Compare commits
7
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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6262e3c430 | ||
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1cfabb18f5 | ||
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bf4e750825 | ||
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57ffadb06a | ||
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86583e68d1 | ||
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fde5b4fd20 | ||
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1cf3af5f79 |
@@ -0,0 +1,77 @@
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package main
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import (
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"log/slog"
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"git.sunturtle.xyz/zephyr/horse"
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"git.sunturtle.xyz/zephyr/horse/umadump/ism"
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)
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// For each gain type from inspiration (stats, caps, aptitudes, skills):
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// find all activated sparks that can give that gain type.
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// Then, find all subsets of effect groups among those sparks
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// that have effects summing to those observed
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// (or more if the .end_info result is maxed),
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// with the restriction that one comes from each spark.
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// Deduplicate permutations.
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// Lastly, find the intersection of possible effects from sparks that appear
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// multiple times.
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//
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// To some extent, we rely on there being no sparks with the random stats effect type,
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// although we also don't know the distribution of stats from overcapped skill hints.
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type target struct {
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spark *horse.Spark
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group int
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effect horse.SparkEffect
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}
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func skilltargets(sparks []horse.Spark) map[horse.SkillID]map[horse.SparkID][]target {
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r := make(map[horse.SkillID]map[horse.SparkID][]target)
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for i, sp := range sparks {
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for j, g := range sp.Effects {
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for _, e := range g {
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if e.Target != horse.SparkSkillHint {
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continue
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}
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if r[horse.SkillID(e.Value1)] == nil {
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r[horse.SkillID(e.Value1)] = make(map[horse.SparkID][]target)
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}
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r[horse.SkillID(e.Value1)][sp.ID] = append(r[horse.SkillID(e.Value1)][sp.ID], target{&sparks[i], j, e})
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}
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}
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}
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return r
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}
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func resolveSkills(tab tables, career *ism.WorkIdleSingleMode)
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// skillsparks appends all activated sparks that can yield a given skill to r.
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// It assumes that no spark can give multiple skills.
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func skillsparks(tab tables, sparks []ism.Factor, id horse.SkillID, r []*horse.Spark) []*horse.Spark {
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for _, f := range sparks {
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sp := tab.sparks[f.FactorID]
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if sp == nil {
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// ATM we do generally exclude Carnival Bonus from spark info.
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// Better to check.
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slog.Warn("skipped spark", slog.Int("id", int(f.FactorID)))
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continue
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}
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if sparkHasSkill(sp, id) {
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r = append(r, sp)
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}
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}
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return r
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}
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func sparkHasSkill(sp *horse.Spark, id horse.SkillID) bool {
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for _, g := range sp.Effects {
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for _, e := range g {
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if e.Target != horse.SparkSkillHint {
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continue
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}
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return id == horse.SkillID(e.Value1)
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}
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}
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return false
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}
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@@ -0,0 +1,111 @@
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package main
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import (
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"context"
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"encoding/json"
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"flag"
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"fmt"
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"log/slog"
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"os"
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"os/signal"
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"path/filepath"
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"slices"
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"git.sunturtle.xyz/zephyr/horse/mdb"
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"git.sunturtle.xyz/zephyr/horse/umadump/ism"
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"golang.org/x/sync/errgroup"
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"zombiezen.com/go/sqlite"
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"zombiezen.com/go/sqlite/sqlitex"
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)
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func main() {
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var (
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mdbf string
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dirs []string
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files []string
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)
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flag.StringVar(&mdbf, "-mdb", "", "`path` to master.mdb")
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flag.Func("d", "idle_single_mode `dir`ectory (may be specified multiple times)", func(s string) error {
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dirs = append(dirs, s)
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return nil
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})
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flag.Parse()
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files = slices.Clone(flag.Args())
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for _, dir := range dirs {
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ds, err := os.ReadDir(dir)
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if err != nil {
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slog.Error("getting files in directory", slog.String("dir", dir), slog.Any("err", err))
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os.Exit(1)
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}
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for _, d := range ds {
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if d.IsDir() {
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continue
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}
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files = append(files, filepath.Join(dir, d.Name()))
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}
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}
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ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt)
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go func() {
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<-ctx.Done()
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stop()
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}()
