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| Author | SHA1 | Date | |
|---|---|---|---|
| 48118efeeb | |||
| 79d4e76090 | |||
| ea39be0510 | |||
| 7bac55ca43 | |||
| 435da61405 |
+12
-2
@@ -1,10 +1,20 @@
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# horsebot
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Discord bot serving horse game data.
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Website and Discord bot serving horse game data.
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Production instance is named Zenno Rob Roy, because she has read all about Umamusume and is always happy to share her knowledge and give recommendations.
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## Running
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The `-mdb` flag is mandatory for both website and Discord bot modes.
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It provides data for both the horsebot API and the discord bot.
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## Running the Website
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If the `-public` flag is provided, its value gives the directory to serve at `/`.
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The `-img` flag gives a separate directory into which images are synced from GameTora; obtain permission from Gertas prior to using it.
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The images are served on `/img/`.
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## Running the Discord Bot
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Provide the `-token` flag pointing to a file containing the token.
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The bot always uses the Gateway API.
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If the `-http` argument is provided, it will also use the HTTP API, and `-key` must also be provided.
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@@ -36,6 +36,7 @@ func main() {
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addr string
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mdbf string
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public string
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img string
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// discord
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tokenFile string
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apiRoute string
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@@ -47,6 +48,7 @@ func main() {
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flag.StringVar(&addr, "http", ":13669", "`address` to bind HTTP server")
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flag.StringVar(&mdbf, "mdb", "", "`path` to master.mdb")
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flag.StringVar(&public, "public", "", "`dir`ectory containing the website to serve")
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flag.StringVar(&img, "img", "", "`dir`ectory to save and serve images")
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flag.StringVar(&tokenFile, "token", "", "`file` containing the Discord bot token")
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flag.StringVar(&apiRoute, "route", "/interactions/callback", "`path` to serve Discord HTTP API calls")
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flag.StringVar(&pubkey, "key", "", "Discord public key")
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@@ -86,6 +88,17 @@ func main() {
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os.Exit(1)
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}
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if img != "" {
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// Ensure the img directory is in fact a directory
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// before we start trying to fill it out.
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err := os.MkdirAll(img, 0777)
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if err != nil {
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slog.Error("img", slog.Any("err", err))
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os.Exit(1)
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}
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go saveImgs(ctx, db, img)
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}
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var client *bot.Client
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if tokenFile != "" {
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skills, err := mdb.Skills(ctx, db)
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@@ -128,6 +141,9 @@ func main() {
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if public != "" {
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mux.Handle("GET /", httpmiddle.Compress(5)(http.FileServerFS(os.DirFS(public))))
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}
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if img != "" {
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mux.Handle("GET /img/", http.StripPrefix("/img", http.FileServerFS(os.DirFS(img))))
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}
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mux.Handle("GET /api/global/affinity", httpmiddle.Compress(5)(dataroute(ctx, db, mdb.AffinitySummary)))
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mux.Handle("GET /api/global/affinity-detail", httpmiddle.Compress(5)(dataroute(ctx, db, mdb.AffinityDetail)))
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mux.Handle("GET /api/global/character", httpmiddle.Compress(5)(dataroute(ctx, db, mdb.Characters)))
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@@ -3,14 +3,12 @@ package main
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import (
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"context"
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"errors"
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"flag"
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"fmt"
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"image"
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"image/png"
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"log/slog"
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"net/http"
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"os"
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"os/signal"
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"path/filepath"
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"strconv"
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"time"
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@@ -22,31 +20,7 @@ import (
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"zombiezen.com/go/sqlite/sqlitex"
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)
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func main() {
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var (
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mdb string
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out string
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)
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flag.StringVar(&mdb, "mdb", "", "`path` to master.mdb")
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flag.StringVar(&out, "o", "", "output `dir`ectory")
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flag.Parse()
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ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt)
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go func() {
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<-ctx.Done()
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stop()
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}()
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db, err := sqlitex.NewPool(mdb, sqlitex.PoolOptions{Flags: sqlite.OpenReadOnly})
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if err != nil {
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slog.Error("mdb", slog.Any("err", err))
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os.Exit(1)
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}
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if err := os.MkdirAll(out, 0777); err != nil {
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slog.Error("output", slog.Any("err", err))
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os.Exit(1)
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}
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func saveImgs(ctx context.Context, db *sqlitex.Pool, out string) {
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skill, err := skillIconIDs(ctx, db)
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if err != nil {
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slog.Error("skills", slog.Any("err", err))
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@@ -71,6 +45,49 @@ func main() {
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}
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}
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// load scans all results of sql and appends them to r.
