Author SHA1 Message Date
zephyr 9faabbada5 zenno/chara/convo: integrate umadump talk gallery
Fixes #47.
2026-09-22 22:18:51 -04:00
zephyr 7ca6950bc1 zenno/chara/convo: working on using umadump talk gallery 2026-09-22 21:46:30 -04:00
zephyr 86583e68d1 zenno: wrapper component for race length inputs
ci/woodpecker/push/horsebot Pipeline was successful
ci/woodpecker/push/zenno Pipeline failed
2026-09-22 10:59:29 -04:00
zephyr fde5b4fd20 zenno: update types for new api fields 2026-09-21 10:31:14 -04:00
zephyr 1cf3af5f79 zenno: update full charge info with new knowledge
ci/woodpecker/push/horsebot Pipeline was successful
ci/woodpecker/push/zenno Pipeline was successful
2026-09-21 09:48:56 -04:00
13 changed files with 151 additions and 90 deletions
+20
View File
@@ -0,0 +1,20 @@
<script lang="ts">
interface Props {
value: number;
}
let { value = $bindable() }: Props = $props();
</script>
<div class="flex">
<input
class="my-auto w-full grow justify-self-center-safe"
type="range"
id="raceLen"
min="1000"
max="3600"
step="100"
bind:value
/>
<span class="my-auto flex-none pl-4 text-sm">{value}m</span>
</div>
+4
View File
@@ -4,6 +4,10 @@ import type { RegionalName } from '$lib/regional-name';
* Lobby conversation data.
*/
export interface Conversation {
/**
* Gallery ID.
*/
id: number;
/**
* Character who owns the conversation as a gallery entry.
*/
+16
View File
@@ -14,6 +14,10 @@ export interface Skill {
* Regional skil description.
*/
description: string;
/**
* Other skills in the skill group.
*/
group_skills: GroupSkill[];
/**
* Skill group ID.
*/
@@ -58,6 +62,18 @@ export interface Skill {
icon_id: number;
}
/**
* Skill reference in a skill group.
*/
export interface GroupSkill {
/** Skill ID. */
skill_id: number;
/** Group rate, as in `Skill`. */
group_rate: Skill['group_rate'];
/** Rarity, as in `Skill`. */
rarity: Skill['rarity'];
}
export enum DurationScale {
Direct = 1,
FrontDistance = 2,
+3 -2
View File
@@ -771,16 +771,17 @@ export function conservePowerAccel(
distanceType: Distance,
style: RunningStyle,
rawPower: number,
basePower: number,
powerSkillBonus?: number,
spotStruggled?: boolean,
rushed?: boolean,
): number {
const power = rawPower + (powerSkillBonus ?? 0);
const power = basePower + 0.5 * Math.max(rawPower - 1200, 0) + (powerSkillBonus ?? 0);
if (power <= 1200) {
return 0;
}
const sdc = conserveStratDistCoef[style][distanceType];
const activity = rushed ? 0.8 : spotStruggled ? 0.98 : 1;
const activity = (rushed ? 0.8 : 1) * (spotStruggled ? 0.98 : 1);
return Math.sqrt((power - 1200) * 130) * 0.001 * sdc * activity;
}
+14
View File
@@ -0,0 +1,14 @@
import * as z from 'zod';
const Entry = z.strictObject({
home_story_trigger_id: z.int32(),
new_flag: z.literal(0).or(z.literal(1)),
});
export type Entry = z.infer<typeof Entry>;
export const Gallery = z.object({
talk_gallery_list: z.array(Entry),
});
export type Gallery = z.infer<typeof Gallery>;
+53 -8
View File
@@ -9,25 +9,51 @@
requiredCharas,
convoCharas,
} from '$lib/data/convo';
import * as talk from '$lib/umadump/talk';
import CharaPick from '$lib/CharaPick.svelte';
import { onMount } from 'svelte';
import CharaIcon from '$lib/CharaIcon.svelte';
import { SvelteSet } from 'svelte/reactivity';
let conversations: Conversation[] = $state([]);
const convoMap = $derived(byChara(conversations));
const popular = $derived(groupPopulars(conversations));
let allConvos: Conversation[] = $state([]);
const popular = $derived(groupPopulars(allConvos));
let characters: Character[] = $state([]);
const selCharas = $derived(characters.filter((c) => convoMap.has(c.chara_id)));
const names = $derived(charaNames(characters));
const minSuggest = 8;
onMount(async () => {
[conversations, characters] = await Promise.all([conversation(), character()]);
[allConvos, characters] = await Promise.all([conversation(), character()]);
});
let chara: Character | undefined = $state();
let convo = $state(1);
let talkFiles: FileList | undefined = $state();
let readIDs = new SvelteSet<number>();
let talkFileInvalid = $state(false);
async function setRead(f: FileList) {
talkFiles = f;
readIDs.clear();
talkFileInvalid = false;
if (talkFiles == null || talkFiles.length === 0) {