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db, err := sqlitex.NewPool(mdbf, sqlitex.PoolOptions{Flags: sqlite.OpenReadOnly})
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if err != nil {
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slog.Error("mdb", slog.Any("err", err))
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os.Exit(1)
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}
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slog.Info("load skills")
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skills, err := mdb.Skills(ctx, db)
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if err != nil {
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slog.Error("skills", slog.Any("err", err))
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os.Exit(1)
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}
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slog.Info("load sparks")
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sparks, err := mdb.Sparks(ctx, db)
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if err != nil {
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slog.Error("sparks", slog.Any("err", err))
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os.Exit(1)
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}
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slog.Info("load umas")
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umas, err := mdb.Umas(ctx, db)
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if err != nil {
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slog.Error("umas", slog.Any("err", err))
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os.Exit(1)
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}
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slog.Info("mdb",
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slog.Int("sparks", len(sparks)),
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slog.Int("skills", len(skills)),
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slog.Int("umas", len(umas)),
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)
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tab := makeTables(skills, sparks, umas)
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g, ctx := errgroup.WithContext(ctx)
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g.SetLimit(64)
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for _, file := range files {
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g.Go(func() error {
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return dofile(ctx, file)
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})
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}
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if err := g.Wait(); err != nil {
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slog.Error("process", slog.Any("err", err))
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os.Exit(1)
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}
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}
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func dofile(ctx context.Context, file string) error {
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f, err := os.Open(file)
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if err != nil {
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return err
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}
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var career ism.WorkIdleSingleMode
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d := json.NewDecoder(f)
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d.DisallowUnknownFields()
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if err := d.Decode(&career); err != nil {
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return fmt.Errorf("%s: %w", file, err)
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}
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}
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@@ -0,0 +1,37 @@
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package main
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import "git.sunturtle.xyz/zephyr/horse"
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type tables struct {
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skills map[horse.SkillID]*horse.Skill
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groups map[horse.SkillGroupID]map[int8]*horse.Skill
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sparks map[horse.SparkID]*horse.Spark
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umas map[horse.UmaID]*horse.Uma
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}
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func makeTables(skills []horse.Skill, sparks []horse.Spark, umas []horse.Uma) tables {
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tab := tables{
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skills: make(map[horse.SkillID]*horse.Skill, len(skills)),
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groups: make(map[horse.SkillGroupID]map[int8]*horse.Skill, len(skills)/2),
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sparks: make(map[horse.SparkID]*horse.Spark, len(sparks)),
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umas: make(map[horse.UmaID]*horse.Uma, len(umas)),
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}
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for i, sk := range skills {
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tab.skills[sk.ID] = &skills[i]
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if tab.groups[sk.Group] == nil {
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tab.groups[sk.Group] = make(map[int8]*horse.Skill, 4)
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}
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// Only add the skill to the groups table if they're rare, the base
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// version of the common skill, or there isn't anything else there.
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if sk.Rarity == 2 || sk.GroupRate == 1 || tab.groups[sk.Group][sk.Rarity] == nil {
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tab.groups[sk.Group][sk.Rarity] = &skills[i]
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}
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}
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for i, sp := range sparks {
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tab.sparks[sp.ID] = &sparks[i]
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}
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for i, u := range umas {
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tab.umas[u.ID] = &umas[i]
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}
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return tab
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}
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@@ -0,0 +1,20 @@
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<script lang="ts">
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interface Props {
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value: number;
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}
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let { value = $bindable() }: Props = $props();
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</script>
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<div class="flex">
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<input
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class="my-auto w-full grow justify-self-center-safe"
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type="range"
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id="raceLen"
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min="1000"
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max="3600"
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step="100"
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bind:value
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/>
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<span class="my-auto flex-none pl-4 text-sm">{value}m</span>
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</div>
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@@ -20,6 +20,7 @@
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skill_id: 0,
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name: 'Skill data is loading...',
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description: 'Skill data is still loading, or else something went wrong.',
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group_skills: [],
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group: 0,
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rarity: 1,
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group_rate: 1,
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@@ -4,6 +4,10 @@ import type { RegionalName } from '$lib/regional-name';
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* Lobby conversation data.
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*/
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export interface Conversation {
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/**
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* Gallery ID.
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*/
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id: number;
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/**
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* Character who owns the conversation as a gallery entry.
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*/
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@@ -14,6 +14,10 @@ export interface Skill {
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* Regional skil description.