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func load[T any](ctx context.Context, db *sqlitex.Pool, r []T, sql string, row func(*sqlite.Stmt) T) ([]T, error) {
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conn, err := db.Take(ctx)
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defer db.Put(conn)
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if err != nil {
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return nil, err
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}
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stmt, err := conn.Prepare(sql)
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if err != nil {
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return nil, err
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}
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for {
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ok, err := stmt.Step()
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if err != nil {
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return r, err
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}
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if !ok {
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break
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}
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r = append(r, row(stmt))
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}
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return r, err
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}
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func skillIconIDs(ctx context.Context, db *sqlitex.Pool) ([]int32, error) {
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return load(ctx, db, nil, "SELECT DISTINCT icon_id FROM skill_data", func(s *sqlite.Stmt) int32 {
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return s.ColumnInt32(0)
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})
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}
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func charaIDs(ctx context.Context, db *sqlitex.Pool) ([]int32, error) {
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return load(ctx, db, nil, "SELECT id FROM chara_data", func(s *sqlite.Stmt) int32 {
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return s.ColumnInt32(0)
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})
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}
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func rankIDs(ctx context.Context, db *sqlitex.Pool) ([]int32, error) {
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return load(ctx, db, nil, "SELECT id-1 FROM single_mode_rank", func(s *sqlite.Stmt) int32 {
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return s.ColumnInt32(0)
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})
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}
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var pngenc = &png.Encoder{CompressionLevel: png.BestCompression}
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func idouts(ctx context.Context, g *errgroup.Group, tick *time.Ticker, ids []int32, p, urlf string, sizes ...image.Point) {
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@@ -1,8 +0,0 @@
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# toradl
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Download and process icons from GameTora.
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Obtain permission from Gertas before using this program.
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toradl pulls the list of all skill icon IDs, character IDs, and rating IDs from the MDB
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Then, for each that has no previous output, it downloads the corresponding icon from GameTora.
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Each type is resized to various sizes and saved as PNG and AVIF.
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@@ -1,51 +0,0 @@
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package main
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import (
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"context"
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"zombiezen.com/go/sqlite"
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"zombiezen.com/go/sqlite/sqlitex"
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)
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// load scans all results of sql and appends them to r.
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func load[T any](ctx context.Context, db *sqlitex.Pool, r []T, sql string, row func(*sqlite.Stmt) T) ([]T, error) {
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conn, err := db.Take(ctx)
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defer db.Put(conn)
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if err != nil {
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return nil, err
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}
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stmt, err := conn.Prepare(sql)
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if err != nil {
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return nil, err
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}
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for {
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ok, err := stmt.Step()
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if err != nil {
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return r, err
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}
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if !ok {
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break
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}
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r = append(r, row(stmt))
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}
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return r, err
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}
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func skillIconIDs(ctx context.Context, db *sqlitex.Pool) ([]int32, error) {
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return load(ctx, db, nil, "SELECT DISTINCT icon_id FROM skill_data", func(s *sqlite.Stmt) int32 {
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return s.ColumnInt32(0)
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})
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}
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func charaIDs(ctx context.Context, db *sqlitex.Pool) ([]int32, error) {
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return load(ctx, db, nil, "SELECT id FROM chara_data", func(s *sqlite.Stmt) int32 {
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return s.ColumnInt32(0)
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})
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}
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func rankIDs(ctx context.Context, db *sqlitex.Pool) ([]int32, error) {
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return load(ctx, db, nil, "SELECT id-1 FROM single_mode_rank", func(s *sqlite.Stmt) int32 {
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return s.ColumnInt32(0)
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})
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}
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@@ -15,6 +15,9 @@ This file is my notes from exploring the database.
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- 119 is scenario full titles (e.g. The Beginning: URA Finale), 120 is scenario descriptions, 237 is scenario names (e.g. URA Finale)
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- 130 is epithet names, 131 is epithet descriptions
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in the decomp, text data categories are named in `public enum MasterString.Category`.
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some categories seem to be missing, though.
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# succession factor (sparks)
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tables are succession_factor and succession_factor_effect
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@@ -317,6 +320,37 @@ so, it doesn't seem like there's a particular flag that identifies maiden races,
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- card_talent_hint_upgrade has costs to raise hint levels, but it's actually universal, only six rows
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- single_mode_route_race is career goals (not only races)
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- available_skill_set has starting skills including those unlocked by potential level given under need_rank (0 for pl1, 2 for pl2)
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- single_mode_special_chara is scenario links
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# gl
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single_mode_live_song_list has the song list for lives ha ha.
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this is defined from the perspective of bonuses they grant when you have them, not the shop per se.
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- text_data category for song names is 210, look up by live_id; for post-concert effect text, category 208 indexed by song list id
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- command_id and live_id are always equal
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- level is 1 for all songs except the two instances of girls' legend u
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- master_bonus_content_text_id corresponds to text_data categories 207 for pickup effect text and 209 for song name
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- live_bonus_type is 1 for specialty prio, 2 for chain frequency, 3 for fb
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- girls' legend u is defined twice as ids 22 and 24
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costs are in single_mode_live_square.