return;
}
const t = await talkFiles[0].text();
const d = JSON.parse(t);
const g = talk.Gallery.safeDecode(d);
if (!g.success) {
talkFileInvalid = true;
console.warn(g.error);
return;
}
for (const e of g.data.talk_gallery_list) {
readIDs.add(e.home_story_trigger_id);
}
}
const conversations = $derived(allConvos.filter((c) => !readIDs.has(c.id)));
const convoMap = $derived(byChara(conversations));
const selCharas = $derived(characters.filter((c) => convoMap.has(c.chara_id)));
const options = $derived(convoMap.get(chara?.chara_id ?? 0) ?? []);
const cur = $derived(options.find((c) => c.number === convo));
const charaIDs = $derived(cur != null ? convoCharas(cur) : []);
@@ -47,12 +73,12 @@
</script>
<h1 class="text-4xl">Lobby Conversations</h1>
<div class="mx-auto mt-8 flex flex-col rounded-md text-center shadow-md ring md:max-w-xl md:flex-row">
<div class="m-4 flex-1 md:mt-3">
<div class="mx-auto mt-8 grid grid-cols-1 gap-4 rounded-md p-4 text-center shadow-md ring md:max-w-xl md:grid-cols-6">
<div class="md:col-span-3">
<label for="chara" class="hidden md:inline">Character</label>
<CharaPick id="chara" characters={selCharas} class="w-full" bind:value={chara} required />
</div>
<div class="m-4 flex-1 md:mt-3">
<div class="md:col-span-3">
<label for="convo" class="hidden md:inline">Conversation</label>
<select id="convo" bind:value={convo} class="w-full">
{#each options as opt (opt.number)}
@@ -60,6 +86,25 @@
{/each}
</select>
</div>
<div class="col-span-full">
<label for="talkgallery" class="block">
Select <span class="inline-block font-mono">talk_gallery_data.json</span> to hide read conversations.
</label>
<input
type="file"
class="rounded-full p-4"
accept="application/json"
id="talkgallery"
bind:files={() => talkFiles ?? new DataTransfer().files, setRead}
/>
<button
class="ml-4 rounded-full bg-mist-300 p-2 hover:cursor-pointer dark:bg-mist-900"
onclick={() => setRead(new DataTransfer().files)}>Reset</button
>
</div>
{#if talkFileInvalid}
<div class="col-span-full">Invalid File</div>
{/if}
</div>
{#if cur}
<div class="shadow-sm transition-shadow hover:shadow-md">
+11 -29
View File
@@ -26,6 +26,7 @@
import Article from '../Article.svelte';
import Sec from '../Sec.svelte';
import * as skill from '$lib/data/skill';
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
let raceLen = $state(2000);
let secSpeedStyle = $state(RunningStyle.FrontRunner);
@@ -224,10 +225,10 @@
},
]);
const fcSeries: ComputedSeries[] = $derived([
{ label: 'Front Runner', y: (x) => conservePowerAccel(distance(raceLen), RunningStyle.FrontRunner, x) },
{ label: 'Pace Chaser', y: (x) => conservePowerAccel(distance(raceLen), RunningStyle.PaceChaser, x) },
{ label: 'Late Surger', y: (x) => conservePowerAccel(distance(raceLen), RunningStyle.LateSurger, x) },
{ label: 'End Closer', y: (x) => conservePowerAccel(distance(raceLen), RunningStyle.EndCloser, x) },
{ label: 'Front Runner', y: (x, raw) => conservePowerAccel(distance(raceLen), RunningStyle.FrontRunner, raw, x) },
{ label: 'Pace Chaser', y: (x, raw) => conservePowerAccel(distance(raceLen), RunningStyle.PaceChaser, raw, x) },
{ label: 'Late Surger', y: (x, raw) => conservePowerAccel(distance(raceLen), RunningStyle.LateSurger, raw, x) },
{ label: 'End Closer', y: (x, raw) => conservePowerAccel(distance(raceLen), RunningStyle.EndCloser, raw, x) },
]);
</script>
@@ -514,23 +515,13 @@
plotOptions={{ color: { legend: true } }}
/>
<div class="mx-auto flex w-full md:max-w-2xl">
<label class="my-auto hidden flex-none pr-2 text-right text-sm md:inline" for="secSpeedRaceLen">Race Length</label>
<input
class="my-auto max-w-40 flex-1 md:flex-2"
type="range"
id="secSpeedRaceLen"
min="1000"
max="3600"
step="100"
bind:value={raceLen}
/>
<span class="my-auto flex-none pl-2 text-sm">{raceLen}m</span>
<label class="my-auto mr-2 hidden flex-none pr-2 text-right text-sm md:inline" for="secSpeedRaceLen">Race Length</label>
<RaceLenSlider bind:value={raceLen} />
</div>
</div>
<p>
The exact mechanics of conserving power are unclear at this time. What has been confirmed is that rushed and <a
href="#spot-struggle">spot struggle</a
> both reduce the chance for it to fire.