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*/
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description: string;
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/**
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* Other skills in the skill group.
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*/
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group_skills: GroupSkill[];
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/**
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* Skill group ID.
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*/
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@@ -58,6 +62,18 @@ export interface Skill {
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icon_id: number;
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}
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/**
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* Skill reference in a skill group.
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*/
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export interface GroupSkill {
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/** Skill ID. */
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skill_id: number;
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/** Group rate, as in `Skill`. */
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group_rate: Skill['group_rate'];
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/** Rarity, as in `Skill`. */
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rarity: Skill['rarity'];
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}
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export enum DurationScale {
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Direct = 1,
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FrontDistance = 2,
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@@ -771,16 +771,17 @@ export function conservePowerAccel(
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distanceType: Distance,
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style: RunningStyle,
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rawPower: number,
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basePower: number,
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powerSkillBonus?: number,
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spotStruggled?: boolean,
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rushed?: boolean,
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): number {
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const power = rawPower + (powerSkillBonus ?? 0);
|
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const power = basePower + 0.5 * Math.max(rawPower - 1200, 0) + (powerSkillBonus ?? 0);
|
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if (power <= 1200) {
|
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return 0;
|
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}
|
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const sdc = conserveStratDistCoef[style][distanceType];
|
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const activity = rushed ? 0.8 : spotStruggled ? 0.98 : 1;
|
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const activity = (rushed ? 0.8 : 1) * (spotStruggled ? 0.98 : 1);
|
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return Math.sqrt((power - 1200) * 130) * 0.001 * sdc * activity;
|
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}
|
||||
|
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|
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@@ -0,0 +1,14 @@
|
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import * as z from 'zod';
|
||||
|
||||
const Entry = z.strictObject({
|
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home_story_trigger_id: z.int32(),
|
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new_flag: z.literal(0).or(z.literal(1)),
|
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});
|
||||
|
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export type Entry = z.infer<typeof Entry>;
|
||||
|
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export const Gallery = z.object({
|
