}
})
}
// Skills retrieves all skills.
func Skills(ctx context.Context, db *sqlitex.Pool) ([]horse.Skill, error) {
// We don't use func load here because we have multiple queries to run.
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, err
}
var sk []horse.Skill
{
stmt := conn.Prep(skillSQL)
defer stmt.Reset()
for {
ok, err := stmt.Step()
if err != nil {
return nil, err
}
if !ok {
break
}
s := horse.Skill{
ID: horse.SkillID(stmt.ColumnInt(0)),
Name: stmt.ColumnText(1),
Description: stmt.ColumnText(2),
GroupSkills: make([]horse.GroupSkill, 0, 3),
Group: horse.SkillGroupID(stmt.ColumnInt32(3)),
Rarity: int8(stmt.ColumnInt(5)),
GroupRate: int8(stmt.ColumnInt(6)),
GradeValue: stmt.ColumnInt32(7),
WitCheck: stmt.ColumnBool(8),
Activations: trimActivations([]horse.Activation{
{
Precondition: stmt.ColumnText(9),
Condition: stmt.ColumnText(10),
Duration: horse.TenThousandths(stmt.ColumnInt(11)),
DurScale: horse.DurScale(stmt.ColumnInt(12)),
Cooldown: horse.TenThousandths(stmt.ColumnInt(13)),
Abilities: trimAbilities([]horse.Ability{
{
Type: horse.AbilityType(stmt.ColumnInt(14)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(15)),
Value: horse.TenThousandths(stmt.ColumnInt(16)),
Target: horse.AbilityTarget(stmt.ColumnInt(17)),
TargetValue: stmt.ColumnInt32(18),
},
{
Type: horse.AbilityType(stmt.ColumnInt(19)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(20)),
Value: horse.TenThousandths(stmt.ColumnInt(21)),
Target: horse.AbilityTarget(stmt.ColumnInt(22)),
TargetValue: stmt.ColumnInt32(23),
},
{
Type: horse.AbilityType(stmt.ColumnInt(24)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(25)),
Value: horse.TenThousandths(stmt.ColumnInt(26)),
Target: horse.AbilityTarget(stmt.ColumnInt(27)),
TargetValue: stmt.ColumnInt32(28),
},
}),
},
{
Precondition: stmt.ColumnText(29),
Condition: stmt.ColumnText(30),
Duration: horse.TenThousandths(stmt.ColumnInt(31)),
DurScale: horse.DurScale(stmt.ColumnInt(32)),
Cooldown: horse.TenThousandths(stmt.ColumnInt(33)),
Abilities: trimAbilities([]horse.Ability{
{
Type: horse.AbilityType(stmt.ColumnInt(34)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(35)),
Value: horse.TenThousandths(stmt.ColumnInt(36)),
Target: horse.AbilityTarget(stmt.ColumnInt(37)),
TargetValue: stmt.ColumnInt32(38),
},
{
Type: horse.AbilityType(stmt.ColumnInt(39)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(40)),
Value: horse.TenThousandths(stmt.ColumnInt(41)),
Target: horse.AbilityTarget(stmt.ColumnInt(42)),
TargetValue: stmt.ColumnInt32(43),
},
{
Type: horse.AbilityType(stmt.ColumnInt(44)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(45)),
Value: horse.TenThousandths(stmt.ColumnInt(46)),
Target: horse.AbilityTarget(stmt.ColumnInt(47)),
TargetValue: stmt.ColumnInt32(48),
},
}),
},
}),
UniqueOwner: stmt.ColumnText(52), // TODO(zeph): should be id, not name
Tags: parseTags(stmt.ColumnText(54)),
SPCost: stmt.ColumnInt(49),
IconID: stmt.ColumnInt(53),
}
sk = append(sk, s)
}
}
stmt := conn.Prep(skillGroupSkillsSQL)
defer stmt.Reset()
cur := sk
for {
ok, err := stmt.Step()
if err != nil {
return nil, err
}
if !ok {
break
}
// We sort skills by ID first, so we can add group skills in a single pass.
id := stmt.ColumnInt(0)
for len(cur) != 0 && cur[0].ID != horse.SkillID(id) {
cur = cur[1:]
}
g := horse.GroupSkill{
ID: horse.SkillID(stmt.ColumnInt(1)),
GroupRate: int8(stmt.ColumnInt(2)),
Rarity: int8(stmt.ColumnInt(3)),
}
cur[0].GroupSkills = append(cur[0].GroupSkills, g)
}
return sk, nil
}
func parseTags(s string) []uint16 {
r := make([]uint16, 0, 8)
for s != "" {
t, u, _ := strings.Cut(s, "/")
s = u
v, err := strconv.ParseUint(t, 10, 16)
if err != nil {
panic(fmt.Errorf("parsing skill tags: %w", err))
}
r = append(r, uint16(v))
}
return trimZeros(r...)
}
func trimAbilities(s []horse.Ability) []horse.Ability {
for len(s) > 0 && s[len(s)-1].Type == 0 {
s = s[:len(s)-1]
}
return s
}
func trimActivations(s []horse.Activation) []horse.Activation {
for len(s) > 0 && s[len(s)-1].Condition == "" {
s = s[:len(s)-1]
}
return s
}
func trimZeros[T comparable](s ...T) []T {
var zero T
for len(s) > 0 && s[len(s)-1] == zero {
s = s[:len(s)-1]
}
return s
}