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- square_type is 1 for stat up, 2 for skill up, 3 for energy up, 4 for live
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- perf_type_n is token type: 1 for dance, 2 for passion, 3 for vocals, 4 for visuals, 5 for composure
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- perf_value_n is number of tokens
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immediate bonuses are in single_mode_live_master_bonus.
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- master_bonus_type is 1 for stat up, 2 for skill hint, 3 for energy up, 4 for song
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- master_bonus_type_value is 1 for type 1, live id for type 4, 0 otherwise
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- master_bonus_gain_type_n is 1 for stat, 2 for skill hint, 3 for energy, 5 for permanent training bonus
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+ 1 for stat: then master_bonus_gain_value_n_1 is 1-5 for stat id or 6 for sp, n_2 is 1 for fixed or 2 for random (not actually in the game), n_3 is lower bound on gain, n_4 is 0 for fixed or upper bound for random
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+ 2 for skill hint: then gain_value_n_1 is 3(*), n_2 is skill tag, n_3 is hint level
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+ 3 for energy: then gain_value_n_1 is amount
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+ 5 for permanent training bonus: then gain_value_n_1 is stat id (6 for sp), n_2 is amount
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(*) MasterSingleModeLiveMasterBonus.SingleModeLiveMasterBonus.GainSkillHintTypeEnum defines values of Random = 1 and SkillId = 2, but they are unused in the db.
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there is some ostensibly unused data.
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- master bonus ids 12001-12206 grant random amounts of stats
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- id 20000 corresponds to "Group Lesson" "Skill hint appropriate for aptitude"
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# lobby conversations!!!
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@@ -14,4 +14,4 @@ SELECT
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FROM single_mode_scenario sc
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JOIN scenario_name n ON sc.id = n.id
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JOIN scenario_title t ON sc.id = t.id
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ORDER BY sc.id
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ORDER BY sc.sort_id
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@@ -0,0 +1,37 @@
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<script lang="ts">
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import type { SvelteHTMLElements } from 'svelte/elements';
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const sizes = [256, 64, 32, 16] as const;
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interface Props {
|
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chara_id: number | null | undefined;
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size: (typeof sizes)[number];
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}
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let { chara_id, size, ...rest }: Props & SvelteHTMLElements['picture'] = $props();
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const icon = $derived(chara_id ?? 0);
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const avifs = $derived(
|
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sizes
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.filter((sz) => sz >= size)
|
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.map((sz) => `/img/chara/${icon}/${sz}x${sz}.avif ${sz / size}x`)
|
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.join(', '),
|
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);
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const pngs = $derived(
|
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sizes
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.filter((sz) => sz >= size)
|
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.map((sz) => `/img/chara/${icon}/${sz}x${sz}.png ${sz / size}x`)
|
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.join(', '),
|
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);
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const src = $derived(icon !== 0 ? `/img/chara/${icon}/${sizes[0]}x${sizes[0]}.png` : `/img/skill/10011`);
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</script>
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{#if icon !== 0}
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<picture {...rest}>
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<source srcset={avifs} type="image/avif" />
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<source srcset={pngs} type="image/png" />
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<img {src} alt={`Icon for character ID ${chara_id}`} class="inline" width={size} height={size} loading="lazy" />
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</picture>
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{:else}
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<div class={`w-[${size}px] h-[${size}px]`}></div>
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{/if}
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@@ -1,23 +1,29 @@
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<script lang="ts">
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import type { Character } from '$lib/data/character';
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import type { Snippet } from 'svelte';
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import type { ClassValue } from 'svelte/elements';
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import Pick from './Pick.svelte';
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import CharaIcon from './CharaIcon.svelte';