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talk_gallery_list: z.array(Entry),
|
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});
|
||||
|
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export type Gallery = z.infer<typeof Gallery>;
|
||||
@@ -9,25 +9,51 @@
|
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requiredCharas,
|
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convoCharas,
|
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} from '$lib/data/convo';
|
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import * as talk from '$lib/umadump/talk';
|
||||
import CharaPick from '$lib/CharaPick.svelte';
|
||||
import { onMount } from 'svelte';
|
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import CharaIcon from '$lib/CharaIcon.svelte';
|
||||
import { SvelteSet } from 'svelte/reactivity';
|
||||
|
||||
let conversations: Conversation[] = $state([]);
|
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const convoMap = $derived(byChara(conversations));
|
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const popular = $derived(groupPopulars(conversations));
|
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let allConvos: Conversation[] = $state([]);
|
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const popular = $derived(groupPopulars(allConvos));
|
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let characters: Character[] = $state([]);
|
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const selCharas = $derived(characters.filter((c) => convoMap.has(c.chara_id)));
|
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const names = $derived(charaNames(characters));
|
||||
const minSuggest = 8;
|
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|
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onMount(async () => {
|
||||
[conversations, characters] = await Promise.all([conversation(), character()]);
|
||||
[allConvos, characters] = await Promise.all([conversation(), character()]);
|
||||
});
|
||||
|
||||
let chara: Character | undefined = $state();
|
||||
let convo = $state(1);
|
||||
|
||||
let talkFiles: FileList | undefined = $state();
|
||||
let readIDs = new SvelteSet<number>();
|
||||
let talkFileInvalid = $state(false);
|
||||
async function setRead(f: FileList) {
|
||||
talkFiles = f;
|
||||
readIDs.clear();
|
||||
talkFileInvalid = false;
|
||||
if (talkFiles == null || talkFiles.length === 0) {
|
||||
return;
|
||||
}
|
||||
const t = await talkFiles[0].text();
|
||||
const d = JSON.parse(t);
|
||||
const g = talk.Gallery.safeDecode(d);
|
||||
if (!g.success) {
|
||||
talkFileInvalid = true;
|
||||
console.warn(g.error);
|
||||
return;
|
||||
}
|
||||
for (const e of g.data.talk_gallery_list) {
|
||||
readIDs.add(e.home_story_trigger_id);
|
||||
}
|
||||
}
|
||||
const conversations = $derived(allConvos.filter((c) => !readIDs.has(c.id)));
|
||||
const convoMap = $derived(byChara(conversations));
|
||||
const selCharas = $derived(characters.filter((c) => convoMap.has(c.chara_id)));
|
||||
|
||||
const options = $derived(convoMap.get(chara?.chara_id ?? 0) ?? []);
|
||||
const cur = $derived(options.find((c) => c.number === convo));
|
||||
const charaIDs = $derived(cur != null ? convoCharas(cur) : []);
|
||||
@@ -47,12 +73,12 @@
|
||||
</script>
|
||||
|
||||
<h1 class="text-4xl">Lobby Conversations</h1>
|
||||
<div class="mx-auto mt-8 flex flex-col rounded-md text-center shadow-md ring md:max-w-xl md:flex-row">
|
||||
<div class="m-4 flex-1 md:mt-3">
|
||||
<div class="mx-auto mt-8 grid grid-cols-1 gap-4 rounded-md p-4 text-center shadow-md ring md:max-w-xl md:grid-cols-6">
|
||||
<div class="md:col-span-3">
|
||||
<label for="chara" class="hidden md:inline">Character</label>
|
||||
<CharaPick id="chara" characters={selCharas} class="w-full" bind:value={chara} required />
|
||||
</div>
|
||||
<div class="m-4 flex-1 md:mt-3">
|
||||
<div class="md:col-span-3">
|
||||
<label for="convo" class="hidden md:inline">Conversation</label>
|
||||
<select id="convo" bind:value={convo} class="w-full">
|
||||
{#each options as opt (opt.number)}
|
||||
@@ -60,6 +86,29 @@
|
||||
{/each}
|
||||
</select>
|
||||
</div>
|
||||
<div class="col-span-full">
|
||||
<label for="talkgallery" class="block">
|
||||
Select
|
||||