Rushed and <a href="#spot-struggle">spot struggle</a> reduce both the duration and effectiveness of full charge, potentially to
zero. In practice, this appears to be a concern primarily on sprints, which already have a -55% penalty to full charge duration.
</p>
<Sec h={3} id="lane-combo">Lane Combo</Sec>
@@ -670,17 +661,8 @@
plotOptions={{ color: { legend: true } }}
/>
<div class="mx-auto flex w-full md:max-w-2xl">
<label class="my-auto hidden flex-1 pr-2 text-right text-sm md:inline" for="secSpeedRaceLen">Race Length</label>
<input
class="my-auto max-w-40 flex-1 md:flex-2"
type="range"
id="secSpeedRaceLen"
min="1000"
max="3600"
step="100"
bind:value={raceLen}
/>
<span class="my-auto flex-1 pl-2 text-sm">{raceLen}m</span>
<label class="my-auto mr-2 hidden flex-1 pr-2 text-right text-sm md:inline" for="secSpeedRaceLen">Race Length</label>
<RaceLenSlider bind:value={raceLen} />
<label class="my-auto hidden flex-1 pr-2 text-right text-sm md:inline" for="secSpeedStyle">Style</label>
<select class="my-auto flex-1 text-sm" id="secSpeedStyle" bind:value={secSpeedStyle}>
{#each RUNNING_STYLES as [name, style] (style)}
+16 -17
View File
@@ -5,6 +5,7 @@
import * as race from '$lib/race';
import StatChart from '$lib/StatChart.svelte';
import { resolve } from '$app/paths';
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
function modemean(x: number, bonus: number, p: number): number {
return x * (1 - p) + x * bonus * p;
@@ -58,10 +59,10 @@
]);
const laneChange: ComputedSeries[] = [{ label: 'Lane Change Target Speed', y: (x) => race.laneChangeSpeed(x) }];
const conservePower: Array<ComputedSeries | null> = $derived([
{ label: 'Conserved Power', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, false, false) },
{ label: 'Rushed', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, false, true) },
{ label: 'Conserved Power', y: (x, raw) => race.conservePowerAccel(distanceType, style, raw, x, 0, false, false) },
{ label: 'Rushed', y: (x, raw) => race.conservePowerAccel(distanceType, style, raw, x, 0, false, true) },
styleIsFront
? { label: 'Spot Struggled', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, true, false) }
? { label: 'Spot Struggled', y: (x, raw) => race.conservePowerAccel(distanceType, style, raw, x, 0, true, false) }
: null,
]);
const gutsSpurt: Array<ComputedSeries | null> = $derived([
@@ -174,16 +175,9 @@
/>
<div class="mx-auto grid w-full grid-cols-3 gap-y-6 md:max-w-2xl md:grid-cols-7">
{#if pick?.len}
<input
class="col-span-2 my-auto w-full justify-self-center-safe"
type="range"
id="raceLen"
min="1000"
max="3600"
step="100"
bind:value={raceLen}
/>
<span class="col-span-1 my-auto pl-2 text-sm">{raceLen}m</span>
<div class="col-span-3 my-auto mr-4">
<RaceLenSlider bind:value={raceLen} />
</div>
{/if}
{#if pick?.style}
<select class="col-span-1 my-auto text-sm md:col-span-2" id="stylePick" bind:value={style}>
@@ -329,11 +323,16 @@
Bonus acceleration at spurt start from the Charge Up/Fully Charged mechanic. Scales with base power plus passive skills, so
modifiers for ground conditions and career mode do not apply.
</p>
<p>
This mechanic does not appear to be well understood, in particular how long the acceleration bonus lasts and how the rushed
and spot struggle multipliers apply.
</p>
{@render statChart(race.Stat.Power, conservePower, 'Acceleration (m/s²)', [0, 0.35], { len: true, style: true })}
<p>
The duration of Fully Charged does not depend directly on stats, but rather on a hidden <i>conserved power</i> value which
increases per horse throughout the race. Conserved power does not increase while <a href="#spot-struggle">spot struggling</a>,
so for front runners, the duration may scale negatively with guts. It also does not increase while running in any
<a href="#poskeep">position keep mode</a>
other than pace-down, so its duration may have a very slight negative correlation with wit.