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interface Props {
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id: string;
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characters: Character[] | null;
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value: Character | undefined;
|
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class?: ClassValue | null;
|
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option?: Snippet<[Character]>;
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required?: boolean;
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}
|
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|
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let { id, characters, value = $bindable(), class: className, option, required = false }: Props = $props();
|
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let { id, characters, value = $bindable(), class: className, required = false }: Props = $props();
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const charas = $derived(characters ?? []);
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|
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const key = (v: Character) => ({ id: v.chara_id, name: v.name });
|
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</script>
|
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|
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<Pick {id} items={charas} {key} bind:value {option} class={className} {required} />
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<Pick {id} items={charas} {key} bind:value class={className} {required}>
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{#snippet option(c: Character)}
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<span>
|
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<CharaIcon chara_id={c.chara_id} size={32} />
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{c.name}
|
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</span>
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{/snippet}
|
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</Pick>
|
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@@ -9,6 +9,7 @@
|
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type Ability,
|
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type Skill,
|
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} from './data/skill';
|
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import SkillIcon from './SkillIcon.svelte';
|
||||
|
||||
interface Props {
|
||||
skill: Skill | null | undefined;
|
||||
@@ -63,9 +64,13 @@
|
||||
|
||||
<span class="group relative inline-block hyphens-none">
|
||||
<span
|
||||
class="skill-tip invisible absolute bottom-4 -left-1/2 flex w-80 flex-col rounded-lg border px-2 text-center opacity-0 shadow-lg transition-all group-hover:visible group-hover:bottom-6 group-hover:opacity-100"
|
||||
class="skill-tip invisible absolute bottom-4 -left-1/2 flex min-w-80 flex-col rounded-lg border px-2 pt-2 text-center opacity-0 shadow-lg transition-all group-hover:visible group-hover:bottom-6 group-hover:opacity-100"
|
||||
role="tooltip"
|
||||
>
|
||||
<span class="block text-xl">
|
||||
<SkillIcon icon_id={skill?.icon_id} size={32} class="inline" />
|
||||
{s.name}
|
||||
</span>
|
||||
<span class="block border-b py-1 hyphens-auto">
|
||||
{s.description}
|
||||
</span>
|
||||
@@ -92,5 +97,6 @@
|
||||
</span>
|
||||
{/each}
|
||||
</span>
|
||||
<SkillIcon icon_id={skill?.icon_id} size={16} class="inline max-h-lh align-text-bottom" />
|
||||
<span class={[spanClass, 'cursor-pointer']}>{s.name}</span>
|
||||
</span>
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
<script lang="ts">
|
||||
import type { SvelteHTMLElements } from 'svelte/elements';
|
||||
|
||||
const sizes = [64, 32, 16] as const;
|
||||
|
||||
interface Props {
|
||||
icon_id: number | null | undefined;
|
||||
size: (typeof sizes)[number];
|
||||
}
|
||||
|
||||
let { icon_id, size, ...rest }: Props & SvelteHTMLElements['picture'] = $props();
|
||||
|
||||
const icon = $derived(icon_id ?? 0);
|
||||
const avifs = $derived(
|
||||
sizes
|
||||
.filter((sz) => sz >= size)
|
||||
.map((sz) => `/img/skill/${icon}/${sz}x${sz}.avif ${sz / size}x`)
|
||||
.join(', '),
|
||||
);
|
||||
const pngs = $derived(
|
||||
sizes
|
||||
.filter((sz) => sz >= size)
|
||||
.map((sz) => `/img/skill/${icon}/${sz}x${sz}.png ${sz / size}x`)
|
||||
.join(', '),
|
||||
);
|
||||
const src = $derived(icon !== 0 ? `/img/skill/${icon}/${sizes[0]}x${sizes[0]}.png` : `/img/skill/10011`);
|
||||
</script>
|
||||
|
||||
{#if icon !== 0}
|
||||
<picture {...rest}>
|
||||
<source srcset={avifs} type="image/avif" />
|
||||
<source srcset={pngs} type="image/png" />
|
||||
<img {src} alt={`Skill icon ID ${icon_id}`} class="inline" width={size} height={size} loading="lazy" />
|
||||
</picture>
|
||||
{:else}
|
||||
<div class={`w-[${size}px] h-[${size}px]`}></div>
|
||||
{/if}
|
||||
@@ -1,6 +1,7 @@
|
||||
<script lang="ts">
|
||||
import { onMount } from 'svelte';
|
||||
import * as skill from '$lib/data/skill';
|
||||
import SkillIcon from '$lib/SkillIcon.svelte';
|
||||
|
||||
let rare = $state(false);
|
||||
let unique = $state(false);
|
||||
@@ -94,7 +95,10 @@
|
||||
<div class="grid max-w-7xl grid-cols-1 gap-2 md:grid-cols-3">
|
||||
{#each skills as s (s.skill_id)}
|
||||
<div class="rounded-md border px-2 pt-1 pb-2 text-center shadow-sm transition-shadow hover:shadow-md">
|
||||
<span class="block text-xl">{s.name}</span>
|
||||
<span class="block text-xl">
|
||||
<SkillIcon icon_id={s?.icon_id} size={32} />
|
||||
{s.name}
|
||||
</span>
|
||||
<span class="block italic">{s.description}</span>
|
||||
{#each s.activations as act, i (i)}
|
||||
<span class="my-2 block rounded-md border">
|
||||
|
||||
@@ -39,6 +39,9 @@ export default defineConfig({
|
||||
'/api': {
|
||||
target: 'http://localhost:13669',
|
||||
},
|
||||
'/img': {
|
||||
target: 'http://localhost:13669',
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user