<a href="https://werseter.github.io/umadump/" target="_blank" rel="noopener noreferrer">
|
||||
<span class="inline-block font-mono">talk_gallery_data.json</span>
|
||||
</a>
|
||||
to hide read conversations.
|
||||
</label>
|
||||
<input
|
||||
type="file"
|
||||
class="rounded-full p-4"
|
||||
accept="application/json"
|
||||
id="talkgallery"
|
||||
bind:files={() => talkFiles ?? new DataTransfer().files, setRead}
|
||||
/>
|
||||
<button
|
||||
class="ml-4 rounded-full bg-mist-300 p-2 hover:cursor-pointer dark:bg-mist-900"
|
||||
onclick={() => setRead(new DataTransfer().files)}>Reset</button
|
||||
>
|
||||
</div>
|
||||
{#if talkFileInvalid}
|
||||
<div class="col-span-full">Invalid File</div>
|
||||
{/if}
|
||||
</div>
|
||||
{#if cur}
|
||||
<div class="shadow-sm transition-shadow hover:shadow-md">
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
import Article from '../Article.svelte';
|
||||
import Sec from '../Sec.svelte';
|
||||
import * as skill from '$lib/data/skill';
|
||||
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
|
||||
|
||||
let raceLen = $state(2000);
|
||||
let secSpeedStyle = $state(RunningStyle.FrontRunner);
|
||||
@@ -224,10 +225,10 @@
|
||||
},
|
||||
]);
|
||||
const fcSeries: ComputedSeries[] = $derived([
|
||||
{ label: 'Front Runner', y: (x) => conservePowerAccel(distance(raceLen), RunningStyle.FrontRunner, x) },
|
||||
{ label: 'Pace Chaser', y: (x) => conservePowerAccel(distance(raceLen), RunningStyle.PaceChaser, x) },
|
||||
{ label: 'Late Surger', y: (x) => conservePowerAccel(distance(raceLen), RunningStyle.LateSurger, x) },
|
||||
{ label: 'End Closer', y: (x) => conservePowerAccel(distance(raceLen), RunningStyle.EndCloser, x) },
|
||||
{ label: 'Front Runner', y: (x, raw) => conservePowerAccel(distance(raceLen), RunningStyle.FrontRunner, raw, x) },
|
||||
{ label: 'Pace Chaser', y: (x, raw) => conservePowerAccel(distance(raceLen), RunningStyle.PaceChaser, raw, x) },
|
||||
{ label: 'Late Surger', y: (x, raw) => conservePowerAccel(distance(raceLen), RunningStyle.LateSurger, raw, x) },
|
||||
{ label: 'End Closer', y: (x, raw) => conservePowerAccel(distance(raceLen), RunningStyle.EndCloser, raw, x) },
|
||||
]);
|
||||
</script>
|
||||
|
||||
@@ -514,23 +515,13 @@
|
||||
plotOptions={{ color: { legend: true } }}
|
||||
/>
|
||||
<div class="mx-auto flex w-full md:max-w-2xl">
|
||||
<label class="my-auto hidden flex-none pr-2 text-right text-sm md:inline" for="secSpeedRaceLen">Race Length</label>
|
||||
<input
|
||||
class="my-auto max-w-40 flex-1 md:flex-2"
|
||||
type="range"
|
||||
id="secSpeedRaceLen"
|
||||
min="1000"
|
||||
max="3600"
|
||||
step="100"
|
||||
bind:value={raceLen}
|
||||
/>
|
||||
<span class="my-auto flex-none pl-2 text-sm">{raceLen}m</span>
|
||||
<label class="my-auto mr-2 hidden flex-none pr-2 text-right text-sm md:inline" for="secSpeedRaceLen">Race Length</label>
|
||||
<RaceLenSlider bind:value={raceLen} />
|
||||
</div>
|
||||
</div>
|
||||
<p>
|
||||
The exact mechanics of conserving power are unclear at this time. What has been confirmed is that rushed and <a
|
||||
href="#spot-struggle">spot struggle</a
|
||||
> both reduce the chance for it to fire.
|
||||
Rushed and <a href="#spot-struggle">spot struggle</a> reduce both the duration and effectiveness of full charge, potentially to
|
||||
zero. In practice, this appears to be a concern primarily on sprints, which already have a -55% penalty to full charge duration.
|
||||
</p>
|
||||
|
||||
<Sec h={3} id="lane-combo">Lane Combo</Sec>
|
||||
@@ -670,17 +661,8 @@
|
||||
plotOptions={{ color: { legend: true } }}
|
||||
/>
|
||||
<div class="mx-auto flex w-full md:max-w-2xl">
|
||||
<label class="my-auto hidden flex-1 pr-2 text-right text-sm md:inline" for="secSpeedRaceLen">Race Length</label>
|
||||
<input
|
||||
class="my-auto max-w-40 flex-1 md:flex-2"
|
||||
type="range"
|
||||
id="secSpeedRaceLen"
|
||||
min="1000"
|
||||
max="3600"
|
||||
step="100"
|
||||
bind:value={raceLen}
|
||||
/>
|
||||
<span class="my-auto flex-1 pl-2 text-sm">{raceLen}m</span>
|
||||
<label class="my-auto mr-2 hidden flex-1 pr-2 text-right text-sm md:inline" for="secSpeedRaceLen">Race Length</label>
|
||||
<RaceLenSlider bind:value={raceLen} />
|
||||