<a href="#rushed">Rushed</a> additionally prevents accumulating conserved power, so full charge duration may scale positively with
wit amortized across races. Otherwise, power conservation rate depends on running style.
</p>
<Sec h={2} id="guts">Guts</Sec>
+4 -10
View File
@@ -4,6 +4,7 @@
import * as accel from '$lib/racelib/accel';
import type { Attachment } from 'svelte/attachments';
import CalcInfo from '../CalcInfo.svelte';
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
let rawSpeed = $state(1200);
let rawPower = $state(1200);
@@ -231,16 +232,9 @@
</div>
<div class="mb-auto grid max-w-4xl grid-cols-6 rounded-md text-center shadow-md ring md:col-span-6">
<input
class="col-span-4 m-4 w-full justify-self-center-safe"
type="range"
id="raceLen"
min="1000"
max="3600"
step="100"
bind:value={raceLen}
/>
<span class="col-span-2 my-auto mb-4 pl-2 text-sm">{raceLen}m</span>
<div class="col-span-full m-4">
<RaceLenSlider bind:value={raceLen} />
</div>
<select id="surface" bind:value={surface} class="col-span-2 mx-2 mb-4">
<option value={race.Surface.Turf}>Turf</option>
<option value={race.Surface.Dirt}>Dirt</option>
+4 -10
View File
@@ -4,6 +4,7 @@
import * as accel from '$lib/racelib/accel';
import type { Attachment } from 'svelte/attachments';
import CalcInfo from '../CalcInfo.svelte';
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
let rawPower = $state(1200);
let rawGuts = $state(1200);
@@ -216,16 +217,9 @@
</div>
</div>
<div class="mb-auto grid max-w-4xl grid-cols-6 rounded-md text-center shadow-md ring md:col-span-3">
<input
class="col-span-4 m-4 w-full justify-self-center-safe"
type="range"
id="raceLen"
min="1000"
max="3600"
step="100"
bind:value={raceLen}
/>
<span class="col-span-2 my-auto mb-4 pl-2 text-sm">{raceLen}m</span>
<div class="col-span-6 mx-4 mt-4">
<RaceLenSlider bind:value={raceLen} />
</div>
<select id="surface" bind:value={surface} class="col-span-2 m-4">
<option value={race.Surface.Turf}>Turf</option>
<option value={race.Surface.Dirt}>Dirt</option>
+2 -2
View File
@@ -18,6 +18,7 @@
import StatChart from '$lib/StatChart.svelte';
import { resolve } from '$app/paths';
import SpeedDur from './SpeedDur.svelte';
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
let rawPower = $state(1200);
let rawGuts = $state(1200);
@@ -112,8 +113,7 @@
</select>
</div>
<div class="m-4 md:col-span-2 md:col-start-2">
<label for="raceLen">Race Distance</label>
<input type="number" id="raceLen" required min="1000" max="3600" step="100" bind:value={raceLen} class="w-full" />
<RaceLenSlider bind:value={raceLen} />
</div>
<div class="m-4 self-center md:col-span-2">
<label for="isRunaway" class="mr-1 align-middle">Runaway</label>
+2 -2
View File
@@ -1,6 +1,7 @@
<script lang="ts">
import type { ComputedSeries } from '$lib/chart';
import * as race from '$lib/race';
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
import StatChart from '$lib/StatChart.svelte';
import CalcInfo from '../CalcInfo.svelte';
@@ -98,8 +99,7 @@
</select>
</div>
<div class="m-4 md:col-start-2">
<label for="raceLen">Race Distance</label>
<input type="number" id="raceLen" required min="1000" max="3600" step="100" bind:value={raceLen} class="w-full" />
<RaceLenSlider bind:value={raceLen} />
</div>
<div class="m-4 self-center">
<label for="isCareer" class="mr-1 align-middle">In Career</label>
+2 -10
View File
@@ -1,6 +1,7 @@
<script lang="ts">
import * as course from '$lib/course';
import * as race from '$lib/race';
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
import * as recovery from '$lib/racelib/recovery';
import HPChart from './HPChart.svelte';
import InfoPanels from './InfoPanels.svelte';
@@ -277,16 +278,7 @@
</div>
<div class="mx-auto my-2 grid max-w-5xl grid-cols-1 gap-4 rounded-md text-center shadow-md ring md:grid-cols-6">
<div class="m-4 flex md:col-span-2">
<input
class="col-span-2 my-auto w-full justify-self-center-safe"
type="range"
id="raceLen"
min="1000"
max="3600"
step="100"
bind:value={raceLen}
/>
<span class="my-auto pl-2 text-sm">{raceLen}m</span>
<RaceLenSlider bind:value={raceLen} />
</div>
<select id="surface" class="m-4" bind:value={surface}>
<option value={race.Surface.Turf}>Turf</option>