<label class="my-auto hidden flex-1 pr-2 text-right text-sm md:inline" for="secSpeedStyle">Style</label>
|
||||
<select class="my-auto flex-1 text-sm" id="secSpeedStyle" bind:value={secSpeedStyle}>
|
||||
{#each RUNNING_STYLES as [name, style] (style)}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
import * as race from '$lib/race';
|
||||
import StatChart from '$lib/StatChart.svelte';
|
||||
import { resolve } from '$app/paths';
|
||||
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
|
||||
|
||||
function modemean(x: number, bonus: number, p: number): number {
|
||||
return x * (1 - p) + x * bonus * p;
|
||||
@@ -58,10 +59,10 @@
|
||||
]);
|
||||
const laneChange: ComputedSeries[] = [{ label: 'Lane Change Target Speed', y: (x) => race.laneChangeSpeed(x) }];
|
||||
const conservePower: Array<ComputedSeries | null> = $derived([
|
||||
{ label: 'Conserved Power', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, false, false) },
|
||||
{ label: 'Rushed', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, false, true) },
|
||||
{ label: 'Conserved Power', y: (x, raw) => race.conservePowerAccel(distanceType, style, raw, x, 0, false, false) },
|
||||
{ label: 'Rushed', y: (x, raw) => race.conservePowerAccel(distanceType, style, raw, x, 0, false, true) },
|
||||
styleIsFront
|
||||
? { label: 'Spot Struggled', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, true, false) }
|
||||
? { label: 'Spot Struggled', y: (x, raw) => race.conservePowerAccel(distanceType, style, raw, x, 0, true, false) }
|
||||
: null,
|
||||
]);
|
||||
const gutsSpurt: Array<ComputedSeries | null> = $derived([
|
||||
@@ -174,16 +175,9 @@
|
||||
/>
|
||||
<div class="mx-auto grid w-full grid-cols-3 gap-y-6 md:max-w-2xl md:grid-cols-7">
|
||||
{#if pick?.len}
|
||||
<input
|
||||
class="col-span-2 my-auto w-full justify-self-center-safe"
|
||||
type="range"
|
||||
id="raceLen"
|
||||
min="1000"
|
||||
max="3600"
|
||||
step="100"
|
||||
bind:value={raceLen}
|
||||
/>
|
||||
<span class="col-span-1 my-auto pl-2 text-sm">{raceLen}m</span>
|
||||
<div class="col-span-3 my-auto mr-4">
|
||||
<RaceLenSlider bind:value={raceLen} />
|
||||
</div>
|
||||
{/if}
|
||||
{#if pick?.style}
|
||||
<select class="col-span-1 my-auto text-sm md:col-span-2" id="stylePick" bind:value={style}>
|
||||
@@ -329,11 +323,16 @@
|
||||
Bonus acceleration at spurt start from the Charge Up/Fully Charged mechanic. Scales with base power plus passive skills, so
|
||||
modifiers for ground conditions and career mode do not apply.
|
||||
</p>
|
||||
<p>
|
||||
This mechanic does not appear to be well understood, in particular how long the acceleration bonus lasts and how the rushed
|
||||
and spot struggle multipliers apply.
|
||||
</p>
|
||||
{@render statChart(race.Stat.Power, conservePower, 'Acceleration (m/s²)', [0, 0.35], { len: true, style: true })}
|
||||
<p>
|
||||
The duration of Fully Charged does not depend directly on stats, but rather on a hidden <i>conserved power</i> value which
|
||||
increases per horse throughout the race. Conserved power does not increase while <a href="#spot-struggle">spot struggling</a>,
|
||||
so for front runners, the duration may scale negatively with guts. It also does not increase while running in any
|
||||
<a href="#poskeep">position keep mode</a>
|
||||
other than pace-down, so its duration may have a very slight negative correlation with wit.
|
||||
<a href="#rushed">Rushed</a> additionally prevents accumulating conserved power, so full charge duration may scale positively with
|
||||
wit amortized across races. Otherwise, power conservation rate depends on running style.
|
||||
</p>
|
||||
|
||||
<Sec h={2} id="guts">Guts</Sec>
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
import * as accel from '$lib/racelib/accel';
|
||||
import type { Attachment } from 'svelte/attachments';
|
||||
import CalcInfo from '../CalcInfo.svelte';
|
||||
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
|
||||
|
||||
let rawSpeed = $state(1200);
|
||||
let rawPower = $state(1200);
|
||||
@@ -231,16 +232,9 @@
|
||||
</div>
|
||||
|
||||
<div class="mb-auto grid max-w-4xl grid-cols-6 rounded-md text-center shadow-md ring md:col-span-6">
|
||||
<input
|
||||
class="col-span-4 m-4 w-full justify-self-center-safe"
|
||||
type="range"
|
||||
id="raceLen"
|
||||
min="1000"
|
||||
max="3600"
|
||||
step="100"
|
||||
bind:value={raceLen}
|
||||
/>
|
||||
<span class="col-span-2 my-auto mb-4 pl-2 text-sm">{raceLen}m</span>
|
||||
<div class="col-span-full m-4">
|
||||
<RaceLenSlider bind:value={raceLen} />
|
||||
</div>
|
||||
<select id="surface" bind:value={surface} class="col-span-2 mx-2 mb-4">
|
||||
<option value={race.Surface.Turf}>Turf</option>
|
||||
<option value={race.Surface.Dirt}>Dirt</option>
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
import * as accel from '$lib/racelib/accel';
|
||||
import type { Attachment } from 'svelte/attachments';
|
||||
import CalcInfo from '../CalcInfo.svelte';
|
||||
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
|
||||
|
||||
let rawPower = $state(1200);
|
||||
let rawGuts = $state(1200);
|
||||
@@ -216,16 +217,9 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="mb-auto grid max-w-4xl grid-cols-6 rounded-md text-center shadow-md ring md:col-span-3">
|
||||
<input
|
||||
class="col-span-4 m-4 w-full justify-self-center-safe"
|
||||
type="range"
|
||||
id="raceLen"
|
||||
min="1000"
|
||||
max="3600"
|
||||
step="100"
|
||||
bind:value={raceLen}
|
||||
/>
|
||||
<span class="col-span-2 my-auto mb-4 pl-2 text-sm">{raceLen}m</span>
|
||||
<div class="col-span-6 mx-4 mt-4">
|
||||
<RaceLenSlider bind:value={raceLen} />
|
||||
</div>
|
||||
<select id="surface" bind:value={surface} class="col-span-2 m-4">
|
||||
<option value={race.Surface.Turf}>Turf</option>
|
||||
<option value={race.Surface.Dirt}>Dirt</option>
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
import StatChart from '$lib/StatChart.svelte';
|
||||
import { resolve } from '$app/paths';
|
||||
import SpeedDur from './SpeedDur.svelte';
|
||||
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
|
||||
|
||||
let rawPower = $state(1200);
|
||||
let rawGuts = $state(1200);
|
||||
@@ -112,8 +113,7 @@
|
||||
</select>
|
||||
</div>
|
||||
<div class="m-4 md:col-span-2 md:col-start-2">
|
||||
<label for="raceLen">Race Distance</label>
|
||||
<input type="number" id="raceLen" required min="1000" max="3600" step="100" bind:value={raceLen} class="w-full" />
|
||||
<RaceLenSlider bind:value={raceLen} />
|
||||
</div>
|
||||
<div class="m-4 self-center md:col-span-2">
|
||||
<label for="isRunaway" class="mr-1 align-middle">Runaway</label>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<script lang="ts">
|
||||
import type { ComputedSeries } from '$lib/chart';
|
||||
import * as race from '$lib/race';
|
||||
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
|
||||
import StatChart from '$lib/StatChart.svelte';
|
||||
import CalcInfo from '../CalcInfo.svelte';
|
||||
|
||||
@@ -98,8 +99,7 @@
|
||||
</select>
|
||||
</div>
|
||||
<div class="m-4 md:col-start-2">
|
||||
<label for="raceLen">Race Distance</label>
|
||||
<input type="number" id="raceLen" required min="1000" max="3600" step="100" bind:value={raceLen} class="w-full" />
|
||||
<RaceLenSlider bind:value={raceLen} />
|
||||
</div>
|
||||
<div class="m-4 self-center">
|
||||
<label for="isCareer" class="mr-1 align-middle">In Career</label>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<script lang="ts">
|
||||
import * as course from '$lib/course';
|
||||
import * as race from '$lib/race';
|
||||
import RaceLenSlider from '$lib/RaceLenSlider.svelte';
|
||||
import * as recovery from '$lib/racelib/recovery';
|
||||
import HPChart from './HPChart.svelte';
|
||||
import InfoPanels from './InfoPanels.svelte';
|
||||
@@ -277,16 +278,7 @@
|
||||
</div>
|
||||
<div class="mx-auto my-2 grid max-w-5xl grid-cols-1 gap-4 rounded-md text-center shadow-md ring md:grid-cols-6">
|
||||
<div class="m-4 flex md:col-span-2">
|
||||
<input
|
||||
class="col-span-2 my-auto w-full justify-self-center-safe"
|
||||
type="range"
|
||||
id="raceLen"
|
||||
min="1000"
|
||||
max="3600"
|
||||
step="100"
|
||||
bind:value={raceLen}
|
||||
/>
|
||||
<span class="my-auto pl-2 text-sm">{raceLen}m</span>
|
||||
<RaceLenSlider bind:value={raceLen} />
|
||||
</div>
|
||||
<select id="surface" class="m-4" bind:value={surface}>
|
||||
<option value={race.Surface.Turf}>Turf</option>
|
||||
|
||||
Reference in New Issue
Block a user